Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-06-12 | this camera movement check seems to be new in V4 (or even V5 ?) | Max Horn | |
svn-id: r8451 | |||
2003-06-12 | Fixed MSVC warning | Jamieson Christian | |
svn-id: r8449 | |||
2003-06-12 | rework loom subtitle option handing | Jonathan Gray | |
svn-id: r8448 | |||
2003-06-12 | hook subtitle variable up to f9 for loomcd | Jonathan Gray | |
svn-id: r8446 | |||
2003-06-12 | This was missing | Chris Apers | |
svn-id: r8444 | |||
2003-06-12 | The compressed box matrix would sometimes refer to the box after the last | Torbjörn Andersson | |
one. This was probably harmless, but the fix seems to be trivial. I hope. svn-id: r8441 | |||
2003-06-11 | some walk fixes | Max Horn | |
svn-id: r8439 | |||
2003-06-11 | fixed createBoxMatrix for small header games (bug #752844) | Max Horn | |
svn-id: r8438 | |||
2003-06-10 | Updated comment. | Torbjörn Andersson | |
svn-id: r8428 | |||
2003-06-10 | CHARSET_1() should only care about talk sound effects, not ordinary ones, | Torbjörn Andersson | |
when deciding whether or not to call stopTalk(). Otherwise some looping sound effects can keep an actor talking forever. This should fix bug #645976 ("SAM: Sam talks forever inside BOTs diner") svn-id: r8427 | |||
2003-06-09 | Fixed text-positioning regressions in the Full Throttle intro and in The | Torbjörn Andersson | |
Dig's "Spacetime Six" movie. Also rewrote drawStringCentered() to be more like drawStringAbsolute(). It makes sense to me, but let me know if it causes any new regressions. svn-id: r8415 | |||
2003-06-09 | allow quit during smush playback; cleanup | Max Horn | |
svn-id: r8411 | |||
2003-06-09 | cleanup | Max Horn | |
svn-id: r8408 | |||
2003-06-09 | better (proper? hm...) code to deal with turning of subtitles in V7/V8 games | Max Horn | |
svn-id: r8407 | |||
2003-06-09 | don't incorrectly treat SO_PRINT_WRAP like SO_PRINT_MUMBLE; rather just ↵ | Max Horn | |
ignore it svn-id: r8406 | |||
2003-06-09 | Fix for bug #746850 (this change was originally meant to 'fix' turning of ↵ | Max Horn | |
subtitles in V7/8 games; however this is a totally wrong way to achieve that) svn-id: r8405 | |||
2003-06-09 | cleanup | Max Horn | |
svn-id: r8404 | |||
2003-06-08 | reimplemented createBoxMatrix; this is much cleaner and easier to understand ↵ | Max Horn | |
than the original code (IMHO); in a few cases it gives slightly different results (because the old code didn't always find the shortest path), but that shouldn't cause any problems svn-id: r8403 | |||
2003-06-08 | Fixed recent regression (too many blast texts) in The Dig's end credits and | Torbjörn Andersson | |
made the text scroll off the screen instead of just vanishing at the top. (The latter also applies to Full Throttle's end credits.) svn-id: r8402 | |||
2003-06-08 | forgot to check this one in | Max Horn | |
svn-id: r8400 | |||
2003-06-08 | cleanup | Max Horn | |
svn-id: r8399 | |||
2003-06-08 | added quit event | Max Horn | |
svn-id: r8398 | |||
2003-06-08 | never call exit(), always go thrugh OSystem::quit() | Max Horn | |
svn-id: r8397 | |||
2003-06-08 | cleanup; got rid of the split function and rather work in place (so instead ↵ | Max Horn | |
of allocating dozens of small goblets of memory, we only need to duplicate the string once); fixed some text positioning bugs (but again, to get a real accurate implementation, I'll need to study screen shots of the Dig/FT/COMI videos and compare them to our results) svn-id: r8388 | |||
2003-06-07 | cleanup | Max Horn | |
svn-id: r8387 | |||
2003-06-07 | cleanup and a few fixes for text positioning (but am not sure if it's fully ↵ | Max Horn | |
correct now either; will have to compare smush subtitles we generate with those from the LEC engine) svn-id: r8386 | |||
2003-06-07 | case 9 was drawStringCentered but should have been drawStringWrapCentered; ↵ | Max Horn | |
cleanup svn-id: r8385 | |||
2003-06-07 | cleanup | Max Horn | |
svn-id: r8384 | |||
2003-06-07 | Fix for bug #654286: ZAK256: Ending credits are illegible | Max Horn | |
svn-id: r8383 | |||
2003-06-07 | fix set costumes for v1 | Paweł Kołodziejski | |
svn-id: r8382 | |||
2003-06-07 | CD Loom and EGA Loom should not use the same dissolve effect, so I've | Torbjörn Andersson | |
reverted that part of the Loom unification and clarified the comments slightly. I also slowed down the CD Loom dissolve a bit. It's still faster than the default behaviour, but I think it looks better this way. (Feel free to change that back again if you don't agree.) svn-id: r8381 | |||
2003-06-07 | some changes for v1 costumes | Paweł Kołodziejski | |
svn-id: r8380 | |||
2003-06-07 | This should be the right check for header_len. | Jochen Hoenicke | |
I first thought that old games did not have GF_SMALL_HEADER. svn-id: r8379 | |||
2003-06-07 | init costumes for v1 games | Paweł Kołodziejski | |
svn-id: r8378 | |||
2003-06-07 | follow our coding conventions | Max Horn | |
svn-id: r8377 | |||
2003-06-07 | adhere to our coding style conventions; removed some unneccessary code | Max Horn | |
svn-id: r8376 | |||
2003-06-07 | make SmushFont inherit from NutRenderer (TODO: drawChar stuff should be ↵ | Max Horn | |
unified, too) svn-id: r8375 | |||
2003-06-07 | Loom unification | Max Horn | |
svn-id: r8373 | |||
2003-06-07 | replaced GF_AFTER with _version | Max Horn | |
svn-id: r8372 | |||
2003-06-07 | compilation fix | Jonathan Gray | |
svn-id: r8371 | |||
2003-06-06 | set _version to detector value | Max Horn | |
svn-id: r8367 | |||
2003-06-06 | make version public | Max Horn | |
svn-id: r8366 | |||
2003-06-06 | I have no idea if this is right, but at least sound seems to be working | Torbjörn Andersson | |
again in Maniac Mansion, Zak and EGA Loom. svn-id: r8365 | |||
2003-06-06 | Preparations for removing GF_AFTER_V? flags | Max Horn | |
svn-id: r8364 | |||
2003-06-06 | hook for V2 costumes (based on a brief glimpse at the costume resources; ↵ | Max Horn | |
however I haven't yet looked at the rest of the format, so this would just crash if you enabled it right now) svn-id: r8363 | |||
2003-06-06 | Always reset the VAR_GAME_LOADED variable (if it's available). This seems | Torbjörn Andersson | |
to fix bug #740148, at least partially. svn-id: r8362 | |||
2003-06-06 | Added a fix for music_timer in V3 games. | Jochen Hoenicke | |
svn-id: r8361 | |||
2003-06-06 | rewrite code a bit: personally I find it much easier to understand what the ↵ | Max Horn | |
code does this way (the &6 trick is cute, but obfuscates the meaning of the code) svn-id: r8360 | |||
2003-06-06 | Order matters! Inverse iris is transition effect 5 and nothing else. | Torbjörn Andersson | |
svn-id: r8350 | |||
2003-06-06 | added a currently disabled hack that can be used to get costumes used in V1 ↵ | Max Horn | |
games (currently crashes since we don't support that custome format yet) svn-id: r8349 |