Age | Commit message (Expand) | Author |
2003-09-08 | Cleanup. | Torbjörn Andersson |
2003-09-08 | Updated comment. | Torbjörn Andersson |
2003-09-08 | Added some code to display the subtitles for the Smacker movies, when | Torbjörn Andersson |
2003-09-08 | Complete rewrite of the in-game dialogs (quit, restart, settings, save and | Torbjörn Andersson |
2003-09-07 | more endian fixes | Max Horn |
2003-09-07 | some endian fixes | Max Horn |
2003-09-05 | moved the sound ID param in playRaw before volume/pan | Max Horn |
2003-09-05 | Added FIXME comment about DipMusic(). | Torbjörn Andersson |
2003-09-05 | Cleanup. | Torbjörn Andersson |
2003-09-05 | This fixes another music-related crash for me. I guess it's our | Torbjörn Andersson |
2003-09-05 | Removed unused function, StartMusicFadeDown(). | Torbjörn Andersson |
2003-09-05 | Cleaned up UpdateCompSampleStreaming() and re-enabled music fading. We | Torbjörn Andersson |
2003-09-05 | comment unused label | Jonathan Gray |
2003-09-04 | Added locking to the music code. I'm not really the right person to do this | Torbjörn Andersson |
2003-09-03 | Added FIXME comment about how we probably need locking for FxServer() and | Torbjörn Andersson |
2003-09-03 | Removed fxLooped[], fxCached[] and musCounter[]. They were written to, but | Torbjörn Andersson |
2003-09-03 | fixed music fading out. it's "goto" hack. | Paweł Kołodziejski |
2003-09-03 | more cleanup | Paweł Kołodziejski |
2003-09-03 | some cleanup code | Paweł Kołodziejski |
2003-09-03 | fixed interval of fxServer func (why i saw before 1000 miliseconds?), moved i... | Paweł Kołodziejski |
2003-09-02 | Unless I'm gravely mistaken, StreamCompMusic() should always create a new | Torbjörn Andersson |
2003-09-02 | Moved the sound initialisation to the Sword2Sound constructor to avoid | Torbjörn Andersson |
2003-09-02 | Another untested endian fix. | Torbjörn Andersson |
2003-09-02 | Use the new per-channel pausing. This allows us to play the music for the | Torbjörn Andersson |
2003-09-02 | Since soundHandleMusic[] is now an array of sound handles instead of | Torbjörn Andersson |
2003-09-01 | added sound handle stuff to mixer streams | Paweł Kołodziejski |
2003-09-01 | possibly fixes for not exist id stream channel | Paweł Kołodziejski |
2003-09-01 | added warkaround for not exist music stream id at appendStream call | Paweł Kołodziejski |
2003-08-31 | added mixer features: volume and pan control per channel | Paweł Kołodziejski |
2003-08-31 | When a fading music channel is freed to make room for new music, or when a | Torbjörn Andersson |
2003-08-31 | No longer assume that all sound effects are 22 kHz. Some are 11 kHz. | Torbjörn Andersson |
2003-08-31 | Cleaned up StreamCompMusic(), including some untested endian-fixes. | Torbjörn Andersson |
2003-08-31 | fix compilation | Jonathan Gray |
2003-08-30 | BS2 crashed because it passed a buffer of uneven length to the mixer. This | Torbjörn Andersson |
2003-08-30 | fixed not cleared sound handle for music | Paweł Kołodziejski |
2003-08-30 | ah | Paweł Kołodziejski |
2003-08-30 | revert id handle stuff | Paweł Kołodziejski |
2003-08-30 | added sfx support, increased speech support, and music code(streaming works f... | Paweł Kołodziejski |
2003-08-30 | Fixed sprite clipping issues, I hope. | Torbjörn Andersson |
2003-08-29 | Added some code to stop producing interpolation frames if the scene has | Torbjörn Andersson |
2003-08-28 | Removed the Surface class in favor of small struct specially made for the | Torbjörn Andersson |
2003-08-28 | Cleanup | Torbjörn Andersson |
2003-08-28 | Fixed format string error. | Torbjörn Andersson |
2003-08-27 | Added code for smoothing upscaled sprites (for the highest detail setting). | Torbjörn Andersson |
2003-08-27 | Unstubbed DimPalette() (used when pausing the game) and re-indented the | Torbjörn Andersson |
2003-08-27 | use file class for speech so people with clusters in different directories ge... | Jonathan Gray |
2003-08-27 | errr. this shouldn't have been committed | Joost Peters |
2003-08-27 | Basic speech code, the change in speech.cpp is needed for me, but I am afraid... | Joost Peters |
2003-08-26 | Handle the fadeNow parameter to BS2_SetPalette() so that the palette is | Torbjörn Andersson |
2003-08-26 | The graphics detail settings partially work now. They only affect how | Torbjörn Andersson |