Age | Commit message (Expand) | Author |
2005-10-23 | Workaround for bug #1311447 | Max Horn |
2005-10-23 | Add work around for bug: | Travis Howell |
2005-10-23 | Remove talkSound from the sound queue in HE games, when stopping the talkSound. | Travis Howell |
2005-10-23 | Correct subtitle speed keys in SCUMM. | Travis Howell |
2005-10-23 | Make sure error message is consistent regardless of endianess | Max Horn |
2005-10-22 | Gee, should pay more attention and read comments I myself added years ago... | Max Horn |
2005-10-22 | V7 savegames actually aren't supported; fix comment | Max Horn |
2005-10-22 | Got rid of 'ref' code (or rather: hack) in the save/load system | Max Horn |
2005-10-22 | Reduce header dependencies (for quicker recompiles) | Max Horn |
2005-10-22 | No need to pass savegameVersion to saveOrLoad, the serializer already knows it | Max Horn |
2005-10-22 | Switch iMuse to use Serialiazable, too (at least partially) | Max Horn |
2005-10-22 | As Kirben suggested, increasing room name buffer | Gregory Montoir |
2005-10-22 | This apparently fixes a crash in 'PuttPutt enters the Race'. Thanks Dark-Star... | Gregory Montoir |
2005-10-22 | Ooops, added label for that debug msg. | Travis Howell |
2005-10-22 | Add debug msg. | Travis Howell |
2005-10-22 | Gdi::dbDrawMaskOnAll doesn't need to be set in TheDig and FT sets it when obj... | Gregory Montoir |
2005-10-22 | Load/Save palette correctly in HE99 games. | Travis Howell |
2005-10-22 | Add French Pajama Sam demo. | Travis Howell |
2005-10-21 | COMI delays use minutes too, so remove hack. | Travis Howell |
2005-10-21 | Turn class Sound into a Serializable | Max Horn |
2005-10-21 | Started to make the save/load system slightly more object oriented | Max Horn |
2005-10-21 | Useless | Max Horn |
2005-10-21 | Added a warning (this is a very tempting way to break savegames :-) | Max Horn |
2005-10-21 | Gdi::dbDrawMaskOnAll shouldn't be set in COMI, this fixes bug #1329220. | Gregory Montoir |
2005-10-21 | fix compilation warn | Andrew Kurushin |
2005-10-21 | Enable XMAP support in akos codec 32. | Travis Howell |
2005-10-21 | Actor layer in HE games uses an int32. | Travis Howell |
2005-10-21 | Disambiguate code semantics (fixing a compiler warning) | Max Horn |
2005-10-21 | Add safety check for XMAP support, from original HE games. | Travis Howell |
2005-10-21 | -Add three French HE demos | Travis Howell |
2005-10-21 | Add XMAP support for actors. | Travis Howell |
2005-10-21 | Fix MS IMA ADPCM decoder. I like Microsoft so much for reinventing another | Eugene Sandulenko |
2005-10-21 | Add XMAP support for wizImages. | Travis Howell |
2005-10-20 | Forget to set puttdemo GID | Travis Howell |
2005-10-20 | Correct version of early puttputt | Travis Howell |
2005-10-20 | -Allow no speech in HE games. | Travis Howell |
2005-10-20 | Correct version of early puttputt | Travis Howell |
2005-10-19 | There are almost 2 dozens of HE games provided as time limited full games. | Eugene Sandulenko |
2005-10-19 | Correct adress | Travis Howell |
2005-10-19 | HE games require _arraysSlots and sound resource 1 to be saved. | Travis Howell |
2005-10-19 | Add missing opcode in HE100 table. | Travis Howell |
2005-10-19 | Ooops | Travis Howell |
2005-10-19 | Add HE100 version of floodFill. | Travis Howell |
2005-10-19 | Fix TMSK in HE games. | Travis Howell |
2005-10-19 | Fix crash in ADPCM decoder. | Eugene Sandulenko |
2005-10-19 | Improved IMA ADPCM decoder. It appeared that MS violated yet another standard | Eugene Sandulenko |
2005-10-19 | Attempt to play IMA ADPCM speech in later HE games. For some reason | Eugene Sandulenko |
2005-10-18 | Added flood fill support. Pajama2 puzzle seems to be ok now | Gregory Montoir |
2005-10-18 | Fixed wiz TRLE encoding | Gregory Montoir |
2005-10-18 | Fixed invalid memory reads, this helps thinker1 demo | Gregory Montoir |