index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scumm
Age
Commit message (
Expand
)
Author
2004-06-27
Reversed param order of File::open() -- this allowed me to get rid of a few m...
Max Horn
2004-06-27
Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to...
Max Horn
2004-06-27
Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to...
Max Horn
2004-06-27
Renamed/documented some odd smush/insane vars
Max Horn
2004-06-27
Another palette change needed for HE 7.0 games.
Travis Howell
2004-06-27
Renamed some HE-specific variables.
Eugene Sandulenko
2004-06-27
Moved _Win32ResExtractor to ScummEngine_v6 (and ideally, it should be confine...
Max Horn
2004-06-27
Small TODO comment
Max Horn
2004-06-27
Fix memory leak
Max Horn
2004-06-27
Use existing ScummVM functionality for packed structs
Max Horn
2004-06-27
Not required for WIN32
Travis Howell
2004-06-27
HE 7.0 games don't actually use their color cycling resources
Travis Howell
2004-06-27
Fix actor palette in HE 7.0 games.
Travis Howell
2004-06-27
Remove bad comment
Travis Howell
2004-06-26
Add initial support for reading sputm.9x index files. Teach ScummVM about re...
Jonathan Gray
2004-06-26
Older scaleTable and scale values are still use by HE games.
Travis Howell
2004-06-26
move puttzoo back into the correct position and note Scummsys.90 version
Jonathan Gray
2004-06-26
work around for humongous catalogs
Jonathan Gray
2004-06-26
GF_WINDOWS no longer required for later HE games
Travis Howell
2004-06-26
Enable next set of HE games, which all reach boot scripts.
Travis Howell
2004-06-26
Correction
Travis Howell
2004-06-26
add catalog2 target
Jonathan Gray
2004-06-26
let my Scummsys.90 version of freddi get detected properly
Jonathan Gray
2004-06-26
look for the newer BMAP blocks from later humongous games if we can't find an...
Jonathan Gray
2004-06-26
Fix transparency for akos codec 16 in HE games.
Travis Howell
2004-06-25
Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again
Max Horn
2004-06-25
Use auto_ptr to avoid leaks
Max Horn
2004-06-25
cleanup
Max Horn
2004-06-25
Switch to debug
Travis Howell
2004-06-25
Delay only required when using subtitles
Travis Howell
2004-06-25
Avoid illegal VARS in HE 7.2
Travis Howell
2004-06-25
fix warning
Max Horn
2004-06-25
note targets with multiple interpreter versions
Jonathan Gray
2004-06-25
Set fast mode for HE7 games too.
Travis Howell
2004-06-25
Display error based on the version a game is believed to be when reading MAXS...
Jonathan Gray
2004-06-25
Check blocksize when reading MAXS, may potentially detect HE versions using i...
Jonathan Gray
2004-06-25
Correction
Travis Howell
2004-06-25
move puttzoo to _heversion 72 as it needs the newer MAXS block reading code, ...
Jonathan Gray
2004-06-25
there were never dos versions of these HE titles so bump _heversion up to 70
Jonathan Gray
2004-06-25
Fix regression in HE 7.2 games
Travis Howell
2004-06-25
add debugging messages for index blocks which don't already have them via rea...
Jonathan Gray
2004-06-25
Minor cleanup
Travis Howell
2004-06-25
Fix minor bug in akos codec1
Travis Howell
2004-06-25
Fix $Header$
Eugene Sandulenko
2004-06-24
Phase #3 of HE v7.0+ cursors. Now they show up correctly. Remove TODO item.
Eugene Sandulenko
2004-06-24
Add grabCursorFromBuffer() function.
Eugene Sandulenko
2004-06-24
Add some more HE7 differences.
Travis Howell
2004-06-24
Phase #2 of HE v7.0+ cursors. Still no visual output, but all data is
Eugene Sandulenko
2004-06-24
Not required for WIN32
Travis Howell
2004-06-24
Add missing code
Travis Howell
[prev]
[next]