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path: root/scumm/script_v6.cpp
AgeCommit message (Collapse)Author
2004-10-13HE 60 specificTravis Howell
svn-id: r15539
2004-10-10Add some missing code for HE100.Travis Howell
Cleanup svn-id: r15494
2004-10-08Small correctionTravis Howell
Ensure object exists, before pushing data. svn-id: r15463
2004-10-04Add missing roomOps case for HE games.Travis Howell
svn-id: r15404
2004-09-29Should only copy data, not tag/size.Travis Howell
svn-id: r15343
2004-09-29Leave disabledTravis Howell
svn-id: r15341
2004-09-28Changed more of the actor class members to match our coding guidelines (in ↵Max Horn
the future, when adding new member vars here, please always use our conventions, i.e. prefix them with _ and use CamelBackStyle svn-id: r15331
2004-09-28Seems the difference between o6_kernelSetFunctions case 16 and 17 is whether ↵Max Horn
the text shall be centered or not. Helps Asteroid Lander in The Dig svn-id: r15328
2004-09-26some more pointless cleanup / moving around of stuff :-)Max Horn
svn-id: r15284
2004-09-23match TheDig and PuttMoon disasm, maybe this will fix fbear crash ?Gregory Montoir
svn-id: r15245
2004-09-21cleanupMax Horn
svn-id: r15224
2004-09-19Removed some not necessary #defines which could (and did) lead to programEugene Sandulenko
logic misinterpretation. I assume these were added for readability, but (a) names suggestet that they're class variables but they didn't (b) their use wasn't consistent, i.e. there were places where variables were used directly, not by means of the macros (c) they didn't save that much space because they are used in few places. svn-id: r15179
2004-09-18Rename some member vars to avoid _ followed by an uppercase letter. More of ↵Max Horn
those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this) svn-id: r15175
2004-09-18Added ScummEngine::printString() convenience method; changed enqueueText to ↵Max Horn
call addMessageToStack svn-id: r15170
2004-09-16A few more corrections, fixes freddi2 crash.Travis Howell
svn-id: r15142
2004-09-16No longer required.Travis Howell
svn-id: r15141
2004-09-16Correct array size readTravis Howell
svn-id: r15140
2004-09-16OoopsTravis Howell
svn-id: r15139
2004-09-16Correction to pickVarRandomTravis Howell
Add HE80+ version too. svn-id: r15138
2004-09-08Should be reading array id resource.Travis Howell
svn-id: r14962
2004-09-05Increase actor.sound to 32 for HE 80+ games.Travis Howell
Add some more HE vars. More adjustments for copying script strings in HE games. svn-id: r14903
2004-09-04Complete actor clipping override code for HE games.Travis Howell
Add akos speech queue for HE games Minor cleanup svn-id: r14883
2004-09-01HE specificTravis Howell
svn-id: r14857
2004-08-29Add a few akos codesTravis Howell
Give unknown akos codes better names Rename actor variable Remove hack (Use multi-version flag instead) Another sound correction for HE games. svn-id: r14827
2004-08-28cleanupMax Horn
svn-id: r14818
2004-08-28Update HE gamesTravis Howell
Update HE game issues/todo Disable opcode E4 (Specific to fbear and has no benefit so far) svn-id: r14802
2004-08-26More code/stubs for HE 7.2 gamesTravis Howell
Add another temp hack Add id for water, uses more actors Another small correction to music playback for HE 7.2 games svn-id: r14764
2004-08-24HE 7.2 correction to o6_pickVarRandomEugene Sandulenko
svn-id: r14733
2004-08-24Remove some old/duplicate code.Travis Howell
Add a few more functions/stubs for HE 7.2 Moved HE 7.2 o_resourceRoutine() specifics. svn-id: r14727
2004-08-24Correct bug in array loading from index.Travis Howell
A few changes/corrections for HE 7.2 svn-id: r14724
2004-08-23Another stubTravis Howell
svn-id: r14720
2004-08-23Another He 7.2 functionTravis Howell
svn-id: r14719
2004-08-23Add He 7.2 classTravis Howell
svn-id: r14709
2004-08-22Cursor code cleanupMax Horn
svn-id: r14690
2004-08-22Basic start on freddemo (old version)Travis Howell
svn-id: r14685
2004-08-22No longer requiredTravis Howell
svn-id: r14677
2004-08-14Modified VirtScreen to inherit from Graphics::Surface, and added ↵Max Horn
getPixels()/getBackPixels() accessors (these changes make it a bit easier to implement smooth scrolling); also replaced some uses of rtBuffer by proper access through the corresponding VirtScreen svn-id: r14612
2004-08-14Renamed o6_unknownE1 to o6_getPixel; use vs->xstart instead of _screenLeftMax Horn
svn-id: r14607
2004-08-14whitespaceMax Horn
svn-id: r14600
2004-08-08Update commentTravis Howell
svn-id: r14513
2004-08-08Added suggested hack for bug #556558, which was bug in original game.Travis Howell
svn-id: r14512
2004-08-07Re-arrange code to allow second INSANE in PC FT demo to workTravis Howell
svn-id: r14500
2004-08-06WORKAROUND bug #903223 (COMI: Guybrush reads church clock incorrectly (German))Max Horn
svn-id: r14487
2004-08-05Aargh, my work around code was using a wrong check, and then using the wrong ↵Max Horn
operations (which were effectively not doing anything)... Fixed the workaround code, which cures bug #918280 (and its dup #1003717) svn-id: r14467
2004-08-05Use array slot and not array number.Travis Howell
svn-id: r14466
2004-08-02WORKAROUND bug #645711 (FT: regression segfault in minefield)Max Horn
svn-id: r14447
2004-08-02Opcode BD is stopObjectCode() in HE games.Travis Howell
svn-id: r14433
2004-08-02Should have limited that to HE games only.Travis Howell
svn-id: r14430
2004-08-01HE games use different method to clear some arrays resources.Travis Howell
svn-id: r14423
2004-08-01More array code cleanupMax Horn
svn-id: r14406