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2005-08-14Replace warnings with debug, errors or printfs:Travis Howell
-To catch any missing cases/functions used. -To prevent users reporting warnings as bugs svn-id: r18681
2005-08-04Add Big Thinkers 1st GradeTravis Howell
svn-id: r18608
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
svn-id: r18604
2005-07-20Add demosi discovered by yesitsme. I have them, so ask me if interested.Eugene Sandulenko
svn-id: r18571
2005-07-19Applied patch #1238516, with very minor modifications. It gets rid of anTorbjörn Andersson
old DOTT hack/workaround. svn-id: r18559
2005-07-16Set SCUMM debug mode to be on if a boot param is specified.Jonathan Gray
This avoids having to use -d0 for scumm titles and alows boot params from config files to work better. svn-id: r18548
2005-07-16Missed flagTravis Howell
svn-id: r18547
2005-07-16Try HE99Travis Howell
svn-id: r18546
2005-07-15Add reported German Spyfox1Eugene Sandulenko
svn-id: r18545
2005-06-24fix VS2005 _strnicmp error issueAndrew Kurushin
svn-id: r18459
2005-06-24When including files from common/, explicitly use the common/ prefixMax Horn
svn-id: r18444
2005-06-19Fix C64 targets. Regression.Eugene Sandulenko
svn-id: r18411
2005-06-18fix compilation with DISABLE_SCUMM_7_8 definedGregory Montoir
svn-id: r18409
2005-06-14Applied patch #1208299. A warning message about the "playing from CD underTorbjörn Andersson
Windows" bug is better than nothing, even if a proper bugfix - if one is possible - would be preferable. svn-id: r18389
2005-06-14-Add more Backyard sports titlesTravis Howell
-Add additional HE100 opcodes changes for basketball -Fix baseball asserts in VAR_WIZ_TCOLOR svn-id: r18385
2005-06-07Based on indy4demo FMTowns, some minor changes to SO_ROOM_FADEGregory Montoir
svn-id: r18362
2005-06-04The sound queue needs to be processed, before sfx queue in HE games, since ↵Travis Howell
speech is queued. svn-id: r18330
2005-06-02HE games require min/max heap sizes to be set, after index is read.Travis Howell
Init _hePalettes, to fix valgrind warnings. svn-id: r18311
2005-05-31Fix for bug #1032768 "FM-TOWNS MI1: Kanji version not recognized"Eugene Sandulenko
svn-id: r18306
2005-05-29Fix for bug #1210831 (MANIAC: Inventory not redrawn after loading a savegame)Max Horn
svn-id: r18294
2005-05-28Correct HE version.Travis Howell
svn-id: r18276
2005-05-26Add Russian PuttTimeEugene Sandulenko
svn-id: r18269
2005-05-24Use the generic mapping system for Mac versions of V6/V7 games, too (note: i ↵Max Horn
sorted the mapping table with a tool, as a result some entries swapped their position); added mapping for the german FT MAC version svn-id: r18238
2005-05-23Rename sprite functions.Travis Howell
svn-id: r18231
2005-05-23Add Sprite class and move over related functions.Travis Howell
svn-id: r18230
2005-05-23Move wizImage functions to Wiz class.Travis Howell
svn-id: r18226
2005-05-23Turn Wiz struct into class as requested.Eugene Sandulenko
svn-id: r18224
2005-05-22Add Norwegian Bokm�l version of Freddi Fish 1.Travis Howell
Set HE70+ games to Windows platform by default. svn-id: r18213
2005-05-21Adjust for HE73.Travis Howell
svn-id: r18208
2005-05-21Add HE73 version for opcode difference.Travis Howell
svn-id: r18207
2005-05-21Fix regression with GF_MULTIPLE_VERSIONSEugene Sandulenko
svn-id: r18204
2005-05-21Only needed for C64 maniac.Travis Howell
svn-id: r18199
2005-05-21Stubs for C64 MM costume code. Content will follow. Fixes crash in introEugene Sandulenko
script svn-id: r18198
2005-05-21Fix samnmax-alt target. Actually now it is obsolete.Eugene Sandulenko
Game with samnimax.sm0 always detected as 'samnmax' because there is no MD5 difference and thus made detected target unrunnable. Now both for .000 and .sm0 target 'samnmax' is properly detected and used. svn-id: r18197
2005-05-20Fix charsets in MM NES after gameload.Eugene Sandulenko
svn-id: r18196
2005-05-19Improve MM NES & C64 games autodetection.Eugene Sandulenko
Fixes bug #1190565 "MM NES: autodetect not working" svn-id: r18186
2005-05-19o Implement direct disk reading for C64.Eugene Sandulenko
o Added new parameter to ScummEngine constructor which passed substitute file name index. It eliminates a long-standing hack and simplifies bundles porocessing considerably o Thus simplified detection/reading MM NES PRG file. svn-id: r18183
2005-05-19Only a single line for subtitles in C64 maniac.Travis Howell
svn-id: r18181
2005-05-18Combine Win32 and Mac resource extractors (used for cursors in latter HE) asEugene Sandulenko
only one of them can exist at the same time. Also it saves code and adds caching to Mac resource extractor. svn-id: r18169
2005-05-18Limit to C64 maniac.Travis Howell
svn-id: r18153
2005-05-18Add scripts file for C64 verisons, ready for future changes.Travis Howell
svn-id: r18151
2005-05-18There is no music engine for C64 versions yet.Travis Howell
svn-id: r18149
2005-05-18Add C64 palette.Eugene Sandulenko
Fix Zak C64. Now it is playable. svn-id: r18148
2005-05-15Added AuxBlock::reset() method; moved aux related code to ScummEngine_v71he ↵Max Horn
class svn-id: r18102
2005-05-15Disabling SCUMM7/8 games should disable HE61 games.Travis Howell
Split akos_processQueue() in HE61+ and SCUMM7+ versions. svn-id: r18101
2005-05-14Improvements to --disable-* stuff. Now less ugly #ifdefs with #includes.Eugene Sandulenko
svn-id: r18100
2005-05-14Added --disable-hq and --disable-scumm-7-8 options. Also improvedEugene Sandulenko
DISABLE_HE so more HE-specific code gets excluded. svn-id: r18099
2005-05-14Add configure option to disable HE 70+ games.Travis Howell
svn-id: r18091
2005-05-13Didn't need to break HE70 saved games after all.Travis Howell
activity/freddi (he71) only use 13 actors. svn-id: r18079
2005-05-13Changed back _numActors to 30 for Sam & Max to avoid breaking savegameTorbjörn Andersson
compatibility. svn-id: r18077