Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-07-11 | Update the 16-colour palette if the user changes the Amiga setting from | Torbjörn Andersson | |
the options dialog. svn-id: r8910 | |||
2003-07-11 | Missed one section | Travis Howell | |
svn-id: r8909 | |||
2003-07-11 | Restore correct value | Travis Howell | |
svn-id: r8908 | |||
2003-07-11 | Using Amiga palette with 16 color Amiga versions only | Travis Howell | |
svn-id: r8905 | |||
2003-07-11 | Add amiga pallete for Amiga versions | Travis Howell | |
svn-id: r8904 | |||
2003-07-09 | Fix compilation, V1 verb positions | James Brown | |
svn-id: r8880 | |||
2003-07-09 | Patch #768217: Apply Mankeli's 'object state' debugger command | James Brown | |
svn-id: r8879 | |||
2003-07-08 | not sure which of the two variants is correct (but I am pretty sure the old ↵ | Max Horn | |
one, with _height>>3, was wrong) svn-id: r8867 | |||
2003-07-08 | each row has to be drawn 8 times (8x8 chars, after all), see also ↵ | Max Horn | |
Gdi::drawStripC64Object etc.) svn-id: r8866 | |||
2003-07-08 | fix warning | Max Horn | |
svn-id: r8865 | |||
2003-07-08 | rewrote c64_ignorePakCols to what I *think* it should look like, base on my ↵ | Max Horn | |
understanding of the code. so far completely untested :-) svn-id: r8864 | |||
2003-07-08 | made ignorePakCols exactly match CostumeRenderer::proc3 to make comparisions ↵ | Max Horn | |
easier svn-id: r8863 | |||
2003-07-08 | width has to be multiplied by 8; not sure about xmove, the values still look ↵ | Max Horn | |
completely wrong compared to V2 svn-id: r8862 | |||
2003-07-08 | turns out the +4 on _baseptr is needed everywhere - now _animCmds matches ↵ | Max Horn | |
between V1 and V2 MM, too, as well as the frameptr svn-id: r8861 | |||
2003-07-08 | the 'mask' value is now also right; data at 'r' seems to match, too, and ↵ | Max Horn | |
finally the same limbs are used in V1 MM as in V2 MM svn-id: r8860 | |||
2003-07-08 | _dataOffsets has the correct value now (based on comparisions of repeated ↵ | Max Horn | |
offsets in the offsets tables, and matching them up between V1 and V2) svn-id: r8859 | |||
2003-07-08 | again some code transformation (no functionality change; the V1 specific ↵ | Max Horn | |
modifications now mostly have to be done in one spot, and it's now pretty obvious how things evolved towards AKOS svn-id: r8858 | |||
2003-07-08 | ok, thanks erik for pointing out to me where this occurs :-) | Max Horn | |
svn-id: r8857 | |||
2003-07-08 | some more cleanup / C64 tweaks | Max Horn | |
svn-id: r8856 | |||
2003-07-08 | make more explicit :-) | Max Horn | |
svn-id: r8855 | |||
2003-07-08 | costume code cleanup & some more C64 tweaks | Max Horn | |
svn-id: r8854 | |||
2003-07-08 | clarified comment | Max Horn | |
svn-id: r8853 | |||
2003-07-08 | move V1_ignorePakCols to CostumeRenderer (it makes absolutely no sense to ↵ | Max Horn | |
keep it in BaseCostumeRenderer), and renamed it to c64_ignorePakCols to avoid confusion (V1 in the context of costumes means the original costume format, as opposed to AKOS; and *not* the scumm version); added FIXME to cost_decodeData (have my doubts about it being correct) svn-id: r8852 | |||
2003-07-08 | Use the correct size (I hope) for decoding _C64MaskChar (whatever that is). | Torbjörn Andersson | |
This should improve ScummVM's chances of surviving long enough to crash in the V1 costume renderer instead. svn-id: r8851 | |||
2003-07-07 | fix for bug #766119: help screen: '.' is listed incorrectly | Max Horn | |
svn-id: r8848 | |||
2003-07-07 | only move charset mask upon scrolling if tex is displayed in the game ↵ | Max Horn | |
graphics, but not for games which have a seperate text display area (partial fix for bug #766109) svn-id: r8847 | |||
2003-07-07 | fix for bug #766532: MI2: look at coffin to Mojo | Max Horn | |
svn-id: r8846 | |||
2003-07-07 | don't say 'saved/loaded' when the message is only displayed on saves anyway | Max Horn | |
svn-id: r8845 | |||
2003-07-07 | Add missing bit of code, still hopelessly broken. | James Brown | |
svn-id: r8841 | |||
2003-07-07 | Fix for bug [761637] FOA: Music problems in endgame/credits. | Jamieson Christian | |
Revision to the handle_maker() fix for bug #733401, since that didn't seem to take care of the problem. This fix chomps marker queue entries if it finds a matching marker not at the head of the queue. This might cause inappropriate behavior elsewhere; regression testing is advised. svn-id: r8831 | |||
2003-07-06 | implemented missing puttputt actor opcode 218. this opcode is strange (based ↵ | Paweł Kołodziejski | |
of disassembly) svn-id: r8821 | |||
2003-07-06 | added comment for missing puttputt actor opcode | Paweł Kołodziejski | |
svn-id: r8810 | |||
2003-07-06 | added GID_PUTTPUTT game id for puttputt games to prevent use samnmax hacks | Paweł Kołodziejski | |
svn-id: r8807 | |||
2003-07-06 | added stub opcode 218 for o6_actorOps() | Paweł Kołodziejski | |
svn-id: r8806 | |||
2003-07-06 | add support for MRAW/dmu files in 3DO humongous games, has the overlapping ↵ | Jonathan Gray | |
music problem again so will probably have to play music via digital imuse at some point svn-id: r8803 | |||
2003-07-06 | recognise FMUS blcoks from 3DO humongous games and print out some debug info ↵ | Jonathan Gray | |
about them svn-id: r8801 | |||
2003-07-06 | the amiga check should be separate since the big FIXME comment does not ↵ | Max Horn | |
apply to it at all svn-id: r8798 | |||
2003-07-06 | correct palette on amiga version of mi, from Hibernatus | Jonathan Gray | |
svn-id: r8797 | |||
2003-07-06 | Add back change that got lost on last two commits | Travis Howell | |
svn-id: r8795 | |||
2003-07-06 | zak256 sound updates from Hibernatus | Travis Howell | |
svn-id: r8793 | |||
2003-07-06 | More fixes from Hibernatus | Travis Howell | |
svn-id: r8792 | |||
2003-07-06 | Add support for Amiga version of Monkey Island 1 | Travis Howell | |
Palette is still wrong svn-id: r8790 | |||
2003-07-06 | Add change from Hibernatus | Travis Howell | |
svn-id: r8787 | |||
2003-07-06 | increased SmushMixer stream size to 500K, this seems to help in ↵ | Max Horn | |
Fullthrottle. Apparently, audio data is streamed faster than it's played, and in at least one case there's ~500KB being stream in quick successions (many packets, each 16KB), which is why 100K are not sufficient svn-id: r8784 | |||
2003-07-05 | updated code to use type MutexRef; added class StackLock (from sdl backend, ↵ | Max Horn | |
now in util.*) svn-id: r8777 | |||
2003-07-05 | Attempt some more V1 costume work. Not that it helps yet. | James Brown | |
svn-id: r8773 | |||
2003-07-05 | Note spare strings in the custom string resource table. | James Brown | |
svn-id: r8772 | |||
2003-07-05 | Update about dialog. Will somebody please move the About dialog to Common so ↵ | James Brown | |
we can also display it from the launcher? :) svn-id: r8770 | |||
2003-07-05 | Put check it right place | Travis Howell | |
svn-id: r8769 | |||
2003-07-05 | make f5 menu work in > v2 16 colour games | Jonathan Gray | |
svn-id: r8768 |