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2003-05-14v2 text output tweakMax Horn
svn-id: r7505
2003-05-14V2 text drawingMax Horn
svn-id: r7502
2003-05-12swapped talkPosX and talkPosY (they were misnamed); factored out some ↵Max Horn
duplicate code in string.cpp; VC warning fix in smush_player.cpp svn-id: r7481
2003-05-10renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and ↵Max Horn
_realWidth/_realHeight -> _screenWidth/_screenHeight (inspired by MadMoose, but I'll take the blame - still this seems much more logical & intuitive) svn-id: r7423
2003-05-08init all VAR_* variables to 0xFF; replaced access to _vars in the form ↵Max Horn
_vars[VAR_*] by VARS(VAR_*) which performs a validity checK; renamed _vars to _scummVars to make sure I updated all places; fixed two places where V6 and newer games would access V5 vars (but there are still some left, it seems); checked VAR access for now only generates a warning svn-id: r7393
2003-04-29unified Zak256 charset code with the rest; this *might* cause a regression ↵Max Horn
should anywhere in Zak256 a charset > 1 be set; if so, tell me where exactly, and I can try to figure out a proper fix svn-id: r7195
2003-04-27drop shadow cleanupMax Horn
svn-id: r7163
2003-04-27Patch #728483: EGA LOOM: More text-drawing hackeryMax Horn
svn-id: r7162
2003-04-26Erik's fix for text output in Loom (and Indy3?)Max Horn
svn-id: r7140
2003-04-22script debug messages not just for comiJonathan Gray
svn-id: r7074
2003-04-09make zak use correct charsetJonathan Gray
svn-id: r6945
2003-04-08change some stuff back that didn't merge properly when I cvs up'dJonathan Gray
svn-id: r6943
2003-04-08text in zak is now using the incorrect font and it does nasty stuff like ↵Jonathan Gray
overlapping text as well, but this makes zak work again to set values of work, someone please fix this before 0.4.0 svn-id: r6942
2003-04-08changed range from GF_OLD256 to GF_AFTER_V3Paweł Kołodziejski
svn-id: r6940
2003-04-07remove old fixme that seemingly isn't needed anymore. note this triggers an ↵Jonathan Gray
assertion in zak when text is used for some strange reason, but should make indy3/zak256 strings look normal again svn-id: r6938
2003-04-07Patch #712493: CMI: Object lineMax Horn
svn-id: r6930
2003-03-30fixed description centering in the FT and added hack for redraw descriptions ↵Paweł Kołodziejski
in height while scrolling room svn-id: r6890
2003-03-30added eriktorbjorn patch for multiple text lines for the dig ending creditsPaweł Kołodziejski
svn-id: r6889
2003-03-29hack for proper description redraw in the dig while scrolling roomPaweł Kołodziejski
svn-id: r6882
2003-03-29fix y position of text description in the digPaweł Kołodziejski
svn-id: r6881
2003-03-23cleanupMax Horn
svn-id: r6847
2003-03-12separated comi/dig translation stuffPaweł Kołodziejski
svn-id: r6801
2003-03-08fixed descriptions in the digPaweł Kołodziejski
svn-id: r6776
2003-03-07possible fix for a valgrind issueMax Horn
svn-id: r6759
2003-03-06updated copyrights headersPaweł Kołodziejski
svn-id: r6726
2003-03-06and more cleanupPaweł Kołodziejski
svn-id: r6718
2003-02-14Patch #682981: Experimental translation optimisation (version 2), andJames Brown
#683384: Smush Regression Workaround svn-id: r6607
2003-02-03change translateText as per erik's patch, although if this is failing ↵Jonathan Gray
because the text is already translated we should probably be avoiding calling translateText multiple times for the same strings in the first place svn-id: r6584
2003-01-31increased bufferPaweł Kołodziejski
svn-id: r6580
2003-01-30fix compatibilityPaweł Kołodziejski
svn-id: r6575
2003-01-30added language translation support for comi and some cleanupPaweł Kołodziejski
svn-id: r6574
2003-01-16Add translate for the ComI map textJames Brown
svn-id: r6478
2003-01-16first blastText version. this is work in progress (note that e.g. text is ↵Max Horn
not clipped, and the extra information is not removed) svn-id: r6472
2002-12-31more cleanupMax Horn
svn-id: r6292
2002-12-29fixed indentation and a warningMax Horn
svn-id: r6260
2002-12-29Translate/say verbs added to converstion text.James Brown
N.B: We might be able to cut back on all these translateText calls if we just do it in addMessageToStack() period... thoughts? svn-id: r6256
2002-12-29fix cutoff hack workaroundJames Brown
svn-id: r6245
2002-12-28revertJames Brown
svn-id: r6233
2002-12-28fix compilation under VC6Paweł Kołodziejski
svn-id: r6230
2002-12-28Enable o8_printDebug() to the consoleJames Brown
svn-id: r6225
2002-12-28get rid of getStringLen and use the more powerful resStrLen instead; moved ↵Max Horn
resStrLen from common/ to scumm/, where it belongs; enhanced resStrLen to suport V8; fixed translateText to support embeded vars (in strings I mean) - it may still not be fully correct but at least is better now; rewrote o6_arrayOps to parallel the V8 version - needs testing svn-id: r6215
2002-12-27added FIXMEMax Horn
svn-id: r6211
2002-12-27cleanupMax Horn
svn-id: r6206
2002-12-27verb ids can be > 255 in V8; more V8 verbop correctionsMax Horn
svn-id: r6204
2002-12-26fixed compilation under VC6Paweł Kołodziejski
svn-id: r6165
2002-12-26fixed save/load; more restructuring of the charset rendering codeMax Horn
svn-id: r6154
2002-12-25seperated classic & old256 rendered (now subclasses of CharsetRenderer)Max Horn
svn-id: r6152
2002-12-25more cleanupMax Horn
svn-id: r6149
2002-12-25cleanupMax Horn
svn-id: r6148
2002-12-25moved CharsetRendere into its own header/source file; changed ↵Max Horn
Scumm::_charset into a pointer, to make it possible to use different implementations of it svn-id: r6147