Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-09-05 | Increase actor.sound to 32 for HE 80+ games. | Travis Howell | |
Add some more HE vars. More adjustments for copying script strings in HE games. svn-id: r14903 | |||
2004-09-04 | Complete actor clipping override code for HE games. | Travis Howell | |
Add akos speech queue for HE games Minor cleanup svn-id: r14883 | |||
2004-09-01 | HE specific | Travis Howell | |
svn-id: r14857 | |||
2004-08-29 | Add a few akos codes | Travis Howell | |
Give unknown akos codes better names Rename actor variable Remove hack (Use multi-version flag instead) Another sound correction for HE games. svn-id: r14827 | |||
2004-08-28 | cleanup | Max Horn | |
svn-id: r14818 | |||
2004-08-28 | Update HE games | Travis Howell | |
Update HE game issues/todo Disable opcode E4 (Specific to fbear and has no benefit so far) svn-id: r14802 | |||
2004-08-26 | More code/stubs for HE 7.2 games | Travis Howell | |
Add another temp hack Add id for water, uses more actors Another small correction to music playback for HE 7.2 games svn-id: r14764 | |||
2004-08-24 | HE 7.2 correction to o6_pickVarRandom | Eugene Sandulenko | |
svn-id: r14733 | |||
2004-08-24 | Remove some old/duplicate code. | Travis Howell | |
Add a few more functions/stubs for HE 7.2 Moved HE 7.2 o_resourceRoutine() specifics. svn-id: r14727 | |||
2004-08-24 | Correct bug in array loading from index. | Travis Howell | |
A few changes/corrections for HE 7.2 svn-id: r14724 | |||
2004-08-23 | Another stub | Travis Howell | |
svn-id: r14720 | |||
2004-08-23 | Another He 7.2 function | Travis Howell | |
svn-id: r14719 | |||
2004-08-23 | Add He 7.2 class | Travis Howell | |
svn-id: r14709 | |||
2004-08-22 | Cursor code cleanup | Max Horn | |
svn-id: r14690 | |||
2004-08-22 | Basic start on freddemo (old version) | Travis Howell | |
svn-id: r14685 | |||
2004-08-22 | No longer required | Travis Howell | |
svn-id: r14677 | |||
2004-08-14 | Modified VirtScreen to inherit from Graphics::Surface, and added ↵ | Max Horn | |
getPixels()/getBackPixels() accessors (these changes make it a bit easier to implement smooth scrolling); also replaced some uses of rtBuffer by proper access through the corresponding VirtScreen svn-id: r14612 | |||
2004-08-14 | Renamed o6_unknownE1 to o6_getPixel; use vs->xstart instead of _screenLeft | Max Horn | |
svn-id: r14607 | |||
2004-08-14 | whitespace | Max Horn | |
svn-id: r14600 | |||
2004-08-08 | Update comment | Travis Howell | |
svn-id: r14513 | |||
2004-08-08 | Added suggested hack for bug #556558, which was bug in original game. | Travis Howell | |
svn-id: r14512 | |||
2004-08-07 | Re-arrange code to allow second INSANE in PC FT demo to work | Travis Howell | |
svn-id: r14500 | |||
2004-08-06 | WORKAROUND bug #903223 (COMI: Guybrush reads church clock incorrectly (German)) | Max Horn | |
svn-id: r14487 | |||
2004-08-05 | Aargh, my work around code was using a wrong check, and then using the wrong ↵ | Max Horn | |
operations (which were effectively not doing anything)... Fixed the workaround code, which cures bug #918280 (and its dup #1003717) svn-id: r14467 | |||
2004-08-05 | Use array slot and not array number. | Travis Howell | |
svn-id: r14466 | |||
2004-08-02 | WORKAROUND bug #645711 (FT: regression segfault in minefield) | Max Horn | |
svn-id: r14447 | |||
2004-08-02 | Opcode BD is stopObjectCode() in HE games. | Travis Howell | |
svn-id: r14433 | |||
2004-08-02 | Should have limited that to HE games only. | Travis Howell | |
svn-id: r14430 | |||
2004-08-01 | HE games use different method to clear some arrays resources. | Travis Howell | |
svn-id: r14423 | |||
2004-08-01 | More array code cleanup | Max Horn | |
svn-id: r14406 | |||
2004-08-01 | Add symbolic names for the array types, which makes the code easier to ↵ | Max Horn | |
read/understand (note that array types != res types) svn-id: r14404 | |||
2004-08-01 | Cleanup & enhanced error messages | Max Horn | |
svn-id: r14402 | |||
2004-07-25 | Merge palette functions. | Travis Howell | |
svn-id: r14324 | |||
2004-07-25 | Sam & Max doesn't need separate palette, just uses _shadowPalette. | Travis Howell | |
svn-id: r14323 | |||
2004-07-18 | Too many newlines | Max Horn | |
svn-id: r14267 | |||
2004-07-14 | Ooops | Travis Howell | |
svn-id: r14210 | |||
2004-07-14 | Add support for sound offsets in HE games. | Travis Howell | |
svn-id: r14209 | |||
2004-07-12 | Too Many HE versions. | Travis Howell | |
svn-id: r14196 | |||
2004-07-12 | Should be right this time. | Travis Howell | |
svn-id: r14194 | |||
2004-07-12 | Fix puttdemo (dos) regression. | Travis Howell | |
svn-id: r14192 | |||
2004-07-10 | Always stop actor walkscript when required. | Travis Howell | |
svn-id: r14184 | |||
2004-07-10 | Full Throttle handles verb differently | Travis Howell | |
svn-id: r14182 | |||
2004-07-07 | Ooops | Travis Howell | |
svn-id: r14175 | |||
2004-07-05 | Merge into new function. | Travis Howell | |
svn-id: r14170 | |||
2004-07-05 | Should use putActor | Travis Howell | |
svn-id: r14169 | |||
2004-07-04 | Match disasm., applies to The Dig too. | Travis Howell | |
svn-id: r14167 | |||
2004-06-30 | Changes for non-akos version of puttputt | Travis Howell | |
svn-id: r14133 | |||
2004-06-29 | Rename var | Travis Howell | |
svn-id: r14121 | |||
2004-06-29 | Change stampObject opcode to use same method as HE game, in order to draw to ↵ | Travis Howell | |
background. svn-id: r14118 | |||
2004-06-28 | Move Win32ResExtractor to ScummEngine_v7he. Now it doesn't look alien. | Eugene Sandulenko | |
svn-id: r14104 |