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AgeCommit message (Expand)Author
2004-01-18Don't allow overlapping voice in cutscenes. Fixes crash in carib cutscene.James Brown
2004-01-18BS1 cutscene support. Also bugfixes (don't crash if cutscene ogg unavailable)James Brown
2004-01-17Update BS2 cutscene player with changes from roever: overlay support (default...James Brown
2004-01-17Yet Another EVC fixNicolas Bacca
2004-01-17fix compilation for msvc when libmpeg2 enabledPaweł Kołodziejski
2004-01-16Made a separate function out of the code that retrieves information aboutTorbjörn Andersson
2004-01-14I accidentally introduced a bug when I changed the fading that would causeTorbjörn Andersson
2004-01-14Increased the delay I added to interpolation frames from 0 to 10. This willTorbjörn Andersson
2004-01-14I wanted to Valgrind the cutscene code, so I had to fix the warnings aboutTorbjörn Andersson
2004-01-14Changed the music fading so that volume is increased when ABS(_fading)Torbjörn Andersson
2004-01-13cut down pointless header interdependenciesMax Horn
2004-01-13Moved some methods into class AnimationState (where they really belong - nice...Max Horn
2004-01-13Some more formatting cleanups. Made the Ogg file handle part of theTorbjörn Andersson
2004-01-13As an experiment, I've added a delay of 0 milliseconds when drawingTorbjörn Andersson
2004-01-13Moved the rest of the MoviePlayer class into animation.cpp/.h, plus someTorbjörn Andersson
2004-01-13added legal header; fixed incorrect fscanf use; C++ification (the code still ...Max Horn
2004-01-12Add mpeg2 option to mingw makefileTravis Howell
2004-01-12fixed bug that was causing lots of havoc on BE machines. Thanks eriktorbjornOliver Kiehl
2004-01-12- whitespacesPaweł Kołodziejski
2004-01-12Don't hog the CPU when playing cutscenes.Torbjörn Andersson
2004-01-12Initial libmpeg2 cutscene support based on patch #874510.James Brown
2004-01-12Sync the credits so that the text scroll and music will last for about theTorbjörn Andersson
2004-01-11cleanupTorbjörn Andersson
2004-01-10I forgot this in the previous cleanup.Torbjörn Andersson
2004-01-10cleanupTorbjörn Andersson
2004-01-09Removed redundant comment.Torbjörn Andersson
2004-01-09Removed redundant comments.Torbjörn Andersson
2004-01-09Make it possible to quit while showing in-game dialogs. (Regression fix.)Torbjörn Andersson
2004-01-09Fix a harmless clipping bug (block surfaces were drawn even when theirTorbjörn Andersson
2004-01-08Allow quitting during cutscenes and credits again. This is getting a bitTorbjörn Andersson
2004-01-07Valgrind fixes. Mostly about memory not being freed when the engine isTorbjörn Andersson
2004-01-06Never call _system->quit() directly. Let ScummVM handle that so that theTorbjörn Andersson
2004-01-06It's a new year in BS2 land, too!Torbjörn Andersson
2004-01-06Made sure the screen is really cleared when drawing a dialog window, plusTorbjörn Andersson
2004-01-05Marked some more structs as packed. I don't know if it makes anyTorbjörn Andersson
2004-01-05Changed some memmove()s to memcpy(), since the memory areas were notTorbjörn Andersson
2004-01-05Tiny cleanup.Torbjörn Andersson
2004-01-05Fixed some debugging messages so they refer to the correct function.Torbjörn Andersson
2004-01-05Slowed down the credits slightly. With the recent optimizations, the musicTorbjörn Andersson
2004-01-04Adapted LavosSpawn's idea for more efficient screen updating. It stillTorbjörn Andersson
2004-01-04Some cleanup and Valgrind warning fixes.Torbjörn Andersson
2004-01-04Update a comment to reflect that some functions have different names now.Torbjörn Andersson
2004-01-04renamed global var _debugLevel to g_debugLevel; let Engine constructor init i...Max Horn
2004-01-03cleanupMax Horn
2004-01-03fix for BE systemsMax Horn
2004-01-03Fixed bug that made ScummVM crash when loading a savegame where the mainTorbjörn Andersson
2004-01-03It was pointed out to me that we can't use the DEMO variable here, becauseTorbjörn Andersson
2004-01-03renamed AudioInputStream -> AudioStreamMax Horn
2004-01-03Made the music code more like the one in BS1, i.e. the fade time is longerTorbjörn Andersson
2004-01-01Oops, that was the wrong data type. (Not that it should matter, but...)Torbjörn Andersson