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2004-02-05Fix for bug #882083 (COMI: CD change cancel button)Max Horn
svn-id: r12744
2004-01-31renamed _saveLoadCompatible to _saveTemporaryState; make use of ↵Max Horn
requestLoad/requestSave svn-id: r12691
2004-01-25get rid of ScummEngine::_insaneState (I think we should eventually stop ↵Max Horn
calling processKbd() from inside smush and replace it with special code there) svn-id: r12589
2004-01-19fix endian bug when dealing with ArrayHeader's; added a hack to permit save ↵Max Horn
games broken due to this to still work; moved the whole 'Array' stuff into ScummEngine_v6 svn-id: r12521
2004-01-19moved the sam&max inventory hack into o6_setOwnerMax Horn
svn-id: r12520
2004-01-19forgot to remove this :-)Max Horn
svn-id: r12519
2004-01-19moved some V6-only scumm vars to ScummEngine_v6Max Horn
svn-id: r12517
2004-01-16Only needed for V1 Maniac.Travis Howell
svn-id: r12431
2004-01-16Fix for bug #862263 - Maniac actors never stop talking. I know this could ↵James Brown
probably be neater :) svn-id: r12430
2004-01-14Remove INSANE define.Travis Howell
svn-id: r12363
2004-01-11changed the name of the former removeObjectFromRoom yet again, to ↵Max Horn
markObjectRectAsDirty - that describes its functionality more accurately, I hope :-) svn-id: r12326
2004-01-11renamed removeObjectFromRoom to forceObjectRedrawMax Horn
svn-id: r12325
2004-01-10More conversion to debug channelsJames Brown
svn-id: r12293
2004-01-10Start of debug channel support. TODO: Move this to the common Debugger system?James Brown
svn-id: r12289
2004-01-09added lipSync codePaweł Kołodziejski
svn-id: r12284
2004-01-08move the charset mask to the charset renderer class; some other related changesMax Horn
svn-id: r12263
2004-01-08unify _vm / _scumm usageMax Horn
svn-id: r12262
2004-01-08cleanupMax Horn
svn-id: r12259
2004-01-08cleanupMax Horn
svn-id: r12258
2004-01-08more cleanupMax Horn
svn-id: r12234
2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2004-01-05added Actor::getElevation and Actor::setElevation; cleaned up costume API a ↵Max Horn
bit; some minor cleanup/tweaks svn-id: r12160
2004-01-04cleanupMax Horn
svn-id: r12139
2004-01-04removed setFeatures (not needed anymore)Max Horn
svn-id: r12132
2004-01-03renamed updateDirtyRect to markRectAsDirty (because that's what it really ↵Max Horn
does); used virtual screen id constants in more places svn-id: r12122
2004-01-03cleanupMax Horn
svn-id: r12121
2004-01-03removed unused param in initScreensMax Horn
svn-id: r12119
2003-12-30Add correct solution for drawObjectQue[] overflow in lawn mower mini games ↵Travis Howell
of puttputt svn-id: r12027
2003-12-30Give HE games their own IDs.Travis Howell
Add hack to allow puttputt to work for now. Increase _drawObjectQue[] for law mower mini game in puttputt svn-id: r12026
2003-12-27get rid of _noSubtitles, use ConfigManager directly instead; clean up some ↵Max Horn
IMuseDigital oddities svn-id: r11966
2003-12-27more robust resource saving; also save resources with idx 0; renamed ↵Max Horn
Serializer::saveWord/loadWord to saveUint16/loadUint16 svn-id: r11955
2003-12-26got rid of those _maxFOO macros, replaced them by access to the equivalent ↵Max Horn
_numFOO variables svn-id: r11953
2003-12-25Fix pause mode during video/smush playbackMax Horn
svn-id: r11899
2003-12-24o Added SoundMixer::isReady()Max Horn
o Removed SoundMixer::bindToSystem() o In scumm, replaced _silentMixer, _silentDigitalImuse and _noDigitalSamples by SoundMixer::isReady() svn-id: r11893
2003-12-21The rewritten Timer class actually allows us to get rid of several evil ↵Max Horn
hacks in the SMUSH code (which were previously needed to avoid various race conditions/crashes/hangups) svn-id: r11833
2003-12-17Patch #861716: palManipulateInit for V6 games (I modified the patch a bit)Max Horn
svn-id: r11718
2003-12-14Let's spell it out: c-o-d-e r-e-u-s-e :-)Max Horn
svn-id: r11640
2003-12-14Always confirm restartTravis Howell
svn-id: r11635
2003-12-11Add option to enable copy protection in SCUMM games, which ScummVM disable ↵Travis Howell
it by default. svn-id: r11571
2003-12-06Preliminary support for FT INSANE is added. To enable the code defineEugene Sandulenko
INSANE in config.h. But only non-interactive parts work and there is no insane scene skip. Only one choice during those scenes is Ctrl+X. svn-id: r11507
2003-12-05Add keyboard support for derby in FT and cannon battle in COMI, patch #853099Travis Howell
svn-id: r11496
2003-11-28game targets can now have a base filename different from the target name; ↵Max Horn
misc tweaks svn-id: r11417
2003-11-18revert use of GF_DEMO in Humongous games fixing several problemsJonathan Gray
svn-id: r11345
2003-11-18Add PC game feature flag, to match others.Travis Howell
svn-id: r11344
2003-11-17replaced demo GIDs wth GF_DEMOPaweł Kołodziejski
svn-id: r11326
2003-11-17added comi and dig demoPaweł Kołodziejski
svn-id: r11324
2003-11-17added music hacks for cmi demo, please test itPaweł Kołodziejski
svn-id: r11323
2003-11-13*** empty log message ***Travis Howell
svn-id: r11281
2003-11-10added namespace GUIMax Horn
svn-id: r11255
2003-11-03remade the in-game GUI/menuMax Horn
svn-id: r11119