Age | Commit message (Expand) | Author |
2003-06-05 | unified some code | Max Horn |
2003-06-05 | a little better | Paweł Kołodziejski |
2003-06-05 | disabled mask for now | Paweł Kołodziejski |
2003-06-05 | fixed my last commit | Paweł Kołodziejski |
2003-06-05 | added v1 gfx codec, (not working) | Paweł Kołodziejski |
2003-06-05 | clarified comment | Max Horn |
2003-06-05 | restricted check to V2, stupid mistake | Max Horn |
2003-06-05 | modified comment | Max Horn |
2003-06-05 | Regenerate strip table when loading | Max Horn |
2003-06-05 | fix for bug #749355 | Max Horn |
2003-06-05 | proper const cast | Max Horn |
2003-06-05 | Synchronize channels playing the same frequency. This prevents | Jochen Hoenicke |
2003-06-05 | The Full Throttle end credits (press "W" to skip to them) look much nicer | Torbjörn Andersson |
2003-06-05 | cleanup | Torbjörn Andersson |
2003-06-05 | Inverse iris transition effect for V2 games. Also, some transition effects | Torbjörn Andersson |
2003-06-05 | Fix the ugly striped shadows in AKOS codec 1 when drawing scaled actors. | Torbjörn Andersson |
2003-06-05 | fixed compilation for vc6 | Paweł Kołodziejski |
2003-06-05 | did a bit of cleaning and added TODOs ;) | Bertrand Augereau |
2003-06-05 | use the global BaseCostumeRenderer instead of reinstancing it every time | Bertrand Augereau |
2003-06-05 | converted from struc to class and added a function to update _numStrips, need... | Bertrand Augereau |
2003-06-05 | added a global CostumeRenderer in the VM, to avoid actors reinstancing it eve... | Bertrand Augereau |
2003-06-05 | there are a few places in maniac and zakdemo where we *do* have to store the ... | Max Horn |
2003-06-05 | finished my drawBitmap optimisations | Max Horn |
2003-06-04 | some more cleanup | Max Horn |
2003-06-04 | some cleanup & refactoring (CJK fonts have proper shadows now, for example); ... | Max Horn |
2003-06-04 | looks like a glitch? | Max Horn |
2003-06-04 | put a setFeatures member that allows to precompute game-wide stuff, such as C... | Bertrand Augereau |
2003-06-04 | cache room strip offsets (this should help performance on PalmOS) | Max Horn |
2003-06-04 | fixed compilation for vc6 | Paweł Kołodziejski |
2003-06-04 | fix warning | Paweł Kołodziejski |
2003-06-04 | init _CJKMode properly, in all cases | Max Horn |
2003-06-04 | cleanup | Max Horn |
2003-06-04 | Patch #747021: DIG&CMI 2 byte charset support (very heavily modified by me; s... | Max Horn |
2003-06-04 | Don't attempt to play music/sfx on v1 games | Travis Howell |
2003-06-04 | Add MANIAC64 to these two MANIAC checks | Travis Howell |
2003-06-04 | readClassicIndexFile updates from aquadran | Jonathan Gray |
2003-06-04 | Save a bit of space for PalmOS | Chris Apers |
2003-06-04 | V2 mouse cursor, for that extra retro feel | Torbjörn Andersson |
2003-06-03 | fix flashlight in MM | Max Horn |
2003-06-02 | use enqueueText for FT, too | Max Horn |
2003-06-02 | cleanup | Max Horn |
2003-06-02 | moved blast text code to string.cpp | Max Horn |
2003-06-02 | seems this breaks in FT; not yet sure why, but disabling this in FT till some... | Max Horn |
2003-06-02 | experimental change: replaced drawDescString with enqueueText. fixes text-lef... | Max Horn |
2003-06-02 | more v1 load directory ... | Paweł Kołodziejski |
2003-06-02 | added load directory support for v1 games | Paweł Kołodziejski |
2003-06-02 | make V2 games use transition effects | Max Horn |
2003-06-02 | wtf is this doing here?! | Max Horn |
2003-06-02 | Clean up debugger Restart function and move to SCUMM restart function | James Brown |
2003-06-02 | cleaned up the restart/pause/shutdown situation a bit; added comment that exp... | Max Horn |