Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-07-18 | Add 22KHz sounds effect support for fm towns games, patch #773434 | Travis Howell | |
svn-id: r9063 | |||
2003-07-18 | Add Indy3 FM Towns support, patch #773434 | Travis Howell | |
svn-id: r9062 | |||
2003-07-17 | Revert part of last changes. | Travis Howell | |
Caused indy3ega/loom to try to use amiga sound sometimes, when Amiga option was enabled. svn-id: r9059 | |||
2003-07-17 | Ooops | Travis Howell | |
svn-id: r9058 | |||
2003-07-17 | Make the Amiga option costumes/palette only again. | Travis Howell | |
svn-id: r9057 | |||
2003-07-15 | proper fix for the small regression caused by my COMI fix last night; this ↵ | Max Horn | |
also fixes bug #766382 svn-id: r9047 | |||
2003-07-15 | temporary fix for bug #771562, I am working on a proper one now | Max Horn | |
svn-id: r9044 | |||
2003-07-15 | Remove warning in simon | Travis Howell | |
Add INDY3EGA Amiga - experimental support for sound effects, patch #771355 svn-id: r9033 | |||
2003-07-14 | temporarily changed this to an error to help track down what is causing the ↵ | Max Horn | |
sound queue overflows(in particular, to figure out the room/script/offset where the bug occurs). Please report your findings to Fingolfin svn-id: r9028 | |||
2003-07-14 | fix for bug #769744 (COMI: Trying to append to a nonexistant stream) | Max Horn | |
svn-id: r9025 | |||
2003-07-14 | zak v1 uses same sound resources as zak v2 | Travis Howell | |
svn-id: r9002 | |||
2003-07-12 | remove unused variable which is also incorrectly cast... | Jonathan Gray | |
svn-id: r8948 | |||
2003-07-12 | Preemptive code cleanup to prevent ear damage during certain Euphony tunes | James Brown | |
svn-id: r8947 | |||
2003-07-06 | add support for MRAW/dmu files in 3DO humongous games, has the overlapping ↵ | Jonathan Gray | |
music problem again so will probably have to play music via digital imuse at some point svn-id: r8803 | |||
2003-07-06 | the amiga check should be separate since the big FIXME comment does not ↵ | Max Horn | |
apply to it at all svn-id: r8798 | |||
2003-07-06 | Add back change that got lost on last two commits | Travis Howell | |
svn-id: r8795 | |||
2003-07-06 | zak256 sound updates from Hibernatus | Travis Howell | |
svn-id: r8793 | |||
2003-07-06 | Add support for Amiga version of Monkey Island 1 | Travis Howell | |
Palette is still wrong svn-id: r8790 | |||
2003-07-04 | Insert preliminary Zak256 sound looping support. It's not perfect, as some ↵ | James Brown | |
Zak256 sounds only loop a part of the sample - which our mixer API doesn't yet support. svn-id: r8741 | |||
2003-07-04 | oops | Max Horn | |
svn-id: r8738 | |||
2003-07-04 | added some very limited support for Mac Loom (text is now properly centered ↵ | Max Horn | |
around x:160 instead of x:0); added (commented out) copyprot bypass (but since I am not sure if there was ever a Mac Loom w/o codes, am not sure if this ever should be enabled); added comment regarding the Mac Loom sound format svn-id: r8737 | |||
2003-07-02 | more cleanup | Max Horn | |
svn-id: r8707 | |||
2003-07-02 | possible fix for bug #763714: DIG: 'Trying to append to a nonexistant stream 0' | Max Horn | |
svn-id: r8697 | |||
2003-06-30 | partially implemented the Audio CD query opcode in Zak256 (see bug #762589); ↵ | Max Horn | |
cleanup svn-id: r8680 | |||
2003-06-30 | Fixes as per bug #762593 (Zak256 Audio CD handling); some cleanup (e.g. ↵ | Max Horn | |
renamed start/delay -> startFrame/endFrame) svn-id: r8679 | |||
2003-06-30 | fix for bug #755899 (thanks Hibernatus) | Max Horn | |
svn-id: r8677 | |||
2003-06-27 | cleanup | Max Horn | |
svn-id: r8662 | |||
2003-06-26 | fixed memory leak when restarting | Max Horn | |
svn-id: r8661 | |||
2003-06-25 | more const qualifiers | Max Horn | |
svn-id: r8649 | |||
2003-06-25 | added some const qualifiers; moved _bundle & _current_cd_sound from class ↵ | Max Horn | |
Scumm to class Sound; some other tweaks svn-id: r8648 | |||
2003-06-23 | this should prevent changing music in some room in the DIG | Paweł Kołodziejski | |
svn-id: r8641 | |||
2003-06-22 | Change names of the stream API in the mixer; added endStream method (stop() ↵ | Max Horn | |
halts stream immediately; endStream() lets it first finish playing) svn-id: r8603 | |||
2003-06-22 | renamed SoundMixer::hasActiveChannel->hasActiveSFXChannel, and fixed the ↵ | Max Horn | |
regression in it caused by removing _beginSlots (I hope); added isActiveChannel method used by scumm/sound.cpp (this allowed me to move the Channel class from mixer.h into mixer.cpp); replaced Channel::soundFinished method by isActive svn-id: r8597 | |||
2003-06-21 | lots of mixer cleanup / refactoring / reengineering | Max Horn | |
svn-id: r8594 | |||
2003-06-21 | modified & cleaned up the playStream/append code a bit; but this API really ↵ | Max Horn | |
could stand some refinement svn-id: r8592 | |||
2003-06-19 | add id for segacd monkey island and don't attempt to play sbl sounds for now | Jonathan Gray | |
svn-id: r8555 | |||
2003-06-15 | moved GameId declaration to common/engine.h (more logical); moved scumm ↵ | Max Horn | |
specific stuff from gameDetector.h to scumm.h; cleaned up some #includes (ideally, never #include something in a header file if you can avoid it - this cuts down interdepencies) svn-id: r8496 | |||
2003-06-15 | made stuff in class Sound protected where possible; moved ↵ | Max Horn | |
readCreativeVocFile to imuse_digi.cpp and turned it into a static function; put the DigitalTrackInfo stuff into sound.cpp (keeping it private); removed #includes from sound.h (this cuts down interdependencies a little) svn-id: r8493 | |||
2003-06-14 | Patch #754151: Removed READ_*_UNALIGNED and always read stuff bytewise; ↵ | Max Horn | |
augmented by some more changes of mine svn-id: r8482 | |||
2003-06-13 | Cast %c error() parameters to byte before printing, like we do elsewhere. | Torbjörn Andersson | |
svn-id: r8461 | |||
2003-06-07 | follow our coding conventions | Max Horn | |
svn-id: r8377 | |||
2003-06-07 | replaced GF_AFTER with _version | Max Horn | |
svn-id: r8372 | |||
2003-06-04 | Don't attempt to play music/sfx on v1 games | Travis Howell | |
svn-id: r8292 | |||
2003-06-02 | wtf is this doing here?! | Max Horn | |
svn-id: r8269 | |||
2003-06-01 | cleanup | Max Horn | |
svn-id: r8236 | |||
2003-05-26 | don't attempt to play sound on amiga versions of zak/maniac | Jonathan Gray | |
svn-id: r8029 | |||
2003-05-26 | Added Hoenicke's PC-speaker waveform generator | Jamieson Christian | |
and script interpreter for GF_OLD_BUNDLE music resources. We'll try to get the waveform generator into a MidiDriver wrapper for use with the 'SPK' resources of later games, but this is usable for now. Great work, Hoenicke! svn-id: r8023 | |||
2003-05-25 | cleanup | Max Horn | |
svn-id: r7920 | |||
2003-05-25 | cleanup | Max Horn | |
svn-id: r7919 | |||
2003-05-24 | correction for zak256 SFX | Max Horn | |
svn-id: r7918 |