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2004-09-18fixed warningsPaweł Kołodziejski
svn-id: r15161
2004-09-17print some more info with the "compact" commandJoost Peters
svn-id: r15146
2004-09-16Made the dataFileHeader struct packed, after discussing it with olki.Torbjörn Andersson
Neither of us can verify it, but it should fix bug #1002534. svn-id: r15133
2004-09-15Allow the BASS debugger to be invoked by the "standard" Ctrl-D / ~ / #Torbjörn Andersson
keys, since ` is bloody awkward on a Swedish keyboard. To keep joostp happy, ` will still work even if it currently doesn't for any of the other debug consoles in ScummVM. svn-id: r15128
2004-09-14Use -more informative- constants for certain script variablesJoost Peters
svn-id: r15119
2004-09-13Use ARRAYSIZE macroJoost Peters
svn-id: r15100
2004-09-13Add debugger for BASS.Joost Peters
This should help in tracking down remaining bugs, such as the grid problems and walk deadlocks. svn-id: r15098
2004-09-06Save setting of the text toggle when quitting, fixes bug #855542Joost Peters
svn-id: r14933
2004-08-28Make it possible to compile with WITH_DEBUG_CHEATS again.Torbjörn Andersson
svn-id: r14817
2004-08-26Clarified the comment added in the previous commit slightly.Torbjörn Andersson
svn-id: r14776
2004-08-26Reset the "pitch wheel" when turning off a note. This should fix bugTorbjörn Andersson
#1016556, hopefully without causing regressions. svn-id: r14775
2004-08-25typoJoost Peters
svn-id: r14755
2004-08-20remove unused variablesJoost Peters
svn-id: r14649
2004-08-20Initialize variables (fix valgrind warnings)Joost Peters
svn-id: r14648
2004-08-19Fix potential OOB readJoost Peters
svn-id: r14643
2004-08-14fixed warningsPaweł Kołodziejski
svn-id: r14603
2004-07-18Adapted Fingolfin's BS1 code for better error messages when save/restoreTorbjörn Andersson
fails. The downside to this is that while the error dialog is showing, the mouse cursor is drawn in dark greys, so it's almost invisible. svn-id: r14260
2004-07-08(Ab)used the yes/no dialog to show an error message if saving a game fails.Torbjörn Andersson
As far as I can tell, writing a proper one-button dialog is tricky. It can't re-use a button from the yes/no dialog since the whole thing appears to be just one sprite! svn-id: r14178
2004-06-27Reversed param order of File::open() -- this allowed me to get rid of a few ↵Max Horn
more getGameDataPath() calls svn-id: r14090
2004-06-25Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage againMax Horn
svn-id: r14058
2004-06-25Use auto_ptr to avoid leaksMax Horn
svn-id: r14057
2004-05-06Get rid of mouse transparancy hackJoost Peters
svn-id: r13795
2004-03-28Renamed more OSystem methodsMax Horn
svn-id: r13410
2004-03-13some cleanupJoost Peters
svn-id: r13263
2004-03-05Yearly CE BASS intro synch fixNicolas Bacca
svn-id: r13199
2004-02-28renamed more OSystem methods to follow our naming scheme; renamed ↵Max Horn
NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend svn-id: r13087
2004-02-24the OSystem changes we discussed on the ML (note: renaming of the existing ↵Max Horn
OSystem API is not yet finished); porters will have to fix their ports to get them to compile again svn-id: r13036
2004-02-16Workaround for BASS bug #897775. As far as I can tell there is no properTorbjörn Andersson
fix for this bug, but please prove me wrong. svn-id: r12916
2004-02-13Add Change --floppy-intro to --alt-intro patch (#896311)Travis Howell
svn-id: r12844
2004-02-11Fixed bug #870890.Torbjörn Andersson
svn-id: r12825
2004-02-05renamed (Const)Iterator to (const_)iterator; changed size() to return an uintMax Horn
svn-id: r12722
2004-01-30Various changes to the build system which allow building ScummVM in an ↵Max Horn
external directory (and as such, allow you to have a debug, a profiling, and a release build from the same set of source files in parallel). Work in progress svn-id: r12680
2004-01-26Remove old CE tweakNicolas Bacca
svn-id: r12626
2004-01-18fix warningPaweł Kołodziejski
svn-id: r12498
2004-01-17Implements TOGGLE_VIRTUAL_KEYBOARDNicolas Bacca
svn-id: r12459
2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2004-01-04renamed global var _debugLevel to g_debugLevel; let Engine constructor init ↵Max Horn
it (this way all engines get it for free, allows further cleanup); removed some useless/duplicate member vars in SwordEngine svn-id: r12134
2004-01-03remove 'Sky' name prefix for most stuff (not needed anymore since we are in ↵Max Horn
namespace 'Sky' now) svn-id: r12114
2004-01-03Introduce namespace 'Sky'Max Horn
svn-id: r12099
2003-12-24o Added SoundMixer::isReady()Max Horn
o Removed SoundMixer::bindToSystem() o In scumm, replaced _silentMixer, _silentDigitalImuse and _noDigitalSamples by SoundMixer::isReady() svn-id: r11893
2003-12-24turned PlayingSoundHandle into an 'opaque' (well not really :-) data type, ↵Max Horn
mainly because people kept (accidentally and sometimes on purpose :-) misusing them svn-id: r11881
2003-12-21Make it possible for game detection functions to detect language/platform ↵Max Horn
(not yet done by any detector, but will come with the MD5 detection code) svn-id: r11811
2003-12-21incorrect use of pauseChannel (replaced by correct pauseID)Max Horn
svn-id: r11800
2003-12-21cleanupMax Horn
svn-id: r11792
2003-12-19unregister the premix proc when you go awayMax Horn
svn-id: r11755
2003-12-13removed GameSettings::detectname and GameSettings::midi; renamed ↵Max Horn
GameSettings::gameName to name; added temporary experimental MD5 hack svn-id: r11603
2003-12-12cleanup: no need to access detector->_game.midi, since the value is fixed anywayMax Horn
svn-id: r11596
2003-12-02Backwards compatbilityTravis Howell
svn-id: r11459
2003-12-02Switch nosubtitles option to subtitles, to match others and help with Simon2 ↵Travis Howell
issue. svn-id: r11458
2003-12-01Patch #847464: Remove spurious semicolonsMax Horn
svn-id: r11445