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path: root/scumm/script_v6.cpp
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2005-05-14Improvements to --disable-* stuff. Now less ugly #ifdefs with #includes.Eugene Sandulenko
svn-id: r18100
2005-05-14Added --disable-hq and --disable-scumm-7-8 options. Also improvedEugene Sandulenko
DISABLE_HE so more HE-specific code gets excluded. svn-id: r18099
2005-04-23Should be HE61 now.Travis Howell
svn-id: r17765
2005-04-20Replaced the platform specific GF_FOO switches (using _platform instead now)Max Horn
svn-id: r17716
2005-04-20Replace all GF_HUMONGOUS use with _heversion.Travis Howell
Make HE60 specific to puttdemo, since it is unqie. Other HE60 games changed to HE 61. svn-id: r17698
2005-04-19HE games set camera at this point.Travis Howell
svn-id: r17687
2005-04-17Add separate function for loading palette from choosen room.Travis Howell
Avoid pointer problems. svn-id: r17653
2005-04-16CleanupTravis Howell
svn-id: r17615
2005-04-06Moved createResource, resourceStats, expireResources to ResourceManagerMax Horn
svn-id: r17420
2005-04-06Add correct fix for bug #556496Travis Howell
svn-id: r17406
2005-04-06setCameraAt call not required, doesn't match original.Travis Howell
svn-id: r17405
2005-03-31Started to move some resource related code into a new class ResourceManager ↵Max Horn
(hypothetic goal for the future: use ResourceManager in ScummEx) svn-id: r17311
2005-03-30Support for direct reading from NES ROM:Eugene Sandulenko
o extend MemoryReadStream with XOR facility o implement MemoryWriteStream o _fileHandle now is a reference to BaseScummFile class and is created on the fly o implement ScummNESFile class which is basically extract_mm_nes utility o update NES MM md5's due to above changes NOTE: to run MM NES now you need to remove *.LFL files and (probably) rename ROM to standard conventional name 'Maniac Mansion (XXX).nes' svn-id: r17300
2005-03-28HE80+ reports whole _classData value of object, if no args are given.Travis Howell
Fixes exit arrows in later HE games. svn-id: r17271
2005-03-11Mass-renamed all variables of Actor object according to our current codeEugene Sandulenko
formatting standards. Earlier we had half of vars named with leading underscore and half without it. Now code in actor.cpp is considerably more readable. svn-id: r17068
2005-03-07Minor cleanupTravis Howell
svn-id: r17025
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-12-19Off by oneTravis Howell
svn-id: r16127
2004-11-27Make Array stuff part of the V6 engine class (note: it's a bit confusing to ↵Max Horn
have two different ArrayHeader structs, maybe we should rename them?) svn-id: r15909
2004-10-22WhitespaceTorbjörn Andersson
svn-id: r15647
2004-10-19Help PalmOS (and more ?) to save memoryChris Apers
svn-id: r15611
2004-10-16Add missing case for HE 90+Travis Howell
Always clear complete local script vars. svn-id: r15564
2004-10-13HE 60 specificTravis Howell
svn-id: r15539
2004-10-10Add some missing code for HE100.Travis Howell
Cleanup svn-id: r15494
2004-10-08Small correctionTravis Howell
Ensure object exists, before pushing data. svn-id: r15463
2004-10-04Add missing roomOps case for HE games.Travis Howell
svn-id: r15404
2004-09-29Should only copy data, not tag/size.Travis Howell
svn-id: r15343
2004-09-29Leave disabledTravis Howell
svn-id: r15341
2004-09-28Changed more of the actor class members to match our coding guidelines (in ↵Max Horn
the future, when adding new member vars here, please always use our conventions, i.e. prefix them with _ and use CamelBackStyle svn-id: r15331
2004-09-28Seems the difference between o6_kernelSetFunctions case 16 and 17 is whether ↵Max Horn
the text shall be centered or not. Helps Asteroid Lander in The Dig svn-id: r15328
2004-09-26some more pointless cleanup / moving around of stuff :-)Max Horn
svn-id: r15284
2004-09-23match TheDig and PuttMoon disasm, maybe this will fix fbear crash ?Gregory Montoir
svn-id: r15245
2004-09-21cleanupMax Horn
svn-id: r15224
2004-09-19Removed some not necessary #defines which could (and did) lead to programEugene Sandulenko
logic misinterpretation. I assume these were added for readability, but (a) names suggestet that they're class variables but they didn't (b) their use wasn't consistent, i.e. there were places where variables were used directly, not by means of the macros (c) they didn't save that much space because they are used in few places. svn-id: r15179
2004-09-18Rename some member vars to avoid _ followed by an uppercase letter. More of ↵Max Horn
those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this) svn-id: r15175
2004-09-18Added ScummEngine::printString() convenience method; changed enqueueText to ↵Max Horn
call addMessageToStack svn-id: r15170
2004-09-16A few more corrections, fixes freddi2 crash.Travis Howell
svn-id: r15142
2004-09-16No longer required.Travis Howell
svn-id: r15141
2004-09-16Correct array size readTravis Howell
svn-id: r15140
2004-09-16OoopsTravis Howell
svn-id: r15139
2004-09-16Correction to pickVarRandomTravis Howell
Add HE80+ version too. svn-id: r15138
2004-09-08Should be reading array id resource.Travis Howell
svn-id: r14962
2004-09-05Increase actor.sound to 32 for HE 80+ games.Travis Howell
Add some more HE vars. More adjustments for copying script strings in HE games. svn-id: r14903
2004-09-04Complete actor clipping override code for HE games.Travis Howell
Add akos speech queue for HE games Minor cleanup svn-id: r14883
2004-09-01HE specificTravis Howell
svn-id: r14857
2004-08-29Add a few akos codesTravis Howell
Give unknown akos codes better names Rename actor variable Remove hack (Use multi-version flag instead) Another sound correction for HE games. svn-id: r14827
2004-08-28cleanupMax Horn
svn-id: r14818
2004-08-28Update HE gamesTravis Howell
Update HE game issues/todo Disable opcode E4 (Specific to fbear and has no benefit so far) svn-id: r14802
2004-08-26More code/stubs for HE 7.2 gamesTravis Howell
Add another temp hack Add id for water, uses more actors Another small correction to music playback for HE 7.2 games svn-id: r14764
2004-08-24HE 7.2 correction to o6_pickVarRandomEugene Sandulenko
svn-id: r14733