Age | Commit message (Expand) | Author |
2003-05-15 | Fixed S&M regression in World of Fish music. | Jamieson Christian |
2003-05-15 | fixed the evil, evil COMI crash on Mac OS X (and memory corrupter elsewhere, ... | Max Horn |
2003-05-15 | adding some asserts (e.g. against that evil COMI crasher) | Max Horn |
2003-05-15 | Fixed panning issue | Jamieson Christian |
2003-05-15 | Changed custom MT-32 instrument warning to debug output | Jamieson Christian |
2003-05-15 | bounds check; made data static | Max Horn |
2003-05-14 | cleanup | Max Horn |
2003-05-14 | opcodes are just one byte | Max Horn |
2003-05-14 | additional readArray protection (might cause regression in FT, but then we sh... | Max Horn |
2003-05-14 | new V2 font (taken from german zak.exe) | Max Horn |
2003-05-14 | fixed V2 decodeParseString | Max Horn |
2003-05-14 | fixed light blue EGA palette entry | Max Horn |
2003-05-14 | default text color light blue instead of pink | Max Horn |
2003-05-14 | v2 text output tweak | Max Horn |
2003-05-14 | always draw walkboxes into virtScreen 0 | Max Horn |
2003-05-14 | cleanup | Max Horn |
2003-05-14 | V2 text drawing | Max Horn |
2003-05-14 | make gcc with extra extra warnings happy | Jonathan Gray |
2003-05-14 | fixed v2 verb handling | Max Horn |
2003-05-14 | force fixed width font in V2 games (our font data is proportional, hence this... | Max Horn |
2003-05-14 | Some Zak input stuff | James Brown |
2003-05-14 | added opcode 0xf7 (getActorZPlane) | Max Horn |
2003-05-14 | V8 fix | Max Horn |
2003-05-14 | Patch #737497 / Bug #737387 | Max Horn |
2003-05-14 | various V8 tweaks | Max Horn |
2003-05-14 | handle EOF (Ctrl-D) a little bit better | Max Horn |
2003-05-14 | added box drawing code from the old debugger to the new debugger (and cleaned... | Max Horn |
2003-05-13 | make it possible to use stdio for the debugger, instead of the console dialog... | Max Horn |
2003-05-13 | NUM_ACTORS -> _numActors (for consistency) | Max Horn |
2003-05-13 | cleanup | Max Horn |
2003-05-13 | cleanup | Max Horn |
2003-05-13 | fixed more illegal var access in COMI | Max Horn |
2003-05-13 | renamed VAR_UNK_SCRIPT to VAR_SAVELOAD_SCRIPT; fixed V8 save/load (no (known)... | Max Horn |
2003-05-12 | swapped talkPosX and talkPosY (they were misnamed); factored out some duplica... | Max Horn |
2003-05-12 | cleanup (fixes another VC warning, too ;-) | Max Horn |
2003-05-12 | fixed another VC warning | Max Horn |
2003-05-12 | made hasCharsetMask return a bool (fixes VC compilation warnings) | Max Horn |
2003-05-12 | added a hack to draw z masks onto the screen (useful to debug potential z mas... | Max Horn |
2003-05-12 | fixed illegal var access in V7/V8 games | Max Horn |
2003-05-12 | modified akos / 'old' costume (charset) masking code to a) match each other; ... | Max Horn |
2003-05-12 | fix regression in MI1 (and possibly others) | Max Horn |
2003-05-11 | correction: V2 mask decompression works 100% correct. We just ignore it. | Max Horn |
2003-05-11 | cleanup / tweaks (V2 masking, at least in Zakdemo, seems not to work properly... | Max Horn |
2003-05-11 | cleanup | Max Horn |
2003-05-11 | more V2 'char coord' fixes | Max Horn |
2003-05-10 | walkbox & putActor coords in V2 are in 'character coordinates' - x has to mul... | Max Horn |
2003-05-10 | work around some illegal var access' in COMI/V8 - there are more, but I am no... | Max Horn |
2003-05-10 | fixed object drawing state handling for V2 games (this shouldn't cause any re... | Max Horn |
2003-05-10 | renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realH... | Max Horn |
2003-05-10 | cleaned up / fixed some V2 state stuff | Max Horn |