Age | Commit message (Expand) | Author |
2005-11-12 | Stop sounds at control panel, otherwise any looping sounds will still be | Torbjörn Andersson |
2005-11-12 | clear screen when entering control panel. Fixes palette glitch after playing ... | Robert Göffringmann |
2005-11-08 | Don't write empty save slot names to the savegame index. All that does is | Torbjörn Andersson |
2005-11-05 | PalmOS ifdef | Chris Apers |
2005-10-26 | removed old and unused defines. | Robert Göffringmann |
2005-10-26 | added call to OutSaveFile::flush() and some more I/O error checks | Robert Göffringmann |
2005-10-26 | fix for bug #1328022: BS1: savegame name text input ignores keypresses | Robert Göffringmann |
2005-10-18 | Update FSF address. Eek. Actually that took place on May 1, 2005 | Eugene Sandulenko |
2005-10-17 | Decrease delay while editing savegame name. This way, there should be much | Torbjörn Andersson |
2005-10-16 | Be more careful when subtracting from unsigned values. Fixes bug #1327972. | Torbjörn Andersson |
2005-10-15 | Try do display the virtual keyboard only when a string input widget has focus. | Marcus Comstedt |
2005-09-09 | After saving, return to the game instead of the main control panel. This is | Torbjörn Andersson |
2005-09-03 | Avoid putting non-ASCII chars into source files | Max Horn |
2005-08-25 | Added keyboard repeating. | Torbjörn Andersson |
2005-08-24 | The dialog windows now react to "Enter" and "Escape" in what I hope is a | Torbjörn Andersson |
2005-07-30 | Remove trailing whitespaces. | Eugene Sandulenko |
2005-05-10 | Moved (In/Out)SaveFile(Manager) and Timer to namespace Common | Max Horn |
2005-05-10 | Moved class File and the MD5 stuff to namespace Common | Max Horn |
2005-04-10 | split SaveFileManager::openSavefile and class SaveFile into two, each, one fo... | Max Horn |
2005-04-09 | Remove usage of vsprintf in favour of vsnprintf and make | Jonathan Gray |
2005-04-07 | Missed these. | Torbjörn Andersson |
2005-01-10 | Reduce dependencies on common/savefile.h from 88 to 14 | Max Horn |
2005-01-10 | system.h was being included in tons of places, without any good reason; reduc... | Max Horn |
2005-01-01 | Updated copyright | Max Horn |
2004-12-20 | Speedup a bit PalmOS port | Chris Apers |
2004-12-10 | PalmOS stuffs | Chris Apers |
2004-12-05 | Clean up OSystem::Event | Max Horn |
2004-11-27 | Moved Engine::getSavePath() to class SaveFileManager; removed the 'directory'... | Max Horn |
2004-11-15 | BS1 demo is basically fully supported now. | Robert Göffringmann |
2004-11-09 | Cleanup | Chris Apers |
2004-11-09 | free memory on quit. | Robert Göffringmann |
2004-10-21 | enable czech control panel. should work. | Robert Göffringmann |
2004-09-28 | Rename remaining OSystem methods to match our coding guidelines | Max Horn |
2004-07-18 | Let displayMessage() restore the mouse pointer to the standard BS1 arrow | Torbjörn Andersson |
2004-06-25 | Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again | Max Horn |
2004-06-25 | Use auto_ptr to avoid leaks | Max Horn |
2004-05-12 | Some usability fixes to the control panel code: | Torbjörn Andersson |
2004-03-30 | Use vsprintf instead of vsnprintf: more portable, less safe (but then again, ... | Max Horn |
2004-03-30 | please fix | Paweł Kołodziejski |
2004-03-28 | Renamed more OSystem methods | Max Horn |
2004-03-28 | Fix bug #920491 (BS1: Game crashes when savepath is invalid) | Max Horn |
2004-03-02 | Display keyboard when saving | Nicolas Bacca |
2004-02-28 | renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor... | Max Horn |
2004-02-01 | help poor VC7 | Max Horn |
2004-01-11 | Introduced new namespace, Sword1, removing the "Sword" and "Bs" prefixes in | Torbjörn Andersson |
2004-01-07 | some changes for Czech version | Robert Göffringmann |
2004-01-07 | implemented volume control panel | Robert Göffringmann |
2004-01-06 | updated copyright notice | Max Horn |
2004-01-04 | added control panel confirmation dialog. | Robert Göffringmann |
2004-01-04 | removed speed button from control panel and made the game do a full screen re... | Robert Göffringmann |