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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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scummvm.cpp
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2003-05-01
tweaked music syncing once more. This approach should be much more flexible, ...
Max Horn
2003-05-01
Raise _maxHeapThreshold for zak256
Travis Howell
2003-05-01
various music related changes and cleanup; also modified MonkeyVGA music sync...
Max Horn
2003-04-30
VAR_V5_DRAWFLAGS == VAR_CURRENT_LIGHTS; fixed bug #601139
Max Horn
2003-04-30
PalmOS changes
Max Horn
2003-04-30
don't clobber variable for these small header games
Jonathan Gray
2003-04-30
changed _maxHeapThreshold again (is that better, Marcus? feel free to tweak i...
Max Horn
2003-04-30
added gfx bitmap and zbuffer codec for v2 games
Paweł Kołodziejski
2003-04-29
add target for towns indy4 demo
Jonathan Gray
2003-04-28
fix loom mouse position quirks (even simplified the code :-)
Max Horn
2003-04-28
fixed two offsets for V2 and two warnings
Paweł Kołodziejski
2003-04-28
hack to get Indydemo to work
Max Horn
2003-04-28
dump local resources in OLD_BUNDLE games, too (requires some hackery)
Max Horn
2003-04-28
hack to fix entry script dumping in GF_OLD_BUNDLE (post V2) games
Max Horn
2003-04-28
make it possible to override dump length in Scumm::dumpResource; fix V2 entry...
Max Horn
2003-04-28
typo/cleanup
Max Horn
2003-04-27
raied _maxHeapThreshold per suggestion by Marcus Comstedt (this means we use ...
Max Horn
2003-04-24
disable ingame save/load screen for OLD_BUNDLE games
Jonathan Gray
2003-04-23
revert back a line to fix a nasty regression
Jonathan Gray
2003-04-22
add preliminary bits for making xmi music in humongous games work, just need ...
Jonathan Gray
2003-04-22
Add somewhat hacky 'restart' command to debugger. Still needs work :)
James Brown
2003-04-21
arrgh (revert)
Paweł Kołodziejski
2003-04-21
fixes for v3 broken by v2
Paweł Kołodziejski
2003-04-21
changes for v2 resources
Paweł Kołodziejski
2003-04-20
Dump Scumm error() to debugger
James Brown
2003-04-20
add stack tracing option to debugger
Jonathan Gray
2003-04-20
add script hex dumping option to debugger
Jonathan Gray
2003-04-18
loom ega: build custom cursor, op_wait() has more then one subopcodes(revert ...
Paweł Kołodziejski
2003-04-13
fixed my box size hack
Max Horn
2003-04-12
loadCharset(0) for GF_OLD_BUNDLE - 'fixes' indydemo to an extent
Max Horn
2003-04-12
fixed (?) local script offests for OLD_BUNDLE games
Max Horn
2003-04-12
fixed OLD_BUNDLE entry script (d'oh!) and dump entry/exit script for OLD_BUND...
Max Horn
2003-04-12
added adlib default for loom and enabled zak
Paweł Kołodziejski
2003-04-12
fixed setting local scripts for unblocked games
Paweł Kołodziejski
2003-04-12
doh... best way to check for 16 color games is to check for 16 color games, i...
Max Horn
2003-04-12
lots of unblocked aka GF_OLD_BUNDLE support code (still no load, but gets fur...
Max Horn
2003-04-11
fixed resource loading in GF_OLD_BUNDLE games (res header = 2 bytes length, p...
Max Horn
2003-04-11
cleanup
Max Horn
2003-04-11
make monkeyega intro work :)
Jonathan Gray
2003-04-11
spelling
Jonathan Gray
2003-04-11
Auto detect monkeyega and pass
Travis Howell
2003-04-10
turn on scaled actors in ega blocked games
Paweł Kołodziejski
2003-04-10
fixed zplanes and a little palette changes for ega blocked games
Paweł Kołodziejski
2003-04-10
update 16 colour palette
Jonathan Gray
2003-04-10
palette changes from aquadran who can't use cvs atm
Jonathan Gray
2003-04-10
add target for passport to adventure
Jonathan Gray
2003-04-10
unmask indy3ega
Jonathan Gray
2003-04-09
added also Monkey ega for 16 colors palette
Paweł Kołodziejski
2003-04-08
added definition of 16 colors palette to gfx backend for V2/V3 games
Paweł Kołodziejski
2003-04-08
changed range from GF_OLD256 to GF_AFTER_V3
Paweł Kołodziejski
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