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2004-08-26Add game id for Pajama Sam, since it uses different amount of actorsTravis Howell
svn-id: r14758
2004-08-25Add all array related functions to HE 7.2Travis Howell
Add some more HE 7.2 code svn-id: r14739
2004-08-24Fixed bug #1014296, the Loom cursor hotspot regression.Torbjörn Andersson
svn-id: r14726
2004-08-24Resource correctionsTravis Howell
svn-id: r14723
2004-08-23Add LOOM cursor supportMax Horn
svn-id: r14703
2004-08-23A few changes for freddemoTravis Howell
svn-id: r14693
2004-08-22Cursor code cleanupMax Horn
svn-id: r14690
2004-08-22Make function protected againTravis Howell
svn-id: r14679
2004-08-22Switch smush debug to channelTravis Howell
svn-id: r14676
2004-08-22Original games used blastTextQueue size of 50.Travis Howell
Hack no longer required. svn-id: r14673
2004-08-22Mac. version of indy3 uses VAR_VIDEOMODE value of 50Travis Howell
Add initial support for loading EGA resource svn-id: r14671
2004-08-14Modified VirtScreen to inherit from Graphics::Surface, and added ↵Max Horn
getPixels()/getBackPixels() accessors (these changes make it a bit easier to implement smooth scrolling); also replaced some uses of rtBuffer by proper access through the corresponding VirtScreen svn-id: r14612
2004-08-14cleanupMax Horn
svn-id: r14609
2004-08-14Get rid of _screenLeftMax Horn
svn-id: r14608
2004-08-14Check no longer requiredTravis Howell
Move palette function define back to correct place svn-id: r14590
2004-08-06COMI/DIG always redraws verbs tooTravis Howell
Remove old var, no longer required svn-id: r14481
2004-08-01HE games use different method to clear some arrays resources.Travis Howell
svn-id: r14423
2004-07-31isGlobInMemory == isResourceLoadedMax Horn
svn-id: r14396
2004-07-26Load SMUSH files and NUT fonts from mac container files, too (done that by ↵Max Horn
adding a new high level method openFile to class ScummEngine) svn-id: r14346
2004-07-26Add support for the mac (rescumm) container file format used by Sam&Max and ↵Max Horn
DOTT, making it possible to play those directly from the original CDs (no game detector support yet, so you have to add them to your config file manually for now) svn-id: r14342
2004-07-26Keep compatbility with older saved games.Travis Howell
svn-id: r14339
2004-07-25Merge palette functions.Travis Howell
svn-id: r14324
2004-07-25Sam & Max doesn't need separate palette, just uses _shadowPalette.Travis Howell
svn-id: r14323
2004-07-24Rename VARTravis Howell
svn-id: r14318
2004-07-24Enable VAR_FADE_DELAYTravis Howell
svn-id: r14309
2004-07-22Correction to VAR tables.Travis Howell
svn-id: r14296
2004-07-20Add support for version key in The DigTravis Howell
svn-id: r14285
2004-07-11Rename varTravis Howell
Add some changes ready for next save game version (Commented out) svn-id: r14189
2004-07-05Merge into new function.Travis Howell
svn-id: r14170
2004-07-04added code for bundle script varsPaweł Kołodziejski
svn-id: r14166
2004-07-03Initialise HE 7.0 sound varsTravis Howell
Enable VAR_NUM_GLOBAL_OBJS svn-id: r14160
2004-06-29Implement game detection based on MD5s. This lets us avoid multiple GIDsEugene Sandulenko
for different versions of HE games. Right now there is just one game, but more to follow. svn-id: r14124
2004-06-29Add hack for mouse hotpot in funpackTravis Howell
svn-id: r14117
2004-06-28Enhanced default directory support in the File class; now one can specify ↵Max Horn
arbitrary many default search directories svn-id: r14095
2004-06-27Renamed/documented some odd smush/insane varsMax Horn
svn-id: r14085
2004-06-27Another palette change needed for HE 7.0 games.Travis Howell
Rename a few HE sound vars svn-id: r14084
2004-06-27Renamed some HE-specific variables.Eugene Sandulenko
svn-id: r14083
2004-06-27Moved _Win32ResExtractor to ScummEngine_v6 (and ideally, it should be ↵Max Horn
confined to the HE classes only, but right now that is not feasible) svn-id: r14082
2004-06-27Fix actor palette in HE 7.0 games.Travis Howell
Use roompalette[] for all graphics decoders svn-id: r14075
2004-06-26Add initial support for reading sputm.9x index files. Teach ScummVM about ↵Jonathan Gray
res type 13 (rtImage/AWIZ), although don't actually allocate when reading the DIRI block yet. Error out when trying to read a sputm.9x DOBJ block as they are different to earlier versions and not yet supported svn-id: r14073
2004-06-25Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage againMax Horn
svn-id: r14058
2004-06-25cleanupMax Horn
svn-id: r14055
2004-06-25Check blocksize when reading MAXS, may potentially detect HE versions using ↵Jonathan Gray
it in future. Add/Correct some more HE targets. svn-id: r14043
2004-06-24Add grabCursorFromBuffer() function.Eugene Sandulenko
svn-id: r14033
2004-06-24Phase #1 of HE v7.0+ cursors. Basically it's Win32 resource extractorEugene Sandulenko
incorporated from icotools, no display, just searching it in resources and display a warning. Graphics converter is on the way. Code is NOT endian-safe. It will not work on BE system, as was tested by joostp. Please, fix endianess. svn-id: r14024
2004-06-23Remove HE7 check that wasn't needed and caused resource load failures.Travis Howell
Enable startSound code in HE7 games. Avoid loading music resources in HE7 games, since they are unsupported at the moment. svn-id: r14010
2004-06-23HE 7.0 fixesEugene Sandulenko
o Stub for o7_startSound o graphics decoders o findResource was moved to ScummEngine and extended o 7.0+ titles use akos costumes, so fix that in launcher o more o6_resourceRoutines stubs Now HE 7.0 games (first 320x200 windows ports) show intros and some are playable to some extent. svn-id: r14003
2004-06-22HE v7.0+ resources finally fixedEugene Sandulenko
svn-id: r14001
2004-06-21Add some missing codeTravis Howell
svn-id: r13990
2004-06-20changed check to _insaneRunningPaweł Kołodziejski
svn-id: r13986