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AgeCommit message (Expand)Author
2003-07-03const correctnessMax Horn
2003-07-03code transformation on setScaleItem: this shows that rtScaleTable's are actua...Max Horn
2003-07-02fix for bug #753840 (actor placement in V2 games)Max Horn
2003-07-02fix o2_loadRoomWithEgo regression (this bug was uncovered by my previous adju...Max Horn
2003-07-02removed #include "boxes.h" from scumm.h; cleaned up AdjustBoxResult definiti...Max Horn
2003-07-02cleaned up the actor ordering code a bit - it should be now somewhat clearer ...Max Horn
2003-07-02fix for bug #752865: MM: Man-Eating Plant is invisibleMax Horn
2003-07-02more cleanupMax Horn
2003-07-02100 KB instead of 2 MB audio buffer should be sufficientMax Horn
2003-07-02oopsMax Horn
2003-07-02cleanupMax Horn
2003-07-02possible fix for bug #763714: DIG: 'Trying to append to a nonexistant stream 0'Max Horn
2003-07-02_talkChannel can legally be 0, tooMax Horn
2003-07-01fix for the 'invalid seeks' that sometimes occured at the end of smush playba...Max Horn
2003-07-01only adjust gdi._mask if _charset->_hasMask is set to trueMax Horn
2003-07-01fix for when we scroll while text is being displayed (text used to leave trac...Max Horn
2003-07-01Fix for bug #763709: DIG: Recent walk regressionMax Horn
2003-07-01Fix for bug #743041: ZAK256: wrong color in costume (intro). Thanks to Hibern...Max Horn
2003-07-01Add a few more actor debugger subcommands, and correct V2 coordinate translat...James Brown
2003-06-30partially implemented the Audio CD query opcode in Zak256 (see bug #762589); ...Max Horn
2003-06-30Fixes as per bug #762593 (Zak256 Audio CD handling); some cleanup (e.g. renam...Max Horn
2003-06-30this FIXME is obsoleted by my recent fix for getMaskFromBoxMax Horn
2003-06-30fix for bug #755899 (thanks Hibernatus)Max Horn
2003-06-30fix for #740244 and #755863. This appears to have been a long standing bug in...Max Horn
2003-06-30fix for bug #743049; might cause regressions, but might also fix e.g. walk sc...Max Horn
2003-06-27sync implementation with interfaceMax Horn
2003-06-27fixed warningPaweł Kołodziejski
2003-06-27cleanupMax Horn
2003-06-26fixed memory leak when restartingMax Horn
2003-06-26Moved out akos_compare (no reason for it to be member of class Scumm)Max Horn
2003-06-26correct shadow color in Zak256Max Horn
2003-06-26hm... this code for initCharset makes more sense, and also seems to match dis...Max Horn
2003-06-26fix double-load on startup (for -x option)Max Horn
2003-06-26fix for 'default talk color' use of actorSet opcode (fix for bug #755888)Max Horn
2003-06-26implemented text shadow in Zak256 (also needed for Indy3-256, maybe?). (Parti...Max Horn
2003-06-26paranoia fix for getOBCDFromObject, in casegetResourceAddress returns 0Max Horn
2003-06-26rearragned stuffMax Horn
2003-06-26added getOBIMFromObject and getObjectImage methods; changed code to use thoseMax Horn
2003-06-26added ResourceIterator, replacing two of the old findResource/findResourceSma...Max Horn
2003-06-25more const qualifiersMax Horn
2003-06-25added some const qualifiers; moved _bundle & _current_cd_sound from class Scu...Max Horn
2003-06-25cleanupMax Horn
2003-06-25note that we are missing decompress routines for codecs 8,9,10 and which game...Jonathan Gray
2003-06-24still don't know how the o5_startMusic opcode works in Zak (if it is even mus...Max Horn
2003-06-23this should prevent changing music in some room in the DIGPaweł Kołodziejski
2003-06-22make smush pausing while GUI is up reentrantMax Horn
2003-06-22fix for bug #755166 (clear click state after loading a game)Max Horn
2003-06-22updated ft music tablesPaweł Kołodziejski
2003-06-22fix for imuse map room tablePaweł Kołodziejski
2003-06-22fixes for imuse digital tablePaweł Kołodziejski