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AgeCommit message (Expand)Author
2003-06-12this camera movement check seems to be new in V4 (or even V5 ?)Max Horn
2003-06-12Fixed MSVC warningJamieson Christian
2003-06-12rework loom subtitle option handingJonathan Gray
2003-06-12hook subtitle variable up to f9 for loomcdJonathan Gray
2003-06-12This was missingChris Apers
2003-06-12The compressed box matrix would sometimes refer to the box after the lastTorbjörn Andersson
2003-06-11some walk fixesMax Horn
2003-06-11fixed createBoxMatrix for small header games (bug #752844)Max Horn
2003-06-10Updated comment.Torbjörn Andersson
2003-06-10CHARSET_1() should only care about talk sound effects, not ordinary ones,Torbjörn Andersson
2003-06-09Fixed text-positioning regressions in the Full Throttle intro and in TheTorbjörn Andersson
2003-06-09allow quit during smush playback; cleanupMax Horn
2003-06-09cleanupMax Horn
2003-06-09better (proper? hm...) code to deal with turning of subtitles in V7/V8 gamesMax Horn
2003-06-09don't incorrectly treat SO_PRINT_WRAP like SO_PRINT_MUMBLE; rather just ignor...Max Horn
2003-06-09Fix for bug #746850 (this change was originally meant to 'fix' turning of sub...Max Horn
2003-06-09cleanupMax Horn
2003-06-08reimplemented createBoxMatrix; this is much cleaner and easier to understand ...Max Horn
2003-06-08Fixed recent regression (too many blast texts) in The Dig's end credits andTorbjörn Andersson
2003-06-08forgot to check this one inMax Horn
2003-06-08cleanupMax Horn
2003-06-08added quit eventMax Horn
2003-06-08never call exit(), always go thrugh OSystem::quit()Max Horn
2003-06-08cleanup; got rid of the split function and rather work in place (so instead o...Max Horn
2003-06-07cleanupMax Horn
2003-06-07cleanup and a few fixes for text positioning (but am not sure if it's fully c...Max Horn
2003-06-07case 9 was drawStringCentered but should have been drawStringWrapCentered; cl...Max Horn
2003-06-07cleanupMax Horn
2003-06-07Fix for bug #654286: ZAK256: Ending credits are illegibleMax Horn
2003-06-07fix set costumes for v1Paweł Kołodziejski
2003-06-07CD Loom and EGA Loom should not use the same dissolve effect, so I'veTorbjörn Andersson
2003-06-07some changes for v1 costumesPaweł Kołodziejski
2003-06-07This should be the right check for header_len.Jochen Hoenicke
2003-06-07init costumes for v1 gamesPaweł Kołodziejski
2003-06-07follow our coding conventionsMax Horn
2003-06-07adhere to our coding style conventions; removed some unneccessary codeMax Horn
2003-06-07make SmushFont inherit from NutRenderer (TODO: drawChar stuff should be unifi...Max Horn
2003-06-07Loom unificationMax Horn
2003-06-07replaced GF_AFTER with _versionMax Horn
2003-06-07compilation fixJonathan Gray
2003-06-06set _version to detector valueMax Horn
2003-06-06make version publicMax Horn
2003-06-06I have no idea if this is right, but at least sound seems to be workingTorbjörn Andersson
2003-06-06Preparations for removing GF_AFTER_V? flagsMax Horn
2003-06-06hook for V2 costumes (based on a brief glimpse at the costume resources; howe...Max Horn
2003-06-06Always reset the VAR_GAME_LOADED variable (if it's available). This seemsTorbjörn Andersson
2003-06-06Added a fix for music_timer in V3 games.Jochen Hoenicke
2003-06-06rewrite code a bit: personally I find it much easier to understand what the c...Max Horn
2003-06-06Order matters! Inverse iris is transition effect 5 and nothing else.Torbjörn Andersson
2003-06-06added a currently disabled hack that can be used to get costumes used in V1 g...Max Horn