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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sound.cpp
Age
Commit message (
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Author
2003-07-18
Add 22KHz sounds effect support for fm towns games, patch #773434
Travis Howell
2003-07-18
Add Indy3 FM Towns support, patch #773434
Travis Howell
2003-07-17
Revert part of last changes.
Travis Howell
2003-07-17
Ooops
Travis Howell
2003-07-17
Make the Amiga option costumes/palette only again.
Travis Howell
2003-07-15
proper fix for the small regression caused by my COMI fix last night; this al...
Max Horn
2003-07-15
temporary fix for bug #771562, I am working on a proper one now
Max Horn
2003-07-15
Remove warning in simon
Travis Howell
2003-07-14
temporarily changed this to an error to help track down what is causing the s...
Max Horn
2003-07-14
fix for bug #769744 (COMI: Trying to append to a nonexistant stream)
Max Horn
2003-07-14
zak v1 uses same sound resources as zak v2
Travis Howell
2003-07-12
remove unused variable which is also incorrectly cast...
Jonathan Gray
2003-07-12
Preemptive code cleanup to prevent ear damage during certain Euphony tunes
James Brown
2003-07-06
add support for MRAW/dmu files in 3DO humongous games, has the overlapping mu...
Jonathan Gray
2003-07-06
the amiga check should be separate since the big FIXME comment does not apply...
Max Horn
2003-07-06
Add back change that got lost on last two commits
Travis Howell
2003-07-06
zak256 sound updates from Hibernatus
Travis Howell
2003-07-06
Add support for Amiga version of Monkey Island 1
Travis Howell
2003-07-04
Insert preliminary Zak256 sound looping support. It's not perfect, as some Za...
James Brown
2003-07-04
oops
Max Horn
2003-07-04
added some very limited support for Mac Loom (text is now properly centered a...
Max Horn
2003-07-02
more cleanup
Max Horn
2003-07-02
possible fix for bug #763714: DIG: 'Trying to append to a nonexistant stream 0'
Max Horn
2003-06-30
partially implemented the Audio CD query opcode in Zak256 (see bug #762589); ...
Max Horn
2003-06-30
Fixes as per bug #762593 (Zak256 Audio CD handling); some cleanup (e.g. renam...
Max Horn
2003-06-30
fix for bug #755899 (thanks Hibernatus)
Max Horn
2003-06-27
cleanup
Max Horn
2003-06-26
fixed memory leak when restarting
Max Horn
2003-06-25
more const qualifiers
Max Horn
2003-06-25
added some const qualifiers; moved _bundle & _current_cd_sound from class Scu...
Max Horn
2003-06-23
this should prevent changing music in some room in the DIG
Paweł Kołodziejski
2003-06-22
Change names of the stream API in the mixer; added endStream method (stop() h...
Max Horn
2003-06-22
renamed SoundMixer::hasActiveChannel->hasActiveSFXChannel, and fixed the regr...
Max Horn
2003-06-21
lots of mixer cleanup / refactoring / reengineering
Max Horn
2003-06-21
modified & cleaned up the playStream/append code a bit; but this API really c...
Max Horn
2003-06-19
add id for segacd monkey island and don't attempt to play sbl sounds for now
Jonathan Gray
2003-06-15
moved GameId declaration to common/engine.h (more logical); moved scumm speci...
Max Horn
2003-06-15
made stuff in class Sound protected where possible; moved readCreativeVocFile...
Max Horn
2003-06-14
Patch #754151: Removed READ_*_UNALIGNED and always read stuff bytewise; augme...
Max Horn
2003-06-13
Cast %c error() parameters to byte before printing, like we do elsewhere.
Torbjörn Andersson
2003-06-07
follow our coding conventions
Max Horn
2003-06-07
replaced GF_AFTER with _version
Max Horn
2003-06-04
Don't attempt to play music/sfx on v1 games
Travis Howell
2003-06-02
wtf is this doing here?!
Max Horn
2003-06-01
cleanup
Max Horn
2003-05-26
don't attempt to play sound on amiga versions of zak/maniac
Jonathan Gray
2003-05-26
Added Hoenicke's PC-speaker waveform generator
Jamieson Christian
2003-05-25
cleanup
Max Horn
2003-05-25
cleanup
Max Horn
2003-05-24
correction for zak256 SFX
Max Horn
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