Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-08-30 | Correct resource value, to match original. | Travis Howell | |
Adjust rtLast svn-id: r14833 | |||
2004-08-28 | Revert last change, was wrong opcode. | Travis Howell | |
Add a few more HE 7 opcodes svn-id: r14813 | |||
2004-08-28 | Limit nukeArrays to only location thats requires it for now. | Travis Howell | |
svn-id: r14803 | |||
2004-08-28 | akos should queue commmands and executate after drawing costumes (Caused ↵ | Travis Howell | |
race issues in HE games). Remove some duplciate code Enable from HE games Add a few stubs for some additional akos codes svn-id: r14799 | |||
2004-08-26 | Add another variable which improves readability. | Eugene Sandulenko | |
svn-id: r14791 | |||
2004-08-26 | Add var difference in later HE games | Travis Howell | |
svn-id: r14789 | |||
2004-08-26 | Update akos error messages | Travis Howell | |
Add proper timer opcodes Up some debug msgs. svn-id: r14779 | |||
2004-08-26 | More code/stubs for HE 7.2 games | Travis Howell | |
Add another temp hack Add id for water, uses more actors Another small correction to music playback for HE 7.2 games svn-id: r14764 | |||
2004-08-26 | Add game id for Pajama Sam, since it uses different amount of actors | Travis Howell | |
svn-id: r14758 | |||
2004-08-25 | Add all array related functions to HE 7.2 | Travis Howell | |
Add some more HE 7.2 code svn-id: r14739 | |||
2004-08-24 | Fixed bug #1014296, the Loom cursor hotspot regression. | Torbjörn Andersson | |
svn-id: r14726 | |||
2004-08-24 | Resource corrections | Travis Howell | |
svn-id: r14723 | |||
2004-08-23 | Add LOOM cursor support | Max Horn | |
svn-id: r14703 | |||
2004-08-23 | A few changes for freddemo | Travis Howell | |
svn-id: r14693 | |||
2004-08-22 | Cursor code cleanup | Max Horn | |
svn-id: r14690 | |||
2004-08-22 | Make function protected again | Travis Howell | |
svn-id: r14679 | |||
2004-08-22 | Switch smush debug to channel | Travis Howell | |
svn-id: r14676 | |||
2004-08-22 | Original games used blastTextQueue size of 50. | Travis Howell | |
Hack no longer required. svn-id: r14673 | |||
2004-08-22 | Mac. version of indy3 uses VAR_VIDEOMODE value of 50 | Travis Howell | |
Add initial support for loading EGA resource svn-id: r14671 | |||
2004-08-14 | Modified VirtScreen to inherit from Graphics::Surface, and added ↵ | Max Horn | |
getPixels()/getBackPixels() accessors (these changes make it a bit easier to implement smooth scrolling); also replaced some uses of rtBuffer by proper access through the corresponding VirtScreen svn-id: r14612 | |||
2004-08-14 | cleanup | Max Horn | |
svn-id: r14609 | |||
2004-08-14 | Get rid of _screenLeft | Max Horn | |
svn-id: r14608 | |||
2004-08-14 | Check no longer required | Travis Howell | |
Move palette function define back to correct place svn-id: r14590 | |||
2004-08-06 | COMI/DIG always redraws verbs too | Travis Howell | |
Remove old var, no longer required svn-id: r14481 | |||
2004-08-01 | HE games use different method to clear some arrays resources. | Travis Howell | |
svn-id: r14423 | |||
2004-07-31 | isGlobInMemory == isResourceLoaded | Max Horn | |
svn-id: r14396 | |||
2004-07-26 | Load SMUSH files and NUT fonts from mac container files, too (done that by ↵ | Max Horn | |
adding a new high level method openFile to class ScummEngine) svn-id: r14346 | |||
2004-07-26 | Add support for the mac (rescumm) container file format used by Sam&Max and ↵ | Max Horn | |
DOTT, making it possible to play those directly from the original CDs (no game detector support yet, so you have to add them to your config file manually for now) svn-id: r14342 | |||
2004-07-26 | Keep compatbility with older saved games. | Travis Howell | |
svn-id: r14339 | |||
2004-07-25 | Merge palette functions. | Travis Howell | |
svn-id: r14324 | |||
2004-07-25 | Sam & Max doesn't need separate palette, just uses _shadowPalette. | Travis Howell | |
svn-id: r14323 | |||
2004-07-24 | Rename VAR | Travis Howell | |
svn-id: r14318 | |||
2004-07-24 | Enable VAR_FADE_DELAY | Travis Howell | |
svn-id: r14309 | |||
2004-07-22 | Correction to VAR tables. | Travis Howell | |
svn-id: r14296 | |||
2004-07-20 | Add support for version key in The Dig | Travis Howell | |
svn-id: r14285 | |||
2004-07-11 | Rename var | Travis Howell | |
Add some changes ready for next save game version (Commented out) svn-id: r14189 | |||
2004-07-05 | Merge into new function. | Travis Howell | |
svn-id: r14170 | |||
2004-07-04 | added code for bundle script vars | Paweł Kołodziejski | |
svn-id: r14166 | |||
2004-07-03 | Initialise HE 7.0 sound vars | Travis Howell | |
Enable VAR_NUM_GLOBAL_OBJS svn-id: r14160 | |||
2004-06-29 | Implement game detection based on MD5s. This lets us avoid multiple GIDs | Eugene Sandulenko | |
for different versions of HE games. Right now there is just one game, but more to follow. svn-id: r14124 | |||
2004-06-29 | Add hack for mouse hotpot in funpack | Travis Howell | |
svn-id: r14117 | |||
2004-06-28 | Enhanced default directory support in the File class; now one can specify ↵ | Max Horn | |
arbitrary many default search directories svn-id: r14095 | |||
2004-06-27 | Renamed/documented some odd smush/insane vars | Max Horn | |
svn-id: r14085 | |||
2004-06-27 | Another palette change needed for HE 7.0 games. | Travis Howell | |
Rename a few HE sound vars svn-id: r14084 | |||
2004-06-27 | Renamed some HE-specific variables. | Eugene Sandulenko | |
svn-id: r14083 | |||
2004-06-27 | Moved _Win32ResExtractor to ScummEngine_v6 (and ideally, it should be ↵ | Max Horn | |
confined to the HE classes only, but right now that is not feasible) svn-id: r14082 | |||
2004-06-27 | Fix actor palette in HE 7.0 games. | Travis Howell | |
Use roompalette[] for all graphics decoders svn-id: r14075 | |||
2004-06-26 | Add initial support for reading sputm.9x index files. Teach ScummVM about ↵ | Jonathan Gray | |
res type 13 (rtImage/AWIZ), although don't actually allocate when reading the DIRI block yet. Error out when trying to read a sputm.9x DOBJ block as they are different to earlier versions and not yet supported svn-id: r14073 | |||
2004-06-25 | Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again | Max Horn | |
svn-id: r14058 | |||
2004-06-25 | cleanup | Max Horn | |
svn-id: r14055 |