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2004-08-06WORKAROUND bug #903223 (COMI: Guybrush reads church clock incorrectly (German))Max Horn
svn-id: r14487
2004-08-06More PC FT demo INSANE differences (Costumes)Travis Howell
svn-id: r14486
2004-08-06Minor correction for actor rooms.Travis Howell
svn-id: r14485
2004-08-06More PC FT demo INSANE differences (Weapons)Travis Howell
svn-id: r14483
2004-08-06More PC FT demo INSANE differencesTravis Howell
svn-id: r14482
2004-08-06COMI/DIG always redraws verbs tooTravis Howell
Remove old var, no longer required svn-id: r14481
2004-08-06Set cemera default values for scumm7 games.Travis Howell
svn-id: r14480
2004-08-05Fix a small overpainting issue, visible in some of the COMI dialogsMax Horn
svn-id: r14476
2004-08-05Disable this workaround for COMI, as it causes a regression there. Actually, ↵Max Horn
maybe we should just remove this again completely; we can 'work around' it by allowing more obj name resources, ultimately... svn-id: r14475
2004-08-05Fix for bug #908434 (COMI: Using the ventriloquism book on Blondebeard acts ↵Max Horn
weird) svn-id: r14474
2004-08-05Correction from disasm.Travis Howell
svn-id: r14468
2004-08-05Aargh, my work around code was using a wrong check, and then using the wrong ↵Max Horn
operations (which were effectively not doing anything)... Fixed the workaround code, which cures bug #918280 (and its dup #1003717) svn-id: r14467
2004-08-05Use array slot and not array number.Travis Howell
svn-id: r14466
2004-08-05More difference in INSANE of PC version of FT demo.Travis Howell
Some sounds work now. svn-id: r14465
2004-08-05Small correction from FT disasm.Travis Howell
Add some basic support for INSANE in PC version of FT demo svn-id: r14464
2004-08-03Shouldn't error out in early scumm 1 - 4 games.Travis Howell
svn-id: r14454
2004-08-02WORKAROUND for bug #985948 (INDY3VGA: Lockup during conversation with ↵Max Horn
drunken nazi) svn-id: r14448
2004-08-02WORKAROUND bug #645711 (FT: regression segfault in minefield)Max Horn
svn-id: r14447
2004-08-02Fix for bug #896060 (DIG: Two sentences spoken at once); might cause ↵Max Horn
regressions, watch our for speech related quirks in COMI/DIG svn-id: r14446
2004-08-02Fix regression in HE. It cries for proper fix, thoughEugene Sandulenko
svn-id: r14438
2004-08-02Opcode BD is stopObjectCode() in HE games.Travis Howell
svn-id: r14433
2004-08-02Missed a lineTravis Howell
svn-id: r14432
2004-08-02init _arraySlotTravis Howell
svn-id: r14431
2004-08-02Should have limited that to HE games only.Travis Howell
svn-id: r14430
2004-08-01HE games use different method to clear some arrays resources.Travis Howell
svn-id: r14423
2004-08-01Correct default settings used by COMITravis Howell
Allow object_labels config option in COMI svn-id: r14408
2004-08-01Even more array code cleanupMax Horn
svn-id: r14407
2004-08-01More array code cleanupMax Horn
svn-id: r14406
2004-08-01Add symbolic names for the array types, which makes the code easier to ↵Max Horn
read/understand (note that array types != res types) svn-id: r14404
2004-08-01Cleanup & enhanced error messagesMax Horn
svn-id: r14402
2004-08-01Fix for bug #953302 (COMI: Crash when you choose Rottingham as your first ↵Max Horn
oponent); this would be suitable for the 0.6.x branch, too... svn-id: r14401
2004-07-31Fix for bug #941275 (FOA: Game crashes when clicking statue part (Sentry ↵Max Horn
Statue)) svn-id: r14398
2004-07-31isGlobInMemory == isResourceLoadedMax Horn
svn-id: r14396
2004-07-28OoopsTravis Howell
svn-id: r14356
2004-07-28Add patch from madm00se for:Travis Howell
#869003 MIVGA: Guybrush shrinks & grows near end of game svn-id: r14355
2004-07-27Not needed, invalid in Loom[ega]Travis Howell
svn-id: r14353
2004-07-26Fixed leak in Insane::readFileToMemMax Horn
svn-id: r14347
2004-07-26Load SMUSH files and NUT fonts from mac container files, too (done that by ↵Max Horn
adding a new high level method openFile to class ScummEngine) svn-id: r14346
2004-07-26Add game detector support for the Mac SCUMM container file format; add ↵Max Horn
support for more of the games/demos using that format; clean up detector code (and probably introduced some regressions in it, so watch out :-) svn-id: r14344
2004-07-26Add support for the mac (rescumm) container file format used by Sam&Max and ↵Max Horn
DOTT, making it possible to play those directly from the original CDs (no game detector support yet, so you have to add them to your config file manually for now) svn-id: r14342
2004-07-26Keep compatbility with older saved games.Travis Howell
svn-id: r14339
2004-07-26Ooops, adjust for start value.Travis Howell
svn-id: r14338
2004-07-26Ooops, adjust for start value.Travis Howell
svn-id: r14337
2004-07-26CleanupTravis Howell
svn-id: r14336
2004-07-26One last hack to allow demo script in V2 Maniac Mansion.Travis Howell
svn-id: r14335
2004-07-26Amiga versions of FOA/MI2 should use a VAR_VIDEOMODE value of 82.Travis Howell
Fixes all palette issues. svn-id: r14334
2004-07-26Fix darkness issues in Amiga verisons of FOA/MI2.Travis Howell
svn-id: r14333
2004-07-26VAR_ROOM_FLAG should always be set after load of saved game.Travis Howell
Other VAR_ROOM_FLAG setting in scumm5 specific. svn-id: r14332
2004-07-26Not quite right spot.Travis Howell
svn-id: r14331
2004-07-26VAR_SOUND_RESULT should be reset.Travis Howell
svn-id: r14330