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AgeCommit message (Expand)Author
2006-02-03A recent change to loadWAVFromStream() caused the AUTOFREE flag to be set,Torbjörn Andersson
2006-01-21Fix various incorrect usages of the word 'target' instead of 'gameid'; change...Max Horn
2006-01-19Make game titles consistentTravis Howell
2006-01-18Update copyright noticeEugene Sandulenko
2006-01-18Add full game titles.Travis Howell
2006-01-01Some cleanup/paranoia fixes to the previous missing voices/music fix. TreatTorbjörn Andersson
2006-01-01Hopefully fixed the missing speech bug reported on the forum, once and forTorbjörn Andersson
2005-12-30Slightly more verbose debugging messages. Still trying to track down weirdTorbjörn Andersson
2005-12-21Added debugging messages to track which CD (1 or 2) the game thinks it'sTorbjörn Andersson
2005-12-20If drawSurface() is called with no clip rect, clip to the screen size. ThisTorbjörn Andersson
2005-12-11Fix warningMax Horn
2005-12-11Fixed Valgrind memory leak warnings, either by freeing memory on exit orTorbjörn Andersson
2005-11-19Fixed misleading warning message when playing without sound files.Torbjörn Andersson
2005-11-13Changed debug level to be slightly more consistent with Broken Sword 1.Torbjörn Andersson
2005-11-13CleanupTorbjörn Andersson
2005-11-05Keep German end credits from printing 'dud' characters.Torbjörn Andersson
2005-11-05Call flush() in the savegame stream, when saving. I think SAGA, Simon andTorbjörn Andersson
2005-11-03More credits cleanups/fixes.Torbjörn Andersson
2005-11-03Removed commented lines.Torbjörn Andersson
2005-11-03Initialise variable.Torbjörn Andersson
2005-11-03Removed left-over debugging message.Torbjörn Andersson
2005-11-02Used the Array class for storing the end credits lines, rather than aTorbjörn Andersson
2005-10-30Always fade down the palette at the end of the credits. This fixes aTorbjörn Andersson
2005-10-29Applied my own patch #1341495, in an attempt to fix alignment issuesTorbjörn Andersson
2005-10-23Some more Broken Sword I & II -> 1 & 2 changesMax Horn
2005-10-23Unified Broken Sword 1 & 2 name (instead of I & II) -- usage is more consiste...Max Horn
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
2005-10-17Fixed end credits crash. (See bug #1327650). Actually, there were severalTorbjörn Andersson
2005-10-17Fixed off-by-one error when decoding the original sound files. I thought ITorbjörn Andersson
2005-10-16Don't remove the cursor character from the savegame name until the veryTorbjörn Andersson
2005-10-16There was a mention of the "Expected XXX samples..." error in the IRC logs.Torbjörn Andersson
2005-10-15Try do display the virtual keyboard only when a string input widget has focus.Marcus Comstedt
2005-08-15Fixed long-standing bug with sound decompression that would cause a slightTorbjörn Andersson
2005-08-10Don't explicity check for tremor and vorbis everywhere andJonathan Gray
2005-08-10Rest of the changes required for tremor to actually work.Jonathan Gray
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
2005-07-09This should really be two or three different commits, but I'm too lazy forTorbjörn Andersson
2005-06-28Worked around script bug which could cause Nico to be in the wrong state atTorbjörn Andersson
2005-06-20WhitespaceTorbjörn Andersson
2005-06-05Removed an old hack that I don't think is needed any more. Clear screenTorbjörn Andersson
2005-05-31Added keyboard auto-repeat. (I've been meaning to do that for a long time.)Torbjörn Andersson
2005-05-12Whitespace: "(type *)something" instead of "(type *) something", becauseTorbjörn Andersson
2005-05-12Moved some more animation stuff out of the Logic class and into theTorbjörn Andersson
2005-05-11Moved some more stuff to namespace Audio (enough for tonight)Max Horn
2005-05-10Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' bec...Max Horn
2005-05-10Moved (In/Out)SaveFile(Manager) and Timer to namespace CommonMax Horn
2005-05-10Moved class File and the MD5 stuff to namespace CommonMax Horn
2005-05-08Fix doxygen warningMax Horn
2005-05-08Made it possible to quit while the game is asking for a CD.Torbjörn Andersson
2005-05-08Quitting the game now implies that the game is done fading the screen.Torbjörn Andersson