Age | Commit message (Expand) | Author |
2005-06-13 | Rename opcode/function | Travis Howell |
2005-06-11 | Cleanup. | Torbjörn Andersson |
2005-05-28 | Sync opcode names and add HE72+ version of o_systemOps. | Travis Howell |
2005-05-27 | Remove old comment, verb charset is now used. | Travis Howell |
2005-05-26 | In V7/V8 games, use the blast text system to render verbs (this fixes bug #12... | Max Horn |
2005-05-10 | Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' bec... | Max Horn |
2005-04-17 | Move _numActors to a more sensible place, and make it protected; fix confirmF... | Max Horn |
2005-04-17 | Add separate function for loading palette from choosen room. | Travis Howell |
2005-04-09 | Add flObject lock/unlock support for HE games. | Travis Howell |
2005-04-01 | A random object state is possible in scumm7 too. | Travis Howell |
2005-03-31 | Started to move some resource related code into a new class ResourceManager (... | Max Horn |
2005-03-30 | Support for direct reading from NES ROM: | Eugene Sandulenko |
2005-03-30 | In V7/V8 games, just always call translateText, it'll check for the '/' prefi... | Max Horn |
2005-03-11 | Mass-renamed all variables of Actor object according to our current code | Eugene Sandulenko |
2005-03-09 | changing AudioDataType -> SoundType, so now the constant names match the name... | Max Horn |
2005-01-10 | system.h was being included in tons of places, without any good reason; reduc... | Max Horn |
2005-01-01 | Updated copyright | Max Horn |
2004-12-27 | Add 'speech' sound type to mixer; make use of that in iMuse Digital | Max Horn |
2004-10-19 | Help PalmOS (and more ?) to save memory | Chris Apers |
2004-10-08 | Small correction | Travis Howell |
2004-10-04 | Add missing roomOps case for HE games. | Travis Howell |
2004-09-28 | Changed more of the actor class members to match our coding guidelines (in th... | Max Horn |
2004-09-22 | Value is correct, but string index not array id. | Travis Howell |
2004-09-21 | cleanup | Max Horn |
2004-09-18 | Added ScummEngine::printString() convenience method; changed enqueueText to c... | Max Horn |
2004-09-03 | Fix for bug #1021538 (COMI: Graphic glitches in ship-to-ship fight) | Max Horn |
2004-09-02 | Make clearTextQueue call removeBlastTexts -- this fixes a text redraw issue i... | Max Horn |
2004-08-22 | Cursor code cleanup | Max Horn |
2004-08-22 | Switch to debug channel | Travis Howell |
2004-08-21 | Removed some obsolete TODO comments | Max Horn |
2004-08-19 | Enable function | Travis Howell |
2004-08-15 | Add missing code | Travis Howell |
2004-08-06 | COMI/DIG always redraws verbs too | Travis Howell |
2004-08-01 | Correct default settings used by COMI | Travis Howell |
2004-08-01 | Add symbolic names for the array types, which makes the code easier to read/u... | Max Horn |
2004-08-01 | Fix for bug #953302 (COMI: Crash when you choose Rottingham as your first opo... | Max Horn |
2004-07-19 | Rename object fields | Travis Howell |
2004-07-16 | Remove old hack and comment | Travis Howell |
2004-07-11 | Bump save game version for HE 7.0 changes | Travis Howell |
2004-07-10 | Always stop actor walkscript when required. | Travis Howell |
2004-07-05 | Code is correct, check against disasm. | Travis Howell |
2004-07-05 | Unused in original game (According to diasm.) | Travis Howell |
2004-07-04 | Match disasm., applies to The Dig too. | Travis Howell |
2004-06-28 | Don't use getGameDataPath() | Max Horn |
2004-06-27 | Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to... | Max Horn |
2004-06-25 | Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again | Max Horn |
2004-06-25 | Use auto_ptr to avoid leaks | Max Horn |
2004-06-21 | Add some missing code | Travis Howell |
2004-04-05 | Renamed StringTab::backup to StringTab::_default, as that describes better wh... | Max Horn |
2004-04-05 | added voice group volume to scumm engine for imuse digital and implemeted vol... | Paweł Kołodziejski |