aboutsummaryrefslogtreecommitdiff
path: root/scumm
AgeCommit message (Collapse)Author
2005-10-23Workaround for bug #1311447Max Horn
svn-id: r19268
2005-10-23Add work around for bug:Travis Howell
1252606 - ZAK: crash when trying to fly back to SF svn-id: r19264
2005-10-23Remove talkSound from the sound queue in HE games, when stopping the talkSound.Travis Howell
Fixes bad talkSound in freddi when changing rooms. svn-id: r19263
2005-10-23Correct subtitle speed keys in SCUMM.Travis Howell
svn-id: r19260
2005-10-23Make sure error message is consistent regardless of endianessMax Horn
svn-id: r19258
2005-10-22Gee, should pay more attention and read comments I myself added years ago...Max Horn
svn-id: r19248
2005-10-22V7 savegames actually aren't supported; fix commentMax Horn
svn-id: r19247
2005-10-22Got rid of 'ref' code (or rather: hack) in the save/load systemMax Horn
svn-id: r19246
2005-10-22Reduce header dependencies (for quicker recompiles)Max Horn
svn-id: r19245
2005-10-22No need to pass savegameVersion to saveOrLoad, the serializer already knows itMax Horn
svn-id: r19244
2005-10-22Switch iMuse to use Serialiazable, too (at least partially)Max Horn
svn-id: r19243
2005-10-22As Kirben suggested, increasing room name bufferGregory Montoir
svn-id: r19237
2005-10-22This apparently fixes a crash in 'PuttPutt enters the Race'. Thanks ↵Gregory Montoir
Dark-Star. Also added some assert() calls. svn-id: r19236
2005-10-22Ooops, added label for that debug msg.Travis Howell
svn-id: r19235
2005-10-22Add debug msg.Travis Howell
svn-id: r19234
2005-10-22Gdi::dbDrawMaskOnAll doesn't need to be set in TheDig and FT sets it when ↵Gregory Montoir
object has class 31. svn-id: r19233
2005-10-22Load/Save palette correctly in HE99 games.Travis Howell
Save actor shadows in HE games. svn-id: r19231
2005-10-22Add French Pajama Sam demo.Travis Howell
svn-id: r19228
2005-10-21COMI delays use minutes too, so remove hack.Travis Howell
Confirmed with COMI disasm. svn-id: r19226
2005-10-21Turn class Sound into a SerializableMax Horn
svn-id: r19225
2005-10-21Started to make the save/load system slightly more object orientedMax Horn
svn-id: r19224
2005-10-21UselessMax Horn
svn-id: r19223
2005-10-21Added a warning (this is a very tempting way to break savegames :-)Max Horn
svn-id: r19222
2005-10-21Gdi::dbDrawMaskOnAll shouldn't be set in COMI, this fixes bug #1329220.Gregory Montoir
svn-id: r19220
2005-10-21fix compilation warnAndrew Kurushin
svn-id: r19219
2005-10-21Enable XMAP support in akos codec 32.Travis Howell
svn-id: r19214
2005-10-21Actor layer in HE games uses an int32.Travis Howell
svn-id: r19212
2005-10-21Disambiguate code semantics (fixing a compiler warning)Max Horn
svn-id: r19211
2005-10-21Add safety check for XMAP support, from original HE games.Travis Howell
svn-id: r19209
2005-10-21-Add three French HE demosTravis Howell
-Update titles of HE games svn-id: r19207
2005-10-21Add XMAP support for actors.Travis Howell
svn-id: r19205
2005-10-21Fix MS IMA ADPCM decoder. I like Microsoft so much for reinventing anotherEugene Sandulenko
standard. svn-id: r19203
2005-10-21Add XMAP support for wizImages.Travis Howell
svn-id: r19201
2005-10-20Forget to set puttdemo GIDTravis Howell
svn-id: r19198
2005-10-20Correct version of early puttputtTravis Howell
svn-id: r19195
2005-10-20-Allow no speech in HE games.Travis Howell
-Added extra XMIDI control change cases for HE61 games. svn-id: r19193
2005-10-20Correct version of early puttputtTravis Howell
svn-id: r19190
2005-10-19There are almost 2 dozens of HE games provided as time limited full games.Eugene Sandulenko
Their data is encrypted by strong encryption technology ActiveMark. Now we detect these games and refuse to run them. User is warned accordingly. svn-id: r19187
2005-10-19Correct adressTravis Howell
svn-id: r19182
2005-10-19HE games require _arraysSlots and sound resource 1 to be saved.Travis Howell
Breaks all old saved games for HE games only. svn-id: r19179
2005-10-19Add missing opcode in HE100 table.Travis Howell
Rename opcode. svn-id: r19174
2005-10-19OoopsTravis Howell
svn-id: r19173
2005-10-19Add HE100 version of floodFill.Travis Howell
svn-id: r19172
2005-10-19Fix TMSK in HE games.Travis Howell
svn-id: r19168
2005-10-19Fix crash in ADPCM decoder.Eugene Sandulenko
svn-id: r19167
2005-10-19Improved IMA ADPCM decoder. It appeared that MS violated yet another standardEugene Sandulenko
and nibbles order in samples appeared to be swapped. Had to untemplate whole thing over again because I have no idea how to speicalize one of two parameters in templates. Now voices are clean but have some ticks, looks like overload. ITE wasn't broken ;) svn-id: r19166
2005-10-19Attempt to play IMA ADPCM speech in later HE games. For some reasonEugene Sandulenko
sound is noisy and all samples are cut in half. mplayer plays it with same format without any noise but still half sample. It may happen that original just played 2 consecutive samples or we read them wrong from resources. svn-id: r19165
2005-10-18Added flood fill support. Pajama2 puzzle seems to be ok nowGregory Montoir
svn-id: r19158
2005-10-18Fixed wiz TRLE encodingGregory Montoir
svn-id: r19157
2005-10-18Fixed invalid memory reads, this helps thinker1 demoGregory Montoir
svn-id: r19156