Age | Commit message (Expand) | Author |
2005-05-10 | Moved class File and the MD5 stuff to namespace Common | Max Horn |
2005-04-20 | Replaced the platform specific GF_FOO switches (using _platform instead now) | Max Horn |
2005-04-17 | Add separate function for loading palette from choosen room. | Travis Howell |
2005-04-16 | Error on all unknown compression types. | Travis Howell |
2005-04-16 | Cleanup | Travis Howell |
2005-04-12 | Work in progress on opcodeE0 for HE games. | Travis Howell |
2005-04-10 | Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it c... | Max Horn |
2005-04-10 | Add some debug output to help with bug report. | Travis Howell |
2005-04-08 | Add HE70+ version of seekFilePos opcode. | Travis Howell |
2005-04-05 | getScriptSlot() must start from slot 1, required for nukeArrays() in HE games. | Travis Howell |
2005-04-01 | Add extra case for 3DO fbear. | Travis Howell |
2005-03-11 | Mass-renamed all variables of Actor object according to our current code | Eugene Sandulenko |
2005-03-10 | Add last change to o60_opeFile too. | Travis Howell |
2005-03-03 | Add missing actor redraws | Travis Howell |
2005-02-22 | Minor cleanup | Travis Howell |
2005-01-01 | Updated copyright | Max Horn |
2004-12-21 | Unused includes | Travis Howell |
2004-11-28 | Trying to cleanup the volume control mess inside the SCUMM engine: renamed Mu... | Max Horn |
2004-10-19 | Help PalmOS (and more ?) to save memory | Chris Apers |
2004-10-18 | Extra case used in fbear introduction, no purpose. | Travis Howell |
2004-10-17 | Color correction for HE70+ strings. | Travis Howell |
2004-10-17 | Revert, break older games. | Travis Howell |
2004-10-17 | cleanup: moved some things to gfx.cpp and changed o60_setState to match disas... | Gregory Montoir |
2004-10-12 | Rename as requested. | Travis Howell |
2004-10-10 | Rename opcodes | Travis Howell |
2004-10-10 | Add some missing code for HE100. | Travis Howell |
2004-10-04 | Add missing roomOps case for HE games. | Travis Howell |
2004-10-02 | One more... | Max Horn |
2004-10-02 | Turned some methods into static functions | Max Horn |
2004-09-28 | Changed more of the actor class members to match our coding guidelines (in th... | Max Horn |
2004-09-28 | talkQueue should be actor specific | Travis Howell |
2004-09-23 | Fix array pointer overflows in HE80+ games. | Travis Howell |
2004-09-22 | Filename string go a bit higher | Travis Howell |
2004-09-22 | Add missing cases | Travis Howell |
2004-09-21 | cleanup | Gregory Montoir |
2004-09-21 | Should be HE60/70. | Travis Howell |
2004-09-18 | Rename some member vars to avoid _ followed by an uppercase letter. More of t... | Max Horn |
2004-09-18 | renamed HE opcodes to distinguish them from their 'regular' V6/V7 counterparts | Max Horn |
2004-09-18 | Added ScummEngine::printString() convenience method; changed enqueueText to c... | Max Horn |
2004-09-16 | Correction to pickVarRandom | Travis Howell |
2004-09-15 | Call direct | Travis Howell |
2004-09-14 | Add opcode | Travis Howell |
2004-09-12 | Add some change to start later HE99 hames. | Travis Howell |
2004-09-11 | Correct object state. | Travis Howell |
2004-09-06 | HE 72+ games use a remove object from queue function. | Travis Howell |
2004-09-06 | Doesn't use smush | Travis Howell |
2004-09-05 | Implement roomOp 234 | Eugene Sandulenko |
2004-09-05 | Increase actor.sound to 32 for HE 80+ games. | Travis Howell |
2004-09-04 | cleanup (this actor clip stuff is really evil -- I have to agree with Kirben,... | Max Horn |
2004-09-04 | Complete actor clipping override code for HE games. | Travis Howell |