Age | Commit message (Expand) | Author |
2003-02-18 | change getDateTime to be a v6 opcode, and hopefully not break anything | Jonathan Gray |
2003-02-08 | more access cleanup; also reorderd some method/function declarations in class... | Max Horn |
2003-01-27 | fix drawObject | James Brown |
2003-01-27 | Theoretically implement O_DRAW_OBJECT - although it doesn't seem to work | James Brown |
2003-01-26 | added "implementation" of imGetMusicPosition | Paweł Kołodziejski |
2003-01-26 | Remove a experimental hack that went in by accident | James Brown |
2003-01-26 | Patch 671701: SO_TALK_FREQUENCY | James Brown |
2003-01-26 | remove debug copy | James Brown |
2003-01-26 | LCA03 sync: Modified version of the untrap patch, debugger | James Brown |
2003-01-25 | applied patch #674141: CMI: Smush sync tuning | Paweł Kołodziejski |
2003-01-20 | I'm pretty sure 0x98 should be O_DRAW_OBJECT in comi but changing it to o6_is... | Jonathan Gray |
2003-01-19 | update assertion to be in line with increased blastTextQueue size | Jonathan Gray |
2003-01-19 | make v8 smush playing honour _noSubtitles | Jonathan Gray |
2003-01-18 | tuned a little comi smush | Paweł Kołodziejski |
2003-01-16 | Small change to make actor talk anims look better | James Brown |
2003-01-16 | Some notes regarding actorHit | James Brown |
2003-01-16 | Some cleanup, implementation of setKeyScript (F1 now attempts to start the sa... | James Brown |
2003-01-16 | Play sfx when used by mumble, et-al. (Eg, Wallys sobbing) | James Brown |
2003-01-16 | added center mode for blastText (and boy, our charset code is *messy* <sigh>) | Max Horn |
2003-01-16 | first blastText version. this is work in progress (note that e.g. text is not... | Max Horn |
2003-01-15 | localvar fix take 2. Note that ship-to-ship combat is still impossible (canno... | James Brown |
2003-01-15 | Hack to make Part III start | James Brown |
2003-01-14 | Fix inventory in vscroll'ing rooms | James Brown |
2003-01-13 | Stub out a few room subops | James Brown |
2003-01-13 | fixed COMI actor scaling, again | Max Horn |
2003-01-13 | added V8 scaling code | Max Horn |
2003-01-12 | work around a script bug in COMI; cleanup; re-enabled array assert | Max Horn |
2003-01-12 | Implement ComI roomOp | James Brown |
2003-01-12 | Fix ComI inventory crash, properly. | James Brown |
2003-01-12 | we don't need the opcode table here anymore | Max Horn |
2003-01-12 | changed to 12 fps for comi smush | Paweł Kołodziejski |
2003-01-12 | don't leak memory each time a smush movie is played in V8 (this also fixes sk... | Max Horn |
2003-01-11 | Fix lock/unlock object | James Brown |
2003-01-10 | enabled SMUSH for COMI :) | Paweł Kołodziejski |
2003-01-09 | fixed the 'too many verbs' bug: verbid is 16 bits but was stored in save game... | Max Horn |
2003-01-09 | change seems to work on Linux in windowed mode; works on OS X in window/FS mo... | Max Horn |
2003-01-09 | yet another warp mouse change, now it works on OS X, but will it work on Linu... | Max Horn |
2003-01-09 | Disable smush again, and apply patch 664890 ('Silencing the music') | James Brown |
2003-01-09 | Patch 664895: Cannon fixes. Yippie. Anyone here familiar enough with SDL to c... | James Brown |
2003-01-08 | HACK alert: Don't crash due to this silly verbage bug | James Brown |
2003-01-08 | enable smush. things arn't exactly working properly yet, and there are some b... | James Brown |
2003-01-07 | CMI cannon hack | James Brown |
2003-01-06 | some chore/limb related code | Max Horn |
2003-01-06 | cleanup; added a hack to avoid crash in the canon scene (at least it works th... | Max Horn |
2003-01-05 | changed 'default case' warning output to hex (as we use that for the case lab... | Max Horn |
2003-01-04 | Small junk | James Brown |
2003-01-02 | implement temporary state saving for CMI | James Brown |
2003-01-01 | fixed cutscene override in V8; cleanup | Max Horn |
2003-01-01 | implement roomops case (CMI crypt) | James Brown |
2002-12-31 | added masking to nut charset renderer | Max Horn |