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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2003-05-31
apply V6 elevation change to V8, too
Max Horn
2003-05-31
Made thread-safe.
Jochen Hoenicke
2003-05-31
fix for part of bug #630570
Max Horn
2003-05-31
some box debugging code
Max Horn
2003-05-31
ah well. just get rid of this again. this fixes some actor freezes in The Dig...
Max Horn
2003-05-31
don't be so verbose on low debug levels
Max Horn
2003-05-31
added box matrix debug command
Max Horn
2003-05-31
renamed walk_script/talk_script -> walkScript/talkScript
Max Horn
2003-05-31
perform y ciping for box polygons, too (avoids crashes)
Max Horn
2003-05-31
fixed debugger command params bug
Max Horn
2003-05-31
Amiga specific code is only require for Amiga versions of indy4 and monkey2
Travis Howell
2003-05-31
Fix typo in previous commit
Torbjörn Andersson
2003-05-31
Set the "machine speed" variable for V2 games. I think it's safe to assume
Torbjörn Andersson
2003-05-31
fixed mismatch between declaration and implementation
Max Horn
2003-05-31
some setObjectName changes. I'd really like to switch V2-V5 to use rtObjectNa...
Max Horn
2003-05-31
FIXME comment added
Max Horn
2003-05-31
cleanup
Max Horn
2003-05-31
Added missing random freqmod entries (water doesn't beep anymore :)
Jochen Hoenicke
2003-05-31
Cleaned up the sample generator.
Jochen Hoenicke
2003-05-31
fixed bug #739560: COMI: crash at start of part III
Max Horn
2003-05-31
make some stuff private
Max Horn
2003-05-30
oops
Max Horn
2003-05-30
Use language index for The Dig, too
Max Horn
2003-05-30
continously opening and closing the language.bnd file is rather inefficient. ...
Max Horn
2003-05-30
Workaround for bug #746349
Max Horn
2003-05-30
more costume cleanup. soone we should be able to merger AKOS codec1 and the o...
Max Horn
2003-05-30
some cheap doxygen docs; cleanup
Max Horn
2003-05-30
use decompressBomp instead of smush_decode_codec1
Max Horn
2003-05-30
made decompressBomp use bompDecodeLine
Max Horn
2003-05-30
moved bomp stuff into own files; removed some of our 6 (!) bomp decoders
Max Horn
2003-05-30
cleanup
Max Horn
2003-05-30
code unification
Max Horn
2003-05-30
cleanup
Max Horn
2003-05-30
modified o5_getClosestObjActor to find actors/objects more than 255 pixels away
Max Horn
2003-05-30
Modified version of erik's patch #745986: Experimental V2 mouseover stuff
Max Horn
2003-05-30
V2 verb highlighting (good one, erik :-)
Max Horn
2003-05-30
cleanup; removed last horizontal bound check from updateDirtyRect -> now all ...
Max Horn
2003-05-30
removed more harmful clipping
Max Horn
2003-05-30
removed debug output (checked that in by accident)
Max Horn
2003-05-30
rewrote Actor::needBgReset related code (this could cause regressions...)
Max Horn
2003-05-30
this clip is bad: it's not needed (we clip later anyway), and it clips too much
Max Horn
2003-05-30
fix The Dig 'hang' regression
Max Horn
2003-05-30
work around nexus crash (only in old savegames?)
Max Horn
2003-05-29
more camera spliting
Max Horn
2003-05-29
added some doxygen comments to common/system.h; cleaned up the OSystem interf...
Max Horn
2003-05-29
cleanup; fixed crashes that occured when an actor was drawn partly offscreen
Max Horn
2003-05-29
cleanup
Max Horn
2003-05-29
cleanup
Max Horn
2003-05-29
moved camera stuff to own file
Max Horn
2003-05-29
removed obsolete
Max Horn
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