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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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scumm.h
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Author
2004-03-15
After the refactoring it's clearly that _messagePtr can be removed. Hooray, y...
Max Horn
2004-03-15
refactor use of _messagePtr -> instead of using it as an implicit parameter f...
Max Horn
2004-03-15
...and mor. Next big thing should be to document the overlay stuff, but that'...
Max Horn
2004-03-02
Add better check for HE resource differences.
Travis Howell
2004-03-02
Introduced new platform GF_WINDOWS. Used for HE games. GF_PC is DOS
Eugene Sandulenko
2004-03-02
Implemented some HE specific opcodes
Eugene Sandulenko
2004-02-24
Rename a few opcodes
Travis Howell
2004-02-23
o Add GID_FBEARPACK, previously for target fbpack GID_FBEAR was used, but there
Eugene Sandulenko
2004-02-22
Enable and use VAR_VOICE_MODE
Travis Howell
2004-02-20
Variable should be checked at this point.
Travis Howell
2004-02-18
INSANE debug output now can be turned ot in debug console
Eugene Sandulenko
2004-02-05
Fix for bug #882083 (COMI: CD change cancel button)
Max Horn
2004-01-31
renamed _saveLoadCompatible to _saveTemporaryState; make use of requestLoad/r...
Max Horn
2004-01-25
get rid of ScummEngine::_insaneState (I think we should eventually stop calli...
Max Horn
2004-01-19
fix endian bug when dealing with ArrayHeader's; added a hack to permit save g...
Max Horn
2004-01-19
moved the sam&max inventory hack into o6_setOwner
Max Horn
2004-01-19
forgot to remove this :-)
Max Horn
2004-01-19
moved some V6-only scumm vars to ScummEngine_v6
Max Horn
2004-01-16
Only needed for V1 Maniac.
Travis Howell
2004-01-16
Fix for bug #862263 - Maniac actors never stop talking. I know this could pro...
James Brown
2004-01-14
Remove INSANE define.
Travis Howell
2004-01-11
changed the name of the former removeObjectFromRoom yet again, to markObjectR...
Max Horn
2004-01-11
renamed removeObjectFromRoom to forceObjectRedraw
Max Horn
2004-01-10
More conversion to debug channels
James Brown
2004-01-10
Start of debug channel support. TODO: Move this to the common Debugger system?
James Brown
2004-01-09
added lipSync code
Paweł Kołodziejski
2004-01-08
move the charset mask to the charset renderer class; some other related changes
Max Horn
2004-01-08
unify _vm / _scumm usage
Max Horn
2004-01-08
cleanup
Max Horn
2004-01-08
cleanup
Max Horn
2004-01-08
more cleanup
Max Horn
2004-01-06
updated copyright notice
Max Horn
2004-01-05
added Actor::getElevation and Actor::setElevation; cleaned up costume API a b...
Max Horn
2004-01-04
cleanup
Max Horn
2004-01-04
removed setFeatures (not needed anymore)
Max Horn
2004-01-03
renamed updateDirtyRect to markRectAsDirty (because that's what it really doe...
Max Horn
2004-01-03
cleanup
Max Horn
2004-01-03
removed unused param in initScreens
Max Horn
2003-12-30
Add correct solution for drawObjectQue[] overflow in lawn mower mini games of...
Travis Howell
2003-12-30
Give HE games their own IDs.
Travis Howell
2003-12-27
get rid of _noSubtitles, use ConfigManager directly instead; clean up some IM...
Max Horn
2003-12-27
more robust resource saving; also save resources with idx 0; renamed Serializ...
Max Horn
2003-12-26
got rid of those _maxFOO macros, replaced them by access to the equivalent _n...
Max Horn
2003-12-25
Fix pause mode during video/smush playback
Max Horn
2003-12-24
o Added SoundMixer::isReady()
Max Horn
2003-12-21
The rewritten Timer class actually allows us to get rid of several evil hacks...
Max Horn
2003-12-17
Patch #861716: palManipulateInit for V6 games (I modified the patch a bit)
Max Horn
2003-12-14
Let's spell it out: c-o-d-e r-e-u-s-e :-)
Max Horn
2003-12-14
Always confirm restart
Travis Howell
2003-12-11
Add option to enable copy protection in SCUMM games, which ScummVM disable it...
Travis Howell
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