aboutsummaryrefslogtreecommitdiff
path: root/scumm
AgeCommit message (Collapse)Author
2004-11-27Don't use directory param of File::open unless you have toMax Horn
svn-id: r15904
2004-11-27Moved Engine::getSavePath() to class SaveFileManager; removed the ↵Max Horn
'directory' parameter from SaveFileManager::openSavefile and listSavefiles (they always use getSavePath() now, which is what we did anyway) svn-id: r15901
2004-11-26paranoiaMax Horn
svn-id: r15900
2004-11-26The Adlib MidiDriver is now initialised immediately when it is determined ↵Jerome Fisher
that it may be used. Doing this lazily potentially deadlocked when using MT-32 emulation in mixed MIDI/Adlib mode. svn-id: r15899
2004-11-26renamed some HE opcodes and got rid of o72_unknownEF as it seems it was a ↵Gregory Montoir
duplicate of o70_unknownEF svn-id: r15896
2004-11-25Turn the v1 member in the costume renderers into a function local object ↵Max Horn
(used to be a member var) svn-id: r15887
2004-11-25Initialize variable to avoid warning and possibly undefined behaviour.Torbjörn Andersson
svn-id: r15879
2004-11-24(Partial) fix for bug #1035690 (COMI: cannon shooting uses a lot of ↵Max Horn
performance) -- remember, busy waiting is almost always bad, esp. when waiting for another thread... svn-id: r15875
2004-11-24Some code transformations (no functional change)Max Horn
svn-id: r15874
2004-11-24Fix a`ll engines. They work, though current fix is just temporary.Eugene Sandulenko
There are plans to add some brains to GameDetector class, which will let us avoid passing detector to init() method. svn-id: r15873
2004-11-23renamed some HE opcodesGregory Montoir
svn-id: r15869
2004-11-23Moved bootscript loading into go(), where it belongsMax Horn
svn-id: r15868
2004-11-23Revert small part of recent WizImage changes, caused regressions.Travis Howell
svn-id: r15867
2004-11-23Added Engine::init() method; added return value to Engine::go()Max Horn
svn-id: r15865
2004-11-22Renamed unkMessage2 to showMessageDialog; use printString() in ↵Max Horn
script_v100he.cpp, too svn-id: r15862
2004-11-22HE wiz update, o90_unknown29 fully implemented.Gregory Montoir
Next step : move all the wiz related stuff to a specific class/struct. svn-id: r15860
2004-11-21as the comment suggested, I rearranged the 3DO strip decoding function. ↵Gregory Montoir
Please, someone owning the 3DO games, test that this doesn't cause any regressions ! svn-id: r15858
2004-11-21HE wiz stuff updateGregory Montoir
svn-id: r15857
2004-11-21o90_unknown24 implementationGregory Montoir
svn-id: r15856
2004-11-21Applied one of my suggested fixes for bug #1060568. Let's see if it causesTorbjörn Andersson
any regressions... svn-id: r15855
2004-11-21Fix for bug #1052660 (FOA: No keyboard shortcuts for dialogs) - moved hack ↵Max Horn
enabling keyboard fights to allow controlling conversations via number keys again svn-id: r15853
2004-11-20Removing walkthrough stuff again (talked to aquadran about this, he had no ↵Max Horn
objections) svn-id: r15849
2004-11-19added walkthroughPaweł Kołodziejski
svn-id: r15835
2004-11-15Move most heavy initialization from engine constructor to mainInit()Eugene Sandulenko
method which is called from go(). This ensures that extrapath is added to list od default directories after all other paths. svn-id: r15815
2004-11-13minor Wiz stuff updateGregory Montoir
svn-id: r15798
2004-11-10This is really an IMA codec...Max Horn
svn-id: r15776
2004-11-09CleanupChris Apers
svn-id: r15773
2004-11-09CleanupChris Apers
svn-id: r15759
2004-11-09CleanupChris Apers
svn-id: r15739
2004-11-06Major MT-32 emu overhaul based on KingGuppy's code.Eugene Sandulenko
o added configure option o mi2 intro doesn't freeze anymore and has no sound glitches o missing instruments in many titles are fixed o numerous memory overwrite bugs are fixed o code is cleaned a lot and splitted into many smaller files o mt32.cpp went to backends/midi o synced with upstream code o reverberation fixed * don't complain about File class wrapper :) * all custom types are back * #pragmas are to do * maybe some indentation is wrong too I prefer smaller commits, but this thing came in one piece. svn-id: r15715
2004-11-05TypoTravis Howell
svn-id: r15713
2004-11-05Add patch #1060453 - MIVGA: Actor Scale PatchTravis Howell
svn-id: r15712
2004-10-24Fun shops start.Travis Howell
svn-id: r15680
2004-10-24Revert, in order to be backwards compatbile with saved games.Travis Howell
svn-id: r15678
2004-10-24Add correct actor number values for a few HE games.Travis Howell
svn-id: r15677
2004-10-24*** empty log message ***Travis Howell
svn-id: r15675
2004-10-24OoopsTravis Howell
svn-id: r15674
2004-10-24Move number of actors to scumm settings.Travis Howell
The amount of actors in HE games changes a lot between games. svn-id: r15673
2004-10-24Only 20 actors in Sam & Max.Travis Howell
svn-id: r15672
2004-10-23Patch #1048283 (Improved CJK / FM-TOWNS support & some documention)Max Horn
svn-id: r15671
2004-10-23Still needed for RU freddicoveTravis Howell
svn-id: r15667
2004-10-22WhitespaceTorbjörn Andersson
svn-id: r15647
2004-10-21Patch #1048326 Better MT-32 supportEugene Sandulenko
svn-id: r15635
2004-10-19Help PalmOS (and more ?) to save memoryChris Apers
svn-id: r15611
2004-10-18_images not required.Travis Howell
Free extra HE resources on exit. svn-id: r15605
2004-10-18Add keyboard control for HE80+ games.Travis Howell
svn-id: r15604
2004-10-18TyposTravis Howell
svn-id: r15603
2004-10-18LeftoverTravis Howell
svn-id: r15602
2004-10-18CleanupTravis Howell
svn-id: r15601
2004-10-18Correction/cleanup.Travis Howell
svn-id: r15600