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path: root/sword1/screen.cpp
AgeCommit message (Expand)Author
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
2005-06-24When including files from common/, explicitly use the common/ prefixMax Horn
2005-03-11Renamed variables in the MPEG animation classes to better conform withTorbjörn Andersson
2005-03-11CleanupChris Apers
2005-01-01Updated copyrightMax Horn
2004-12-10Many PalmOS ARM optimizationsChris Apers
2004-12-09make scrolling smooth.Robert Göffringmann
2004-12-05forgot to remove this.Robert Göffringmann
2004-12-04clear scroll offsets... not sure if this is actually necessary, but it *could...Robert Göffringmann
2004-11-09free memory on quit.Robert Göffringmann
2004-10-21Fixed alignment problem with BS1 demoChris Apers
2004-05-02This fixes bug #917427, a masking problem, hopefully without causing anyTorbjörn Andersson
2004-03-28Renamed more OSystem methodsMax Horn
2004-03-01When scrolling, force a full redraw not only when the scroll offset changesTorbjörn Andersson
2004-03-01Fix from Roever for bug #892827James Brown
2004-02-28renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor...Max Horn
2004-02-22Cody56's fix for a minor graphics glitch.Torbjörn Andersson
2004-02-22Free _screenBuf and _screenGrid before allocating new ones.Torbjörn Andersson
2004-01-18BS1 cutscene support. Also bugfixes (don't crash if cutscene ogg unavailable)James Brown
2004-01-11Introduced new namespace, Sword1, removing the "Sword" and "Bs" prefixes inTorbjörn Andersson
2004-01-09fix for bug #872916: BS1 scrolling glitchRobert Göffringmann
2004-01-07implemented drawing of additional scrolling framesRobert Göffringmann
2004-01-07Tried to make the menus behave a bit more like the original. Perhaps mostTorbjörn Andersson
2004-01-06updated copyright noticeMax Horn
2004-01-04fixed screen updatingRobert Göffringmann
2004-01-04removed speed button from control panel and made the game do a full screen re...Robert Göffringmann
2004-01-03changed screen drawing code to only redraw blocks that changed.Robert Göffringmann
2004-01-03eriktorbjorn's fix for a crash when sprite were completely outside of the screenRobert Göffringmann
2003-12-28this fixes the remaining glitchesRobert Göffringmann
2003-12-23Microsoft Compilers : Which part of the standard do you want to break today ?Nicolas Bacca
2003-12-22fixed some animation bugsRobert Göffringmann
2003-12-22fixed screen and music fadingRobert Göffringmann
2003-12-22another change to verticalMask(). this should fix the remaining sprite priori...Robert Göffringmann
2003-12-22added fnSetPaletteToFade/fnSetPaletteToCutRobert Göffringmann
2003-12-22changed the way the control panel is startedRobert Göffringmann
2003-12-22work around a GCC bug.Robert Göffringmann
2003-12-21Highlight the correct (I hope!) menu icon during conversation, and do theTorbjörn Andersson
2003-12-21fixed scrollingRobert Göffringmann
2003-12-21fixed parallax drawing for room 54Robert Göffringmann
2003-12-20fixed crashes after restoring a savegame, added fnSetPaletteToFade and change...Robert Göffringmann
2003-12-20sprites should now be rendered correctly.Robert Göffringmann
2003-12-20Modified the calculation of where to draw parallaxes to be more like theTorbjörn Andersson
2003-12-20A comment in decompressRLE0() said that the images are vertically flipped,Torbjörn Andersson
2003-12-19Changed abs() to ABS(), and changed a sorting function to use SWAP()Torbjörn Andersson
2003-12-19Whitespace changesTorbjörn Andersson
2003-12-18big endian typecasts for FROM_LE_xxRobert Göffringmann
2003-12-18one more big endian fixRobert Göffringmann
2003-12-17fixed text output and logic bug. changed scrolling code.Robert Göffringmann
2003-12-17fixed resMan bug about closing of sections and started adding menu supportRobert Göffringmann
2003-12-16fix sprite drawing bugsRobert Göffringmann