Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-11-02 | More moving of stuff into classes. I had to make a few changes/cleanups to | Torbjörn Andersson | |
events.cpp, so there could be regressions. svn-id: r11053 | |||
2003-11-01 | More moving of stuff into classes | Torbjörn Andersson | |
svn-id: r11025 | |||
2003-10-29 | Use the ScummVM config manager instead of a separate BS2-specific config | Torbjörn Andersson | |
file, plus some other cleanup. I don't know how the config manager decides if/when to save the settings to file, but we can worry about that later. svn-id: r11001 | |||
2003-10-28 | bs2 -> sword2 | Max Horn | |
svn-id: r10997 | |||
2003-10-28 | cleanup: removed version/id from GameSettings | Max Horn | |
svn-id: r10995 | |||
2003-10-26 | Enable the debug console. Actually, what I've done is to adapt the debug | Torbjörn Andersson | |
console from the SCUMM engine. I decided that would be easier than to clean up the original console code. Unfortunately there's a bunch of code that I just copied - a pretty lousy form of code-reusal. It'd be nice if the console could be made part of the Engine class, or something like that. Most of the debug commands seem to be working. Some aren't relevant for ScummVM, and some are a bit obscure so I'm not quite sure what they're supposed to be doing. svn-id: r10978 | |||
2003-10-18 | Moved the opcode functions into the Logic class. | Torbjörn Andersson | |
svn-id: r10885 | |||
2003-10-15 | Dumped most of the remaining "driver" code into a new "Display" class. This | Torbjörn Andersson | |
touches a lot of the code, of course, and adds yet another global variable (temporarily, I hope), but everything still seems to work. Knock on wood. svn-id: r10806 | |||
2003-10-08 | Use RandomSource instead of rand(). | Torbjörn Andersson | |
svn-id: r10682 | |||
2003-10-07 | Some cleanup, some code removal and some unstubbing. Nothing important. | Torbjörn Andersson | |
svn-id: r10659 | |||
2003-10-04 | Changed to use #include "bs2/..." and removed the inclusion of standard C | Torbjörn Andersson | |
headers. Most (all?) of the ones we need should probably come from stdafx.h instead. svn-id: r10588 | |||
2003-10-04 | added namespace Sword2 | Max Horn | |
svn-id: r10581 | |||
2003-10-01 | ScummVM naming conventions and cleanup in the Sword2Sound class. | Torbjörn Andersson | |
svn-id: r10514 | |||
2003-09-30 | Changed the resource manager object to use more ScummVM-like naming. | Torbjörn Andersson | |
svn-id: r10499 | |||
2003-09-30 | Changed the "logic" object to use ScummVM naming conventions. | Torbjörn Andersson | |
svn-id: r10496 | |||
2003-09-29 | Tiny whitespace / comment change. | Torbjörn Andersson | |
svn-id: r10478 | |||
2003-09-27 | Save enough information about the currently playing music before the | Torbjörn Andersson | |
credits so that it can be properly resumed afterwards. svn-id: r10429 | |||
2003-09-27 | More cleanup, and I've replaced most - not quite all - of BS2's debug | Torbjörn Andersson | |
message functions with our own. We still need to go through them and assign sensible debug levels to them. svn-id: r10422 | |||
2003-09-26 | Some more reformatting / cleanup, and removal of comments that did nothing | Torbjörn Andersson | |
but say who added what when. (No disrespect intended, but this information means very little to us.) svn-id: r10413 | |||
2003-09-25 | Really clear the screen during the credits. | Torbjörn Andersson | |
svn-id: r10408 | |||
2003-09-23 | Changed the keyboard handling to store "keyboard events", rather than just | Torbjörn Andersson | |
characters. Hopefully this will make things work smoother on the Mac, but I have no way of testing that. svn-id: r10376 | |||
2003-09-23 | Since we probably won't have anything like the original BS2 launcher menu, | Torbjörn Andersson | |
make the 'C' key run the credits. I haven't yet implemented the credits function, but it does play the music at least. svn-id: r10366 | |||
2003-09-21 | ScummVM code formatting conventions | Torbjörn Andersson | |
svn-id: r10350 | |||
2003-09-17 | added a static method setDefaultDirectory to class File; used this to ↵ | Max Horn | |
simplify some code; added a global g_sound pointer in bs2, this cuts down on uses of g_sword2 (of course both should be removed on the long run); some other minor tweaks/fixes svn-id: r10278 | |||
2003-09-17 | cleanup | Torbjörn Andersson | |
svn-id: r10269 | |||
2003-08-30 | properly close down when playing demo | Jonathan Gray | |
svn-id: r9921 | |||
2003-08-23 | SetPalette conflicts with an OS symbol on OS X | Max Horn | |
svn-id: r9829 | |||
2003-08-19 | Remove a bunch of unneeded cruft - but barely the surface of it. This code ↵ | James Brown | |
is depressing and duplicated all over the place... I don't think I can bear to touch this code until it's undergone some MAJOR cleanup :) svn-id: r9782 | |||
2003-07-30 | rename bs2 to sword2 to have the same name as the original engine. | Oliver Kiehl | |
besides this way all our engines start with an "s" ;) svn-id: r9301 | |||
2003-07-29 | turn d_sound.cpp into class BS2Sound | Jonathan Gray | |
svn-id: r9280 | |||
2003-07-28 | rename _DEBUG define to _BS2_DEBUG to stop it conflicting with VC | Jonathan Gray | |
svn-id: r9237 | |||
2003-07-28 | Compiles on mingw now | Travis Howell | |
svn-id: r9222 | |||
2003-07-28 | bs2 | Jonathan Gray | |
svn-id: r9211 |