index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scumm
/
script_v6.cpp
Age
Commit message (
Expand
)
Author
2004-09-16
Correction to pickVarRandom
Travis Howell
2004-09-08
Should be reading array id resource.
Travis Howell
2004-09-05
Increase actor.sound to 32 for HE 80+ games.
Travis Howell
2004-09-04
Complete actor clipping override code for HE games.
Travis Howell
2004-09-01
HE specific
Travis Howell
2004-08-29
Add a few akos codes
Travis Howell
2004-08-28
cleanup
Max Horn
2004-08-28
Update HE games
Travis Howell
2004-08-26
More code/stubs for HE 7.2 games
Travis Howell
2004-08-24
HE 7.2 correction to o6_pickVarRandom
Eugene Sandulenko
2004-08-24
Remove some old/duplicate code.
Travis Howell
2004-08-24
Correct bug in array loading from index.
Travis Howell
2004-08-23
Another stub
Travis Howell
2004-08-23
Another He 7.2 function
Travis Howell
2004-08-23
Add He 7.2 class
Travis Howell
2004-08-22
Cursor code cleanup
Max Horn
2004-08-22
Basic start on freddemo (old version)
Travis Howell
2004-08-22
No longer required
Travis Howell
2004-08-14
Modified VirtScreen to inherit from Graphics::Surface, and added getPixels()/...
Max Horn
2004-08-14
Renamed o6_unknownE1 to o6_getPixel; use vs->xstart instead of _screenLeft
Max Horn
2004-08-14
whitespace
Max Horn
2004-08-08
Update comment
Travis Howell
2004-08-08
Added suggested hack for bug #556558, which was bug in original game.
Travis Howell
2004-08-07
Re-arrange code to allow second INSANE in PC FT demo to work
Travis Howell
2004-08-06
WORKAROUND bug #903223 (COMI: Guybrush reads church clock incorrectly (German))
Max Horn
2004-08-05
Aargh, my work around code was using a wrong check, and then using the wrong ...
Max Horn
2004-08-05
Use array slot and not array number.
Travis Howell
2004-08-02
WORKAROUND bug #645711 (FT: regression segfault in minefield)
Max Horn
2004-08-02
Opcode BD is stopObjectCode() in HE games.
Travis Howell
2004-08-02
Should have limited that to HE games only.
Travis Howell
2004-08-01
HE games use different method to clear some arrays resources.
Travis Howell
2004-08-01
More array code cleanup
Max Horn
2004-08-01
Add symbolic names for the array types, which makes the code easier to read/u...
Max Horn
2004-08-01
Cleanup & enhanced error messages
Max Horn
2004-07-25
Merge palette functions.
Travis Howell
2004-07-25
Sam & Max doesn't need separate palette, just uses _shadowPalette.
Travis Howell
2004-07-18
Too many newlines
Max Horn
2004-07-14
Ooops
Travis Howell
2004-07-14
Add support for sound offsets in HE games.
Travis Howell
2004-07-12
Too Many HE versions.
Travis Howell
2004-07-12
Should be right this time.
Travis Howell
2004-07-12
Fix puttdemo (dos) regression.
Travis Howell
2004-07-10
Always stop actor walkscript when required.
Travis Howell
2004-07-10
Full Throttle handles verb differently
Travis Howell
2004-07-07
Ooops
Travis Howell
2004-07-05
Merge into new function.
Travis Howell
2004-07-05
Should use putActor
Travis Howell
2004-07-04
Match disasm., applies to The Dig too.
Travis Howell
2004-06-30
Changes for non-akos version of puttputt
Travis Howell
2004-06-29
Rename var
Travis Howell
[next]