aboutsummaryrefslogtreecommitdiff
path: root/scumm/script_v6he.cpp
AgeCommit message (Expand)Author
2005-04-20Replaced the platform specific GF_FOO switches (using _platform instead now)Max Horn
2005-04-17Add separate function for loading palette from choosen room.Travis Howell
2005-04-16Error on all unknown compression types.Travis Howell
2005-04-16CleanupTravis Howell
2005-04-12Work in progress on opcodeE0 for HE games.Travis Howell
2005-04-10Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it c...Max Horn
2005-04-10Add some debug output to help with bug report.Travis Howell
2005-04-08Add HE70+ version of seekFilePos opcode.Travis Howell
2005-04-05getScriptSlot() must start from slot 1, required for nukeArrays() in HE games.Travis Howell
2005-04-01Add extra case for 3DO fbear.Travis Howell
2005-03-11Mass-renamed all variables of Actor object according to our current codeEugene Sandulenko
2005-03-10Add last change to o60_opeFile too.Travis Howell
2005-03-03Add missing actor redrawsTravis Howell
2005-02-22Minor cleanupTravis Howell
2005-01-01Updated copyrightMax Horn
2004-12-21Unused includesTravis Howell
2004-11-28Trying to cleanup the volume control mess inside the SCUMM engine: renamed Mu...Max Horn
2004-10-19Help PalmOS (and more ?) to save memoryChris Apers
2004-10-18Extra case used in fbear introduction, no purpose.Travis Howell
2004-10-17Color correction for HE70+ strings.Travis Howell
2004-10-17Revert, break older games.Travis Howell
2004-10-17cleanup: moved some things to gfx.cpp and changed o60_setState to match disas...Gregory Montoir
2004-10-12Rename as requested.Travis Howell
2004-10-10Rename opcodesTravis Howell
2004-10-10Add some missing code for HE100.Travis Howell
2004-10-04Add missing roomOps case for HE games.Travis Howell
2004-10-02One more...Max Horn
2004-10-02Turned some methods into static functionsMax Horn
2004-09-28Changed more of the actor class members to match our coding guidelines (in th...Max Horn
2004-09-28talkQueue should be actor specificTravis Howell
2004-09-23Fix array pointer overflows in HE80+ games.Travis Howell
2004-09-22Filename string go a bit higherTravis Howell
2004-09-22Add missing casesTravis Howell
2004-09-21cleanupGregory Montoir
2004-09-21Should be HE60/70.Travis Howell
2004-09-18Rename some member vars to avoid _ followed by an uppercase letter. More of t...Max Horn
2004-09-18renamed HE opcodes to distinguish them from their 'regular' V6/V7 counterpartsMax Horn
2004-09-18Added ScummEngine::printString() convenience method; changed enqueueText to c...Max Horn
2004-09-16Correction to pickVarRandomTravis Howell
2004-09-15Call directTravis Howell
2004-09-14Add opcodeTravis Howell
2004-09-12Add some change to start later HE99 hames.Travis Howell
2004-09-11Correct object state.Travis Howell
2004-09-06HE 72+ games use a remove object from queue function.Travis Howell
2004-09-06Doesn't use smushTravis Howell
2004-09-05Implement roomOp 234Eugene Sandulenko
2004-09-05Increase actor.sound to 32 for HE 80+ games.Travis Howell
2004-09-04cleanup (this actor clip stuff is really evil -- I have to agree with Kirben,...Max Horn
2004-09-04Complete actor clipping override code for HE games.Travis Howell
2004-09-04Missing popTravis Howell