Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-10-21 | Missed one | Travis Howell | |
svn-id: r10930 | |||
2003-10-21 | Correctly reanem var this time. | Travis Howell | |
svn-id: r10929 | |||
2003-10-21 | Rename a few vars | Travis Howell | |
svn-id: r10928 | |||
2003-10-21 | Rename a few vars | Travis Howell | |
svn-id: r10927 | |||
2003-10-21 | Rename function | Travis Howell | |
svn-id: r10926 | |||
2003-10-21 | fix shadow'd variable, the single letter variable names in the simon code ↵ | Jonathan Gray | |
are rather scary.... svn-id: r10925 | |||
2003-10-21 | Fix text spacing when backspace key is used when entering save game name in ↵ | Travis Howell | |
Hebrew version. Need to pass along last character printed, so correct spacing can be used. svn-id: r10922 | |||
2003-10-21 | Stop garbage been left behind with backspace key when entering save game ↵ | Travis Howell | |
name, in non-English versions. svn-id: r10921 | |||
2003-10-18 | We proudly present the latest installment of our hit series 'Untangle the ↵ | Max Horn | |
mess': 'Help! Space Invaders refactored the music detector'... in other news, I obviously need to sleep now svn-id: r10883 | |||
2003-10-17 | moved game detection code out to the plugins | Max Horn | |
svn-id: r10882 | |||
2003-10-17 | moved platform/language constants to common/util.* | Max Horn | |
svn-id: r10862 | |||
2003-10-16 | Fix a few defaults vars. | Travis Howell | |
svn-id: r10824 | |||
2003-10-16 | Minor cleanup | Travis Howell | |
svn-id: r10823 | |||
2003-10-14 | fix debug mode 0 | Max Horn | |
svn-id: r10791 | |||
2003-10-12 | some renaming for more consistent terminology (although we might want to ↵ | Max Horn | |
reevaluate this): 'target' is what is in your config file; 'game' is what a frontend provide. E.g. the scumm frontend provides the game 'monkeyvga', and my config file has target 'monkeyvga-ger' configured to use that game svn-id: r10766 | |||
2003-10-12 | Fix for Bug [821514] SIMON: No Adlib volume for percussion | Jamieson Christian | |
Transmit volume with each percussion event. (Necessary because music and SFX tracks may share the percussion channel.) This is the same approach used in iMuse. svn-id: r10753 | |||
2003-10-10 | some cleanup | Max Horn | |
svn-id: r10720 | |||
2003-10-08 | new config manager. not everything is completed, and some things will still ↵ | Max Horn | |
be changed, but it seems to work well enough to put it into CVS svn-id: r10687 | |||
2003-10-08 | Fix display of verb name text when verb is selected in Simon the Sorcerer 1 ↵ | Travis Howell | |
and enable for all versions of the game. svn-id: r10677 | |||
2003-10-05 | factor out common gfx_mode/fullscreen setup code from the game engines into ↵ | Max Horn | |
the main code (maybe putting this into the Engine constructor would be better, though?) svn-id: r10611 | |||
2003-10-04 | use namespace Common a bit more; don't zero the RNG in scumm (else the seed ↵ | Max Horn | |
gets reset); remove obsolete 256 color blending code svn-id: r10592 | |||
2003-10-03 | cleanup / doxygenification | Max Horn | |
svn-id: r10578 | |||
2003-10-03 | Simon namespace | Max Horn | |
svn-id: r10574 | |||
2003-10-01 | Fix for Bug [812995] MT-32: wrong channel mapping | Jamieson Christian | |
Implemented channel mask for Simon 1/2 when using --native-mt32. svn-id: r10525 | |||
2003-09-29 | Added decruncher for Simon 1 disk version files. | Jamieson Christian | |
Also thanks to Stuart Caie for the C conversion of the decruncher algorithm. svn-id: r10476 | |||
2003-09-29 | First-revision Amiga icon decompressor. | Jamieson Christian | |
Thanks for Stuart Caie for the C conversion that was adapted for this addition. On the Web at http://www.kyz.uklinux.net/ svn-id: r10475 | |||
2003-09-26 | Small correction for simon1/2 Hebrew | Travis Howell | |
svn-id: r10411 | |||
2003-09-25 | Small cleanup to reduce amount of game id checks. | Travis Howell | |
svn-id: r10402 | |||
2003-09-25 | Small cleanup to reduce amount of game id checks. | Travis Howell | |
svn-id: r10401 | |||
2003-09-24 | Whitespace changes | Torbjörn Andersson | |
svn-id: r10390 | |||
2003-09-24 | Add Acorn version of Simon the Sorcerer 1 Talkie | Travis Howell | |
svn-id: r10389 | |||
2003-09-20 | fix bug pointed out by Merlin0fCha0s | Oliver Kiehl | |
svn-id: r10343 | |||
2003-09-20 | fixed AMD64 warning | Max Horn | |
svn-id: r10341 | |||
2003-09-18 | added initial support for building our 4 adventure engines as loadable ↵ | Max Horn | |
modules; right now only work on OS X; once we add more build rules, other systems with dlopen() should work, too (e.g. Linux); Windows support may come later. This is still very much WIP svn-id: r10304 | |||
2003-09-18 | plugin work: right now, only with build rules for OS X. Once I can get it to ↵ | Max Horn | |
work here, I'll add more build rules. Work in progress, a lot ain't work, but the plugin stuff is disabled by default, so no harm should arise svn-id: r10292 | |||
2003-09-18 | moved engine.* to base; this fixes some linking issues when building a ↵ | Max Horn | |
barebone ScummVM (or maybe I just want to increase our CVS stats? <g>) svn-id: r10287 | |||
2003-09-17 | new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there ↵ | Max Horn | |
(this removes the need for an ugly hack in the build system, and is also conceptionally cleaner) svn-id: r10282 | |||
2003-09-17 | some tweaks to the build system (work toward plugin support) | Max Horn | |
svn-id: r10279 | |||
2003-09-10 | moved declaration of error/warning/debug from engine.h to util.h | Max Horn | |
svn-id: r10152 | |||
2003-09-08 | renamed VersionSettings -> TargetSettings and also renamed some of its ↵ | Max Horn | |
members; added GameDetector::findTarget; made launcher use that new method; some initial preparations for Plugin code svn-id: r10092 | |||
2003-09-07 | make use of voc.h; some cleanup | Max Horn | |
svn-id: r10073 | |||
2003-09-06 | removed pauseMixer method from mixer, and renamed stop to stopChannel | Max Horn | |
svn-id: r10042 | |||
2003-09-05 | added default volume/pan values | Max Horn | |
svn-id: r10019 | |||
2003-09-05 | fixes for uninitialized pan and volume | Paweł Kołodziejski | |
svn-id: r9998 | |||
2003-09-02 | changed sounds volume to original volume level, and fixed sounds in bass intro | Paweł Kołodziejski | |
svn-id: r9963 | |||
2003-08-31 | added mixer features: volume and pan control per channel | Paweł Kołodziejski | |
svn-id: r9944 | |||
2003-08-30 | Reverted previous change since the mixer change was reverted. | Torbjörn Andersson | |
svn-id: r9929 | |||
2003-08-30 | Fixed Simon 2 intro regression (and possibly others as well) caused by | Torbjörn Andersson | |
recent mixer change. svn-id: r9926 | |||
2003-08-15 | Replaced ADLIB_ALWAYS and ADLIB_PREFERRED with a more flexible | Jamieson Christian | |
list of music types supported. This was done because now PC speaker support must be treated separately, along with Adlib and native (GM/MT32) support. This fixes a problem with games that don't support PC speaker (including V5 games that don't parse SPK resources yet) being run with -epcspk or -epcjr. Those games now properly switch to -enull so that music resources still get parsed and music/script synchronization mechanisms don't break. svn-id: r9703 | |||
2003-08-11 | More music volume management fixes | Jamieson Christian | |
svn-id: r9636 |