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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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scumm.h
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2004-08-26
Add game id for Pajama Sam, since it uses different amount of actors
Travis Howell
2004-08-25
Add all array related functions to HE 7.2
Travis Howell
2004-08-24
Fixed bug #1014296, the Loom cursor hotspot regression.
Torbjörn Andersson
2004-08-24
Resource corrections
Travis Howell
2004-08-23
Add LOOM cursor support
Max Horn
2004-08-23
A few changes for freddemo
Travis Howell
2004-08-22
Cursor code cleanup
Max Horn
2004-08-22
Make function protected again
Travis Howell
2004-08-22
Switch smush debug to channel
Travis Howell
2004-08-22
Original games used blastTextQueue size of 50.
Travis Howell
2004-08-22
Mac. version of indy3 uses VAR_VIDEOMODE value of 50
Travis Howell
2004-08-14
Modified VirtScreen to inherit from Graphics::Surface, and added getPixels()/...
Max Horn
2004-08-14
cleanup
Max Horn
2004-08-14
Get rid of _screenLeft
Max Horn
2004-08-14
Check no longer required
Travis Howell
2004-08-06
COMI/DIG always redraws verbs too
Travis Howell
2004-08-01
HE games use different method to clear some arrays resources.
Travis Howell
2004-07-31
isGlobInMemory == isResourceLoaded
Max Horn
2004-07-26
Load SMUSH files and NUT fonts from mac container files, too (done that by ad...
Max Horn
2004-07-26
Add support for the mac (rescumm) container file format used by Sam&Max and D...
Max Horn
2004-07-26
Keep compatbility with older saved games.
Travis Howell
2004-07-25
Merge palette functions.
Travis Howell
2004-07-25
Sam & Max doesn't need separate palette, just uses _shadowPalette.
Travis Howell
2004-07-24
Rename VAR
Travis Howell
2004-07-24
Enable VAR_FADE_DELAY
Travis Howell
2004-07-22
Correction to VAR tables.
Travis Howell
2004-07-20
Add support for version key in The Dig
Travis Howell
2004-07-11
Rename var
Travis Howell
2004-07-05
Merge into new function.
Travis Howell
2004-07-04
added code for bundle script vars
Paweł Kołodziejski
2004-07-03
Initialise HE 7.0 sound vars
Travis Howell
2004-06-29
Implement game detection based on MD5s. This lets us avoid multiple GIDs
Eugene Sandulenko
2004-06-29
Add hack for mouse hotpot in funpack
Travis Howell
2004-06-28
Enhanced default directory support in the File class; now one can specify arb...
Max Horn
2004-06-27
Renamed/documented some odd smush/insane vars
Max Horn
2004-06-27
Another palette change needed for HE 7.0 games.
Travis Howell
2004-06-27
Renamed some HE-specific variables.
Eugene Sandulenko
2004-06-27
Moved _Win32ResExtractor to ScummEngine_v6 (and ideally, it should be confine...
Max Horn
2004-06-27
Fix actor palette in HE 7.0 games.
Travis Howell
2004-06-26
Add initial support for reading sputm.9x index files. Teach ScummVM about re...
Jonathan Gray
2004-06-25
Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again
Max Horn
2004-06-25
cleanup
Max Horn
2004-06-25
Check blocksize when reading MAXS, may potentially detect HE versions using i...
Jonathan Gray
2004-06-24
Add grabCursorFromBuffer() function.
Eugene Sandulenko
2004-06-24
Phase #1 of HE v7.0+ cursors. Basically it's Win32 resource extractor
Eugene Sandulenko
2004-06-23
Remove HE7 check that wasn't needed and caused resource load failures.
Travis Howell
2004-06-23
HE 7.0 fixes
Eugene Sandulenko
2004-06-22
HE v7.0+ resources finally fixed
Eugene Sandulenko
2004-06-21
Add some missing code
Travis Howell
2004-06-20
changed check to _insaneRunning
Paweł Kołodziejski
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