aboutsummaryrefslogtreecommitdiff
path: root/scumm/sound.cpp
AgeCommit message (Expand)Author
2003-07-19Small update to Amogs sfx support for indy3/loom, patch #771355Travis Howell
2003-07-19Ignore me, I'm a carrot.James Brown
2003-07-19Restore size hack properlyJames Brown
2003-07-19Change back to warningTravis Howell
2003-07-19Another fix from HibernatusTravis Howell
2003-07-19More fix from HibernatusTravis Howell
2003-07-18Another fix from HibernatusTravis Howell
2003-07-18Add 22KHz sounds effect support for fm towns games, patch #773434Travis Howell
2003-07-18Add Indy3 FM Towns support, patch #773434Travis Howell
2003-07-17Revert part of last changes.Travis Howell
2003-07-17OoopsTravis Howell
2003-07-17Make the Amiga option costumes/palette only again.Travis Howell
2003-07-15proper fix for the small regression caused by my COMI fix last night; this al...Max Horn
2003-07-15temporary fix for bug #771562, I am working on a proper one nowMax Horn
2003-07-15Remove warning in simonTravis Howell
2003-07-14temporarily changed this to an error to help track down what is causing the s...Max Horn
2003-07-14fix for bug #769744 (COMI: Trying to append to a nonexistant stream)Max Horn
2003-07-14zak v1 uses same sound resources as zak v2Travis Howell
2003-07-12remove unused variable which is also incorrectly cast...Jonathan Gray
2003-07-12Preemptive code cleanup to prevent ear damage during certain Euphony tunesJames Brown
2003-07-06add support for MRAW/dmu files in 3DO humongous games, has the overlapping mu...Jonathan Gray
2003-07-06the amiga check should be separate since the big FIXME comment does not apply...Max Horn
2003-07-06Add back change that got lost on last two commitsTravis Howell
2003-07-06zak256 sound updates from HibernatusTravis Howell
2003-07-06Add support for Amiga version of Monkey Island 1Travis Howell
2003-07-04Insert preliminary Zak256 sound looping support. It's not perfect, as some Za...James Brown
2003-07-04oopsMax Horn
2003-07-04added some very limited support for Mac Loom (text is now properly centered a...Max Horn
2003-07-02more cleanupMax Horn
2003-07-02possible fix for bug #763714: DIG: 'Trying to append to a nonexistant stream 0'Max Horn
2003-06-30partially implemented the Audio CD query opcode in Zak256 (see bug #762589); ...Max Horn
2003-06-30Fixes as per bug #762593 (Zak256 Audio CD handling); some cleanup (e.g. renam...Max Horn
2003-06-30fix for bug #755899 (thanks Hibernatus)Max Horn
2003-06-27cleanupMax Horn
2003-06-26fixed memory leak when restartingMax Horn
2003-06-25more const qualifiersMax Horn
2003-06-25added some const qualifiers; moved _bundle & _current_cd_sound from class Scu...Max Horn
2003-06-23this should prevent changing music in some room in the DIGPaweł Kołodziejski
2003-06-22Change names of the stream API in the mixer; added endStream method (stop() h...Max Horn
2003-06-22renamed SoundMixer::hasActiveChannel->hasActiveSFXChannel, and fixed the regr...Max Horn
2003-06-21lots of mixer cleanup / refactoring / reengineeringMax Horn
2003-06-21modified & cleaned up the playStream/append code a bit; but this API really c...Max Horn
2003-06-19add id for segacd monkey island and don't attempt to play sbl sounds for nowJonathan Gray
2003-06-15moved GameId declaration to common/engine.h (more logical); moved scumm speci...Max Horn
2003-06-15made stuff in class Sound protected where possible; moved readCreativeVocFile...Max Horn
2003-06-14Patch #754151: Removed READ_*_UNALIGNED and always read stuff bytewise; augme...Max Horn
2003-06-13Cast %c error() parameters to byte before printing, like we do elsewhere.Torbjörn Andersson
2003-06-07follow our coding conventionsMax Horn
2003-06-07replaced GF_AFTER with _versionMax Horn
2003-06-04Don't attempt to play music/sfx on v1 gamesTravis Howell