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path: root/scumm/scumm.cpp
AgeCommit message (Expand)Author
2005-08-14Replace warnings with debug, errors or printfs:Travis Howell
2005-08-04Add Big Thinkers 1st GradeTravis Howell
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
2005-07-20Add demosi discovered by yesitsme. I have them, so ask me if interested.Eugene Sandulenko
2005-07-19Applied patch #1238516, with very minor modifications. It gets rid of anTorbjörn Andersson
2005-07-16Set SCUMM debug mode to be on if a boot param is specified.Jonathan Gray
2005-07-16Missed flagTravis Howell
2005-07-16Try HE99Travis Howell
2005-07-15Add reported German Spyfox1Eugene Sandulenko
2005-06-24fix VS2005 _strnicmp error issueAndrew Kurushin
2005-06-24When including files from common/, explicitly use the common/ prefixMax Horn
2005-06-19Fix C64 targets. Regression.Eugene Sandulenko
2005-06-18fix compilation with DISABLE_SCUMM_7_8 definedGregory Montoir
2005-06-14Applied patch #1208299. A warning message about the "playing from CD underTorbjörn Andersson
2005-06-14-Add more Backyard sports titlesTravis Howell
2005-06-07Based on indy4demo FMTowns, some minor changes to SO_ROOM_FADEGregory Montoir
2005-06-04The sound queue needs to be processed, before sfx queue in HE games, since sp...Travis Howell
2005-06-02HE games require min/max heap sizes to be set, after index is read.Travis Howell
2005-05-31Fix for bug #1032768 "FM-TOWNS MI1: Kanji version not recognized"Eugene Sandulenko
2005-05-29Fix for bug #1210831 (MANIAC: Inventory not redrawn after loading a savegame)Max Horn
2005-05-28Correct HE version.Travis Howell
2005-05-26Add Russian PuttTimeEugene Sandulenko
2005-05-24Use the generic mapping system for Mac versions of V6/V7 games, too (note: i ...Max Horn
2005-05-23Rename sprite functions.Travis Howell
2005-05-23Add Sprite class and move over related functions.Travis Howell
2005-05-23Move wizImage functions to Wiz class.Travis Howell
2005-05-23Turn Wiz struct into class as requested.Eugene Sandulenko
2005-05-22Add Norwegian Bokm�l version of Freddi Fish 1.Travis Howell
2005-05-21Adjust for HE73.Travis Howell
2005-05-21Add HE73 version for opcode difference.Travis Howell
2005-05-21Fix regression with GF_MULTIPLE_VERSIONSEugene Sandulenko
2005-05-21Only needed for C64 maniac.Travis Howell
2005-05-21Stubs for C64 MM costume code. Content will follow. Fixes crash in introEugene Sandulenko
2005-05-21Fix samnmax-alt target. Actually now it is obsolete.Eugene Sandulenko
2005-05-20Fix charsets in MM NES after gameload.Eugene Sandulenko
2005-05-19Improve MM NES & C64 games autodetection.Eugene Sandulenko
2005-05-19o Implement direct disk reading for C64.Eugene Sandulenko
2005-05-19Only a single line for subtitles in C64 maniac.Travis Howell
2005-05-18Combine Win32 and Mac resource extractors (used for cursors in latter HE) asEugene Sandulenko
2005-05-18Limit to C64 maniac.Travis Howell
2005-05-18Add scripts file for C64 verisons, ready for future changes.Travis Howell
2005-05-18There is no music engine for C64 versions yet.Travis Howell
2005-05-18Add C64 palette.Eugene Sandulenko
2005-05-15Added AuxBlock::reset() method; moved aux related code to ScummEngine_v71he c...Max Horn
2005-05-15Disabling SCUMM7/8 games should disable HE61 games.Travis Howell
2005-05-14Improvements to --disable-* stuff. Now less ugly #ifdefs with #includes.Eugene Sandulenko
2005-05-14Added --disable-hq and --disable-scumm-7-8 options. Also improvedEugene Sandulenko
2005-05-14Add configure option to disable HE 70+ games.Travis Howell
2005-05-13Didn't need to break HE70 saved games after all.Travis Howell
2005-05-13Changed back _numActors to 30 for Sam & Max to avoid breaking savegameTorbjörn Andersson