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2003-08-15Replaced ADLIB_ALWAYS and ADLIB_PREFERRED with a more flexibleJamieson Christian
list of music types supported. This was done because now PC speaker support must be treated separately, along with Adlib and native (GM/MT32) support. This fixes a problem with games that don't support PC speaker (including V5 games that don't parse SPK resources yet) being run with -epcspk or -epcjr. Those games now properly switch to -enull so that music resources still get parsed and music/script synchronization mechanisms don't break. svn-id: r9703
2003-08-03On second thought, WAVE_FORMAT_PCM probably means uncompressed WAV-dataTorbjörn Andersson
after all, or at least not ADPCM-compressed. Updated the comments, but I still don't know how to play it. svn-id: r9433
2003-08-03Don't use level 1 I/O, it's not part of the C++ standard...Marcus Comstedt
svn-id: r9432
2003-08-02patch #781530 Initial work on StreamCompMusic() by erikJonathan Gray
svn-id: r9394
2003-08-02removed OSystem::set_mouse_pos (I hope I didn't break any backends, but if I ↵Max Horn
did it should be trivial to get them working again) svn-id: r9391
2003-08-01#include cleanup (explicityl specify the location for headers from common/, ↵Max Horn
so that we at some point can get rid of -Icommon; exception is made for stdafx.h, since a) we might want to rename it and b) might want to move it to the top level) svn-id: r9359
2003-07-31never include headers in other headers if you can avoid it -> this cuts down ↵Max Horn
on the number of files that have to be recompiled when a header is modified svn-id: r9348
2003-07-31back disable warnings into stdafx.h, vc6 is lack of warnings supportPaweł Kołodziejski
svn-id: r9337
2003-07-31remove bs2 specific osystem varJonathan Gray
svn-id: r9330
2003-07-31slightly changed version of erik's implmentation of FadeServerJonathan Gray
svn-id: r9328
2003-07-30rename bs2 to sword2 to have the same name as the original engine.Oliver Kiehl
besides this way all our engines start with an "s" ;) svn-id: r9301
2003-07-29turn d_sound.cpp into class BS2SoundJonathan Gray
svn-id: r9280
2003-07-28fix vc compilationPaweł Kołodziejski
svn-id: r9263
2003-07-28StopSpeech -> StopSpeechBS2 (avoid conflict wiht SpeechSynthesis framework ↵Max Horn
on OS X) svn-id: r9248
2003-07-28fix shadow'd varsJonathan Gray
svn-id: r9245
2003-07-28fix shadow warningMax Horn
svn-id: r9244
2003-07-28fixed const errorsMax Horn
svn-id: r9243
2003-07-28fix some VC7 warningsJonathan Gray
svn-id: r9240
2003-07-28match prototypeJonathan Gray
svn-id: r9238
2003-07-28rename _DEBUG define to _BS2_DEBUG to stop it conflicting with VCJonathan Gray
svn-id: r9237
2003-07-28substitute long int for LARGE_INTEGERJonathan Gray
svn-id: r9236
2003-07-28replace DWORD usage with uint32Jonathan Gray
svn-id: r9235
2003-07-28rename memory struct as wellJonathan Gray
svn-id: r9234
2003-07-28rename functions with windows specific namesJonathan Gray
svn-id: r9233
2003-07-28rename _mkdirJonathan Gray
svn-id: r9232
2003-07-28undefine these functions for now but in the long run we should probably ↵Jonathan Gray
rename them svn-id: r9231
2003-07-28-Werror cleanupJonathan Gray
svn-id: r9230
2003-07-28add bs2demo target for broken sword 2 demoJonathan Gray
svn-id: r9229
2003-07-28it would be nice if people would update functions when adding qualifiers to ↵Jonathan Gray
prototypes svn-id: r9227
2003-07-28missed oneJonathan Gray
svn-id: r9226
2003-07-28OoopsTravis Howell
svn-id: r9225
2003-07-28A few warningsTravis Howell
svn-id: r9224
2003-07-28Compiles on mingw nowTravis Howell
svn-id: r9222
2003-07-28big FIXMEMax Horn
svn-id: r9221
2003-07-28fixed yet more warningsMax Horn
svn-id: r9220
2003-07-28fixed more warningsMax Horn
svn-id: r9219
2003-07-28more warningsMax Horn
svn-id: r9218
2003-07-28fixed some warningsMax Horn
svn-id: r9216
2003-07-28bs2 driverJonathan Gray
svn-id: r9212
2003-07-28bs2Jonathan Gray
svn-id: r9211