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2003-07-11Update the 16-colour palette if the user changes the Amiga setting fromTorbjörn Andersson
the options dialog. svn-id: r8910
2003-07-11Missed one sectionTravis Howell
svn-id: r8909
2003-07-11Restore correct valueTravis Howell
svn-id: r8908
2003-07-11Using Amiga palette with 16 color Amiga versions onlyTravis Howell
svn-id: r8905
2003-07-11Add amiga pallete for Amiga versionsTravis Howell
svn-id: r8904
2003-07-09Fix compilation, V1 verb positionsJames Brown
svn-id: r8880
2003-07-09Patch #768217: Apply Mankeli's 'object state' debugger commandJames Brown
svn-id: r8879
2003-07-08not sure which of the two variants is correct (but I am pretty sure the old ↵Max Horn
one, with _height>>3, was wrong) svn-id: r8867
2003-07-08each row has to be drawn 8 times (8x8 chars, after all), see also ↵Max Horn
Gdi::drawStripC64Object etc.) svn-id: r8866
2003-07-08fix warningMax Horn
svn-id: r8865
2003-07-08rewrote c64_ignorePakCols to what I *think* it should look like, base on my ↵Max Horn
understanding of the code. so far completely untested :-) svn-id: r8864
2003-07-08made ignorePakCols exactly match CostumeRenderer::proc3 to make comparisions ↵Max Horn
easier svn-id: r8863
2003-07-08width has to be multiplied by 8; not sure about xmove, the values still look ↵Max Horn
completely wrong compared to V2 svn-id: r8862
2003-07-08turns out the +4 on _baseptr is needed everywhere - now _animCmds matches ↵Max Horn
between V1 and V2 MM, too, as well as the frameptr svn-id: r8861
2003-07-08the 'mask' value is now also right; data at 'r' seems to match, too, and ↵Max Horn
finally the same limbs are used in V1 MM as in V2 MM svn-id: r8860
2003-07-08_dataOffsets has the correct value now (based on comparisions of repeated ↵Max Horn
offsets in the offsets tables, and matching them up between V1 and V2) svn-id: r8859
2003-07-08again some code transformation (no functionality change; the V1 specific ↵Max Horn
modifications now mostly have to be done in one spot, and it's now pretty obvious how things evolved towards AKOS svn-id: r8858
2003-07-08ok, thanks erik for pointing out to me where this occurs :-)Max Horn
svn-id: r8857
2003-07-08some more cleanup / C64 tweaksMax Horn
svn-id: r8856
2003-07-08make more explicit :-)Max Horn
svn-id: r8855
2003-07-08costume code cleanup & some more C64 tweaksMax Horn
svn-id: r8854
2003-07-08clarified commentMax Horn
svn-id: r8853
2003-07-08move V1_ignorePakCols to CostumeRenderer (it makes absolutely no sense to ↵Max Horn
keep it in BaseCostumeRenderer), and renamed it to c64_ignorePakCols to avoid confusion (V1 in the context of costumes means the original costume format, as opposed to AKOS; and *not* the scumm version); added FIXME to cost_decodeData (have my doubts about it being correct) svn-id: r8852
2003-07-08Use the correct size (I hope) for decoding _C64MaskChar (whatever that is).Torbjörn Andersson
This should improve ScummVM's chances of surviving long enough to crash in the V1 costume renderer instead. svn-id: r8851
2003-07-07fix for bug #766119: help screen: '.' is listed incorrectlyMax Horn
svn-id: r8848
2003-07-07only move charset mask upon scrolling if tex is displayed in the game ↵Max Horn
graphics, but not for games which have a seperate text display area (partial fix for bug #766109) svn-id: r8847
2003-07-07fix for bug #766532: MI2: look at coffin to MojoMax Horn
svn-id: r8846
2003-07-07don't say 'saved/loaded' when the message is only displayed on saves anywayMax Horn
svn-id: r8845
2003-07-07Add missing bit of code, still hopelessly broken.James Brown
svn-id: r8841
2003-07-07Fix for bug [761637] FOA: Music problems in endgame/credits.Jamieson Christian
Revision to the handle_maker() fix for bug #733401, since that didn't seem to take care of the problem. This fix chomps marker queue entries if it finds a matching marker not at the head of the queue. This might cause inappropriate behavior elsewhere; regression testing is advised. svn-id: r8831
2003-07-06implemented missing puttputt actor opcode 218. this opcode is strange (based ↵Paweł Kołodziejski
of disassembly) svn-id: r8821
2003-07-06added comment for missing puttputt actor opcodePaweł Kołodziejski
svn-id: r8810
2003-07-06added GID_PUTTPUTT game id for puttputt games to prevent use samnmax hacksPaweł Kołodziejski
svn-id: r8807
2003-07-06added stub opcode 218 for o6_actorOps()Paweł Kołodziejski
svn-id: r8806
2003-07-06add support for MRAW/dmu files in 3DO humongous games, has the overlapping ↵Jonathan Gray
music problem again so will probably have to play music via digital imuse at some point svn-id: r8803
2003-07-06recognise FMUS blcoks from 3DO humongous games and print out some debug info ↵Jonathan Gray
about them svn-id: r8801
2003-07-06the amiga check should be separate since the big FIXME comment does not ↵Max Horn
apply to it at all svn-id: r8798
2003-07-06correct palette on amiga version of mi, from HibernatusJonathan Gray
svn-id: r8797
2003-07-06Add back change that got lost on last two commitsTravis Howell
svn-id: r8795
2003-07-06zak256 sound updates from HibernatusTravis Howell
svn-id: r8793
2003-07-06More fixes from HibernatusTravis Howell
svn-id: r8792
2003-07-06Add support for Amiga version of Monkey Island 1Travis Howell
Palette is still wrong svn-id: r8790
2003-07-06Add change from HibernatusTravis Howell
svn-id: r8787
2003-07-06increased SmushMixer stream size to 500K, this seems to help in ↵Max Horn
Fullthrottle. Apparently, audio data is streamed faster than it's played, and in at least one case there's ~500KB being stream in quick successions (many packets, each 16KB), which is why 100K are not sufficient svn-id: r8784
2003-07-05updated code to use type MutexRef; added class StackLock (from sdl backend, ↵Max Horn
now in util.*) svn-id: r8777
2003-07-05Attempt some more V1 costume work. Not that it helps yet.James Brown
svn-id: r8773
2003-07-05Note spare strings in the custom string resource table.James Brown
svn-id: r8772
2003-07-05Update about dialog. Will somebody please move the About dialog to Common so ↵James Brown
we can also display it from the launcher? :) svn-id: r8770
2003-07-05Put check it right placeTravis Howell
svn-id: r8769
2003-07-05make f5 menu work in > v2 16 colour gamesJonathan Gray
svn-id: r8768