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2003-07-06add support for MRAW/dmu files in 3DO humongous games, has the overlapping ↵Jonathan Gray
music problem again so will probably have to play music via digital imuse at some point svn-id: r8803
2003-07-06recognise FMUS blcoks from 3DO humongous games and print out some debug info ↵Jonathan Gray
about them svn-id: r8801
2003-07-06the amiga check should be separate since the big FIXME comment does not ↵Max Horn
apply to it at all svn-id: r8798
2003-07-06correct palette on amiga version of mi, from HibernatusJonathan Gray
svn-id: r8797
2003-07-06Add back change that got lost on last two commitsTravis Howell
svn-id: r8795
2003-07-06zak256 sound updates from HibernatusTravis Howell
svn-id: r8793
2003-07-06More fixes from HibernatusTravis Howell
svn-id: r8792
2003-07-06Add support for Amiga version of Monkey Island 1Travis Howell
Palette is still wrong svn-id: r8790
2003-07-06Add change from HibernatusTravis Howell
svn-id: r8787
2003-07-06increased SmushMixer stream size to 500K, this seems to help in ↵Max Horn
Fullthrottle. Apparently, audio data is streamed faster than it's played, and in at least one case there's ~500KB being stream in quick successions (many packets, each 16KB), which is why 100K are not sufficient svn-id: r8784
2003-07-05updated code to use type MutexRef; added class StackLock (from sdl backend, ↵Max Horn
now in util.*) svn-id: r8777
2003-07-05Attempt some more V1 costume work. Not that it helps yet.James Brown
svn-id: r8773
2003-07-05Note spare strings in the custom string resource table.James Brown
svn-id: r8772
2003-07-05Update about dialog. Will somebody please move the About dialog to Common so ↵James Brown
we can also display it from the launcher? :) svn-id: r8770
2003-07-05Put check it right placeTravis Howell
svn-id: r8769
2003-07-05make f5 menu work in > v2 16 colour gamesJonathan Gray
svn-id: r8768
2003-07-05DonTravis Howell
't attempt to play music/sfx in v1 games svn-id: r8767
2003-07-04Insert preliminary Zak256 sound looping support. It's not perfect, as some ↵James Brown
Zak256 sounds only loop a part of the sample - which our mixer API doesn't yet support. svn-id: r8741
2003-07-04fixed two leaksMax Horn
svn-id: r8739
2003-07-04oopsMax Horn
svn-id: r8738
2003-07-04added some very limited support for Mac Loom (text is now properly centered ↵Max Horn
around x:160 instead of x:0); added (commented out) copyprot bypass (but since I am not sure if there was ever a Mac Loom w/o codes, am not sure if this ever should be enabled); added comment regarding the Mac Loom sound format svn-id: r8737
2003-07-04fixed warning regarding overloaded virtual methodsMax Horn
svn-id: r8735
2003-07-03rewrote desaturatePalette using integer arithmetics onlyMax Horn
svn-id: r8732
2003-07-03constMax Horn
svn-id: r8731
2003-07-03const correctnessMax Horn
svn-id: r8727
2003-07-03code transformation on setScaleItem: this shows that rtScaleTable's are ↵Max Horn
actually (almost) the same as scale slots in V8. svn-id: r8719
2003-07-02fix for bug #753840 (actor placement in V2 games)Max Horn
svn-id: r8714
2003-07-02fix o2_loadRoomWithEgo regression (this bug was uncovered by my previous ↵Max Horn
adjustXYToBeInBox improvment) svn-id: r8713
2003-07-02removed #include "boxes.h" from scumm.h; cleaned up AdjustBoxResult ↵Max Horn
definition & usage; properly deal with larger box distances, thus partially fixing Zak on the airport (but original seems to have used a very different algorithm, so this really is only a partial fix) svn-id: r8710
2003-07-02cleaned up the actor ordering code a bit - it should be now somewhat clearer ↵Max Horn
what it does exactly svn-id: r8709
2003-07-02fix for bug #752865: MM: Man-Eating Plant is invisibleMax Horn
svn-id: r8708
2003-07-02more cleanupMax Horn
svn-id: r8707
2003-07-02100 KB instead of 2 MB audio buffer should be sufficientMax Horn
svn-id: r8700
2003-07-02oopsMax Horn
svn-id: r8699
2003-07-02cleanupMax Horn
svn-id: r8698
2003-07-02possible fix for bug #763714: DIG: 'Trying to append to a nonexistant stream 0'Max Horn
svn-id: r8697
2003-07-02_talkChannel can legally be 0, tooMax Horn
svn-id: r8696
2003-07-01fix for the 'invalid seeks' that sometimes occured at the end of smush ↵Max Horn
playback (well I hope - at least now I can't reproduce the problem anymore with my testcases) svn-id: r8695
2003-07-01only adjust gdi._mask if _charset->_hasMask is set to trueMax Horn
svn-id: r8689
2003-07-01fix for when we scroll while text is being displayed (text used to leave ↵Max Horn
traces behind in that case) svn-id: r8688
2003-07-01Fix for bug #763709: DIG: Recent walk regressionMax Horn
svn-id: r8685
2003-07-01Fix for bug #743041: ZAK256: wrong color in costume (intro). Thanks to ↵Max Horn
Hibernatus for providing the deciding clue svn-id: r8684
2003-07-01Add a few more actor debugger subcommands, and correct V2 coordinate ↵James Brown
translation for o2_(get/set)ActorElevation svn-id: r8683
2003-06-30partially implemented the Audio CD query opcode in Zak256 (see bug #762589); ↵Max Horn
cleanup svn-id: r8680
2003-06-30Fixes as per bug #762593 (Zak256 Audio CD handling); some cleanup (e.g. ↵Max Horn
renamed start/delay -> startFrame/endFrame) svn-id: r8679
2003-06-30this FIXME is obsoleted by my recent fix for getMaskFromBoxMax Horn
svn-id: r8678
2003-06-30fix for bug #755899 (thanks Hibernatus)Max Horn
svn-id: r8677
2003-06-30fix for #740244 and #755863. This appears to have been a long standing bug ↵Max Horn
in the original engine? svn-id: r8676
2003-06-30fix for bug #743049; might cause regressions, but might also fix e.g. walk ↵Max Horn
script issues svn-id: r8673
2003-06-27sync implementation with interfaceMax Horn
svn-id: r8671