Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-09-17 | some tweaks to the build system (work toward plugin support) | Max Horn | |
svn-id: r10279 | |||
2003-09-16 | Removed redundant presets storage. | Jamieson Christian | |
svn-id: r10266 | |||
2003-09-16 | Partial fix for Bug [636985] ZAK256: No kazoo tune | Jamieson Christian | |
Implemented a parser for Euphony music. No FM instrument support yet, as the FM chip used by FM Towns is not being emulated yet. In the meantime, a stock FM-emulated GM instrument is being used instead. This at least makes the Zak Towns kazoo tune and the Loom Towns distaff audible. Emulation of the FM Towns synth chip, or suitable emulation using the OPL2 synth, is still under investigation. svn-id: r10265 | |||
2003-09-15 | Feature Request [806641] Increase MIDI | Jamieson Christian | |
performance by omitting redundancies Removed the use of the _bank member for iMuse Parts. The member is still being saved/loaded, and a warning will display if a non-zero _bank value is set. If it turns out some musical passage is actually using the _bank, we'll need to reinstate it. Otherwise, after sufficient testing we can obsolete it in the savegames. svn-id: r10261 | |||
2003-09-15 | cleanup | Max Horn | |
svn-id: r10260 | |||
2003-09-14 | add putttime target | Jonathan Gray | |
svn-id: r10257 | |||
2003-09-14 | Fix for Bug [805593] MI2: Music stops in LeChuck's fortress | Jamieson Christian | |
Implemented _cmd_queue save/load. In addition to requiring _cmd_queue information, this bug arises from a rare assumption that sound resources are loaded in memory even though they aren't currently playing. Therefore, a list of sound resources loaded in memory is included in the savegame, so that all relevant sound resources are reloaded when the savegame is loaded. This also fixes an unreported music bug in S&M when saving a game while outside the Bumpusville mansion. As a result of savegame format modifications, we are now at savegame version 23. svn-id: r10254 | |||
2003-09-14 | moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for ↵ | Max Horn | |
access of the actor position svn-id: r10253 | |||
2003-09-14 | A hack for bug #770581. This makes the sound much closer to the | Jochen Hoenicke | |
original, but I think to make it completely right a bigger change to the adlib backend would be necessary. svn-id: r10251 | |||
2003-09-14 | clarified some TODOs | Max Horn | |
svn-id: r10250 | |||
2003-09-14 | reverse my fix for the sarcophagus problem (I reopened that bug report, as ↵ | Max Horn | |
this broke lots of other locked boxees. Now that I have dosbox to compared with the original Zak, I see that we are doing something wrong, and have a notion of what that might be; still need to figure out a way how to fix it svn-id: r10249 | |||
2003-09-14 | use old method to decide on text colouring for loom towns, I think the pink ↵ | Jonathan Gray | |
distaff when returning to the first room may be the last bug left now svn-id: r10247 | |||
2003-09-13 | disabled a stone old hack; Ender, maybe you remember some details about this ↵ | Max Horn | |
fix? anybody feel like playtesting the Mystery Vortex, please? :-) svn-id: r10246 | |||
2003-09-13 | fixed badly commit | Paweł Kołodziejski | |
svn-id: r10244 | |||
2003-09-13 | fix for bug #732414 (ZAK256: Some verbs do not highlight correctly) | Max Horn | |
svn-id: r10243 | |||
2003-09-13 | implemented fileWrite opcode | Paweł Kołodziejski | |
svn-id: r10242 | |||
2003-09-13 | remove path in filename at delete func too | Paweł Kołodziejski | |
svn-id: r10239 | |||
2003-09-13 | fixed size logic in readFileToArray() | Paweł Kołodziejski | |
svn-id: r10238 | |||
2003-09-13 | implemented fileread opcode | Paweł Kołodziejski | |
svn-id: r10232 | |||
2003-09-13 | Add a new hull curve entry needed by Indy3. This fixes bug #770698. | Jochen Hoenicke | |
svn-id: r10230 | |||
2003-09-13 | Revert change, was not needed after all. | Travis Howell | |
svn-id: r10228 | |||
2003-09-13 | since _hFileTable is only used by Scumm_v6, there is no reason to put it ↵ | Max Horn | |
into class Scumm svn-id: r10227 | |||
2003-09-13 | implemented opcodes: openfile and closefile | Paweł Kołodziejski | |
svn-id: r10226 | |||
2003-09-13 | a little updated opcode: openFile and deleteFile | Paweł Kołodziejski | |
svn-id: r10221 | |||
2003-09-13 | Another fm towns sound fix from Hibernatus | Travis Howell | |
svn-id: r10217 | |||
2003-09-13 | clarified Loom related comments | Max Horn | |
svn-id: r10213 | |||
2003-09-13 | Add comments from Hibernatus | Travis Howell | |
svn-id: r10210 | |||
2003-09-13 | Another fm towns sound fix from Hibernatus | Travis Howell | |
svn-id: r10209 | |||
2003-09-13 | Update comment | Travis Howell | |
svn-id: r10208 | |||
2003-09-13 | More Amiga V3 sound updates from unused. | Travis Howell | |
svn-id: r10201 | |||
2003-09-12 | Fix COMI regression for now, seems to require x min/max values for camera to ↵ | Travis Howell | |
be set first. svn-id: r10191 | |||
2003-09-12 | fix/workaround for bug #770717 (ZAK: Zak walking on spot) | Max Horn | |
svn-id: r10189 | |||
2003-09-12 | my TODO was correct ;-) fixes regression in Zak | Max Horn | |
svn-id: r10188 | |||
2003-09-11 | no need to manually call update_screen after a warp_mouse - if the backend ↵ | Max Horn | |
needs to do a redraw in order to move the mouse, then it's the responsibility of the backend to ensure that it gets one svn-id: r10186 | |||
2003-09-11 | changed actor walking for V2 games a bit; this fixes bug #774529 (Zak: Annie ↵ | Max Horn | |
walking in funny places) svn-id: r10185 | |||
2003-09-11 | let getObjActToObjActDist round up when dividing the distance by 8 for V1/V2 ↵ | Max Horn | |
games. This helps in fixing bug #774529, but might cause regressions... svn-id: r10184 | |||
2003-09-11 | yet another tiny cleanup.... yeah yeah, I know I am annoying | Max Horn | |
svn-id: r10182 | |||
2003-09-11 | cleanup | Max Horn | |
svn-id: r10181 | |||
2003-09-11 | fix long standing bug in walkActorOld() (though I have no idea if it affects ↵ | Max Horn | |
anything :-) svn-id: r10180 | |||
2003-09-11 | cleanup | Max Horn | |
svn-id: r10179 | |||
2003-09-11 | nicer box matrix output in V3-V8 games | Max Horn | |
svn-id: r10178 | |||
2003-09-11 | fix V1/V2 walkmatrix debug command | Max Horn | |
svn-id: r10177 | |||
2003-09-11 | V2 walk matrix support | Max Horn | |
svn-id: r10176 | |||
2003-09-11 | hum, why was this not commited by CVS? | Max Horn | |
svn-id: r10175 | |||
2003-09-11 | fix for room-scroll regression in V1/V2 (essentially, we never init the ↵ | Max Horn | |
camera y-values, except here, for these games) svn-id: r10174 | |||
2003-09-11 | fixed kBoxLocked handling, bug #771483 (ZAK: Pushing Sarcophagous feet on Mars) | Max Horn | |
svn-id: r10173 | |||
2003-09-11 | fixed version check | Max Horn | |
svn-id: r10172 | |||
2003-09-11 | oops | Max Horn | |
svn-id: r10171 | |||
2003-09-11 | Should redraw in both cases. | Travis Howell | |
svn-id: r10170 | |||
2003-09-11 | cleanup | Max Horn | |
svn-id: r10169 |