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2003-07-18Add 22KHz sounds effect support for fm towns games, patch #773434Travis Howell
svn-id: r9063
2003-07-18Add Indy3 FM Towns support, patch #773434Travis Howell
svn-id: r9062
2003-07-17Revert part of last changes.Travis Howell
Caused indy3ega/loom to try to use amiga sound sometimes, when Amiga option was enabled. svn-id: r9059
2003-07-17OoopsTravis Howell
svn-id: r9058
2003-07-17Make the Amiga option costumes/palette only again.Travis Howell
svn-id: r9057
2003-07-15proper fix for the small regression caused by my COMI fix last night; this ↵Max Horn
also fixes bug #766382 svn-id: r9047
2003-07-15temporary fix for bug #771562, I am working on a proper one nowMax Horn
svn-id: r9044
2003-07-15Remove warning in simonTravis Howell
Add INDY3EGA Amiga - experimental support for sound effects, patch #771355 svn-id: r9033
2003-07-14temporarily changed this to an error to help track down what is causing the ↵Max Horn
sound queue overflows(in particular, to figure out the room/script/offset where the bug occurs). Please report your findings to Fingolfin svn-id: r9028
2003-07-14fix for bug #769744 (COMI: Trying to append to a nonexistant stream)Max Horn
svn-id: r9025
2003-07-14zak v1 uses same sound resources as zak v2Travis Howell
svn-id: r9002
2003-07-12remove unused variable which is also incorrectly cast...Jonathan Gray
svn-id: r8948
2003-07-12Preemptive code cleanup to prevent ear damage during certain Euphony tunesJames Brown
svn-id: r8947
2003-07-06add support for MRAW/dmu files in 3DO humongous games, has the overlapping ↵Jonathan Gray
music problem again so will probably have to play music via digital imuse at some point svn-id: r8803
2003-07-06the amiga check should be separate since the big FIXME comment does not ↵Max Horn
apply to it at all svn-id: r8798
2003-07-06Add back change that got lost on last two commitsTravis Howell
svn-id: r8795
2003-07-06zak256 sound updates from HibernatusTravis Howell
svn-id: r8793
2003-07-06Add support for Amiga version of Monkey Island 1Travis Howell
Palette is still wrong svn-id: r8790
2003-07-04Insert preliminary Zak256 sound looping support. It's not perfect, as some ↵James Brown
Zak256 sounds only loop a part of the sample - which our mixer API doesn't yet support. svn-id: r8741
2003-07-04oopsMax Horn
svn-id: r8738
2003-07-04added some very limited support for Mac Loom (text is now properly centered ↵Max Horn
around x:160 instead of x:0); added (commented out) copyprot bypass (but since I am not sure if there was ever a Mac Loom w/o codes, am not sure if this ever should be enabled); added comment regarding the Mac Loom sound format svn-id: r8737
2003-07-02more cleanupMax Horn
svn-id: r8707
2003-07-02possible fix for bug #763714: DIG: 'Trying to append to a nonexistant stream 0'Max Horn
svn-id: r8697
2003-06-30partially implemented the Audio CD query opcode in Zak256 (see bug #762589); ↵Max Horn
cleanup svn-id: r8680
2003-06-30Fixes as per bug #762593 (Zak256 Audio CD handling); some cleanup (e.g. ↵Max Horn
renamed start/delay -> startFrame/endFrame) svn-id: r8679
2003-06-30fix for bug #755899 (thanks Hibernatus)Max Horn
svn-id: r8677
2003-06-27cleanupMax Horn
svn-id: r8662
2003-06-26fixed memory leak when restartingMax Horn
svn-id: r8661
2003-06-25more const qualifiersMax Horn
svn-id: r8649
2003-06-25added some const qualifiers; moved _bundle & _current_cd_sound from class ↵Max Horn
Scumm to class Sound; some other tweaks svn-id: r8648
2003-06-23this should prevent changing music in some room in the DIGPaweł Kołodziejski
svn-id: r8641
2003-06-22Change names of the stream API in the mixer; added endStream method (stop() ↵Max Horn
halts stream immediately; endStream() lets it first finish playing) svn-id: r8603
2003-06-22renamed SoundMixer::hasActiveChannel->hasActiveSFXChannel, and fixed the ↵Max Horn
regression in it caused by removing _beginSlots (I hope); added isActiveChannel method used by scumm/sound.cpp (this allowed me to move the Channel class from mixer.h into mixer.cpp); replaced Channel::soundFinished method by isActive svn-id: r8597
2003-06-21lots of mixer cleanup / refactoring / reengineeringMax Horn
svn-id: r8594
2003-06-21modified & cleaned up the playStream/append code a bit; but this API really ↵Max Horn
could stand some refinement svn-id: r8592
2003-06-19add id for segacd monkey island and don't attempt to play sbl sounds for nowJonathan Gray
svn-id: r8555
2003-06-15moved GameId declaration to common/engine.h (more logical); moved scumm ↵Max Horn
specific stuff from gameDetector.h to scumm.h; cleaned up some #includes (ideally, never #include something in a header file if you can avoid it - this cuts down interdepencies) svn-id: r8496
2003-06-15made stuff in class Sound protected where possible; moved ↵Max Horn
readCreativeVocFile to imuse_digi.cpp and turned it into a static function; put the DigitalTrackInfo stuff into sound.cpp (keeping it private); removed #includes from sound.h (this cuts down interdependencies a little) svn-id: r8493
2003-06-14Patch #754151: Removed READ_*_UNALIGNED and always read stuff bytewise; ↵Max Horn
augmented by some more changes of mine svn-id: r8482
2003-06-13Cast %c error() parameters to byte before printing, like we do elsewhere.Torbjörn Andersson
svn-id: r8461
2003-06-07follow our coding conventionsMax Horn
svn-id: r8377
2003-06-07replaced GF_AFTER with _versionMax Horn
svn-id: r8372
2003-06-04Don't attempt to play music/sfx on v1 gamesTravis Howell
svn-id: r8292
2003-06-02wtf is this doing here?!Max Horn
svn-id: r8269
2003-06-01cleanupMax Horn
svn-id: r8236
2003-05-26don't attempt to play sound on amiga versions of zak/maniacJonathan Gray
svn-id: r8029
2003-05-26Added Hoenicke's PC-speaker waveform generatorJamieson Christian
and script interpreter for GF_OLD_BUNDLE music resources. We'll try to get the waveform generator into a MidiDriver wrapper for use with the 'SPK' resources of later games, but this is usable for now. Great work, Hoenicke! svn-id: r8023
2003-05-25cleanupMax Horn
svn-id: r7920
2003-05-25cleanupMax Horn
svn-id: r7919
2003-05-24correction for zak256 SFXMax Horn
svn-id: r7918