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path: root/scumm/script_v6.cpp
AgeCommit message (Collapse)Author
2004-09-05Increase actor.sound to 32 for HE 80+ games.Travis Howell
Add some more HE vars. More adjustments for copying script strings in HE games. svn-id: r14903
2004-09-04Complete actor clipping override code for HE games.Travis Howell
Add akos speech queue for HE games Minor cleanup svn-id: r14883
2004-09-01HE specificTravis Howell
svn-id: r14857
2004-08-29Add a few akos codesTravis Howell
Give unknown akos codes better names Rename actor variable Remove hack (Use multi-version flag instead) Another sound correction for HE games. svn-id: r14827
2004-08-28cleanupMax Horn
svn-id: r14818
2004-08-28Update HE gamesTravis Howell
Update HE game issues/todo Disable opcode E4 (Specific to fbear and has no benefit so far) svn-id: r14802
2004-08-26More code/stubs for HE 7.2 gamesTravis Howell
Add another temp hack Add id for water, uses more actors Another small correction to music playback for HE 7.2 games svn-id: r14764
2004-08-24HE 7.2 correction to o6_pickVarRandomEugene Sandulenko
svn-id: r14733
2004-08-24Remove some old/duplicate code.Travis Howell
Add a few more functions/stubs for HE 7.2 Moved HE 7.2 o_resourceRoutine() specifics. svn-id: r14727
2004-08-24Correct bug in array loading from index.Travis Howell
A few changes/corrections for HE 7.2 svn-id: r14724
2004-08-23Another stubTravis Howell
svn-id: r14720
2004-08-23Another He 7.2 functionTravis Howell
svn-id: r14719
2004-08-23Add He 7.2 classTravis Howell
svn-id: r14709
2004-08-22Cursor code cleanupMax Horn
svn-id: r14690
2004-08-22Basic start on freddemo (old version)Travis Howell
svn-id: r14685
2004-08-22No longer requiredTravis Howell
svn-id: r14677
2004-08-14Modified VirtScreen to inherit from Graphics::Surface, and added ↵Max Horn
getPixels()/getBackPixels() accessors (these changes make it a bit easier to implement smooth scrolling); also replaced some uses of rtBuffer by proper access through the corresponding VirtScreen svn-id: r14612
2004-08-14Renamed o6_unknownE1 to o6_getPixel; use vs->xstart instead of _screenLeftMax Horn
svn-id: r14607
2004-08-14whitespaceMax Horn
svn-id: r14600
2004-08-08Update commentTravis Howell
svn-id: r14513
2004-08-08Added suggested hack for bug #556558, which was bug in original game.Travis Howell
svn-id: r14512
2004-08-07Re-arrange code to allow second INSANE in PC FT demo to workTravis Howell
svn-id: r14500
2004-08-06WORKAROUND bug #903223 (COMI: Guybrush reads church clock incorrectly (German))Max Horn
svn-id: r14487
2004-08-05Aargh, my work around code was using a wrong check, and then using the wrong ↵Max Horn
operations (which were effectively not doing anything)... Fixed the workaround code, which cures bug #918280 (and its dup #1003717) svn-id: r14467
2004-08-05Use array slot and not array number.Travis Howell
svn-id: r14466
2004-08-02WORKAROUND bug #645711 (FT: regression segfault in minefield)Max Horn
svn-id: r14447
2004-08-02Opcode BD is stopObjectCode() in HE games.Travis Howell
svn-id: r14433
2004-08-02Should have limited that to HE games only.Travis Howell
svn-id: r14430
2004-08-01HE games use different method to clear some arrays resources.Travis Howell
svn-id: r14423
2004-08-01More array code cleanupMax Horn
svn-id: r14406
2004-08-01Add symbolic names for the array types, which makes the code easier to ↵Max Horn
read/understand (note that array types != res types) svn-id: r14404
2004-08-01Cleanup & enhanced error messagesMax Horn
svn-id: r14402
2004-07-25Merge palette functions.Travis Howell
svn-id: r14324
2004-07-25Sam & Max doesn't need separate palette, just uses _shadowPalette.Travis Howell
svn-id: r14323
2004-07-18Too many newlinesMax Horn
svn-id: r14267
2004-07-14OoopsTravis Howell
svn-id: r14210
2004-07-14Add support for sound offsets in HE games.Travis Howell
svn-id: r14209
2004-07-12Too Many HE versions.Travis Howell
svn-id: r14196
2004-07-12Should be right this time.Travis Howell
svn-id: r14194
2004-07-12Fix puttdemo (dos) regression.Travis Howell
svn-id: r14192
2004-07-10Always stop actor walkscript when required.Travis Howell
svn-id: r14184
2004-07-10Full Throttle handles verb differentlyTravis Howell
svn-id: r14182
2004-07-07OoopsTravis Howell
svn-id: r14175
2004-07-05Merge into new function.Travis Howell
svn-id: r14170
2004-07-05Should use putActorTravis Howell
svn-id: r14169
2004-07-04Match disasm., applies to The Dig too.Travis Howell
svn-id: r14167
2004-06-30Changes for non-akos version of puttputtTravis Howell
svn-id: r14133
2004-06-29Rename varTravis Howell
svn-id: r14121
2004-06-29Change stampObject opcode to use same method as HE game, in order to draw to ↵Travis Howell
background. svn-id: r14118
2004-06-28Move Win32ResExtractor to ScummEngine_v7he. Now it doesn't look alien.Eugene Sandulenko
svn-id: r14104