Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-01-16 | Fix for bug #862263 - Maniac actors never stop talking. I know this could ↵ | James Brown | |
probably be neater :) svn-id: r12430 | |||
2004-01-15 | use Rect in struct VerbSlot | Max Horn | |
svn-id: r12413 | |||
2004-01-11 | changed the name of the former removeObjectFromRoom yet again, to ↵ | Max Horn | |
markObjectRectAsDirty - that describes its functionality more accurately, I hope :-) svn-id: r12326 | |||
2004-01-11 | renamed removeObjectFromRoom to forceObjectRedraw | Max Horn | |
svn-id: r12325 | |||
2004-01-06 | updated copyright notice | Max Horn | |
svn-id: r12176 | |||
2004-01-05 | more cleanup | Max Horn | |
svn-id: r12161 | |||
2004-01-05 | added Actor::getElevation and Actor::setElevation; cleaned up costume API a ↵ | Max Horn | |
bit; some minor cleanup/tweaks svn-id: r12160 | |||
2004-01-04 | cleanup | Max Horn | |
svn-id: r12139 | |||
2004-01-03 | renamed updateDirtyRect to markRectAsDirty (because that's what it really ↵ | Max Horn | |
does); used virtual screen id constants in more places svn-id: r12122 | |||
2004-01-03 | removed unused param in initScreens | Max Horn | |
svn-id: r12119 | |||
2003-12-26 | got rid of those _maxFOO macros, replaced them by access to the equivalent ↵ | Max Horn | |
_numFOO variables svn-id: r11953 | |||
2003-12-25 | cleanup | Max Horn | |
svn-id: r11924 | |||
2003-12-25 | cleanup; fix File::open usage (do not hardocde constant values, rather use ↵ | Max Horn | |
the symbolic namescvs diff | bbeditcvs diff | bbedit svn-id: r11911 | |||
2003-12-17 | Patch #861716: palManipulateInit for V6 games (I modified the patch a bit) | Max Horn | |
svn-id: r11718 | |||
2003-12-06 | Fix for bug #795937 (MI1demo: plank behind the kitchen); cleanup | Max Horn | |
svn-id: r11522 | |||
2003-11-16 | changed some shift operators to *, / | Paweł Kołodziejski | |
svn-id: r11315 | |||
2003-11-16 | replaced constans with names | Paweł Kołodziejski | |
svn-id: r11312 | |||
2003-11-14 | Fixed regression introduced in revision 1.206 that broke parameter handling | Torbjörn Andersson | |
in o5_matrixOps(). This fixes bug #841885. svn-id: r11294 | |||
2003-11-10 | added subopcode comments | Paweł Kołodziejski | |
svn-id: r11245 | |||
2003-11-10 | renamed opcode and added sobopcode comments | Paweł Kołodziejski | |
svn-id: r11236 | |||
2003-11-07 | more spelling fixes | Jonathan Gray | |
svn-id: r11176 | |||
2003-10-26 | workaround for bug #820357 (FOA: Talk to Sophia -> Atlantis/Great Machine = ↵ | Max Horn | |
crash) svn-id: r10974 | |||
2003-10-17 | wait_for_actor -> waitForActor | Max Horn | |
svn-id: r10848 | |||
2003-10-16 | Update error message | Travis Howell | |
Remove outdated fixme svn-id: r10821 | |||
2003-10-15 | Disable code which seems to be real cause of lock up in title screen of MI1 ↵ | Travis Howell | |
demos svn-id: r10811 | |||
2003-10-15 | Version 4 games should use older code style too, checked against ↵ | Travis Howell | |
loomcd/monkeyvga disasm. svn-id: r10805 | |||
2003-10-12 | workaround for bug #820507 (INDY3TOWNS: Biplane controls are haywire) | Max Horn | |
svn-id: r10760 | |||
2003-10-05 | Use _roomPalette for 256 color 'SMALL_HEADER' games too, since it seems to ↵ | Travis Howell | |
help some. svn-id: r10599 | |||
2003-10-04 | use namespace Common a bit more; don't zero the RNG in scumm (else the seed ↵ | Max Horn | |
gets reset); remove obsolete 256 color blending code svn-id: r10592 | |||
2003-10-03 | introduced namespace Scumm; made #include statements use scumm/ prefix ↵ | Max Horn | |
explicitly svn-id: r10571 | |||
2003-10-02 | renamed class Scumm to ScummEngine (consisten with other engine names; also ↵ | Max Horn | |
makes room for a potential 'Scumm' namespace) svn-id: r10549 | |||
2003-10-02 | renamed namespace ScummVM to Common | Max Horn | |
svn-id: r10544 | |||
2003-09-30 | patch #815478: fix object leak in V5 opcode | Max Horn | |
svn-id: r10513 | |||
2003-09-24 | Whitespace changes | Torbjörn Andersson | |
svn-id: r10390 | |||
2003-09-19 | cleanup | Max Horn | |
svn-id: r10311 | |||
2003-09-14 | moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for ↵ | Max Horn | |
access of the actor position svn-id: r10253 | |||
2003-09-14 | clarified some TODOs | Max Horn | |
svn-id: r10250 | |||
2003-09-13 | fix for bug #732414 (ZAK256: Some verbs do not highlight correctly) | Max Horn | |
svn-id: r10243 | |||
2003-09-13 | clarified Loom related comments | Max Horn | |
svn-id: r10213 | |||
2003-09-13 | Add comments from Hibernatus | Travis Howell | |
svn-id: r10210 | |||
2003-09-13 | Update comment | Travis Howell | |
svn-id: r10208 | |||
2003-09-12 | my TODO was correct ;-) fixes regression in Zak | Max Horn | |
svn-id: r10188 | |||
2003-09-11 | hum, why was this not commited by CVS? | Max Horn | |
svn-id: r10175 | |||
2003-09-11 | cleanup | Max Horn | |
svn-id: r10169 | |||
2003-09-11 | Original load/save screen fix from Hibernatus | Travis Howell | |
Allows indy3ega/loom screens to work, although load/save are stuba. svn-id: r10167 | |||
2003-09-11 | A few if check fixes from Hibernatus, which were checked against disasm. of ↵ | Travis Howell | |
related games. svn-id: r10166 | |||
2003-09-10 | cleanup | Max Horn | |
svn-id: r10162 | |||
2003-09-10 | Add comment | Travis Howell | |
svn-id: r10147 | |||
2003-09-09 | replaced all use of scale items with scale slots. This allowed me to get rid ↵ | Max Horn | |
of two big FIXME's, and might fix other scaling bugs in FT/DIG svn-id: r10140 | |||
2003-09-08 | WORKAROUND bug #770065: Sync issue in lens conversation (this is actually a ↵ | Max Horn | |
script bug) svn-id: r10088 |