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path: root/source/nds/entry.cpp
AgeCommit message (Expand)Author
2013-05-20Add an option to put the game on the Lower Screen.Nebuleon Fumika
2013-02-22Maybe Settings.FixFrequency is what's causing the emulated SNES to be slower ...Nebuleon Fumika
2013-02-14Add hotkeys to quickly load from and save to saved state #1, as well as to to...Nebuleon Fumika
2013-02-09Add retro sound as a setting in all languages except Chinese.Nebuleon Fumika
2013-02-08Merge branch 'master' into 8bitsoundNebuleon Fumika
2013-02-08Require one audio buffer to be free again. Otherwise, if the 4 buffers get fu...Nebuleon Fumika
2013-02-07Synchronise fractions of a hertz correctly in the audio output timing code to...Nebuleon Fumika
2013-02-07Remove remnants of a failed auto-CPU implementation. Changing CPU speeds on-t...Nebuleon Fumika
2013-02-06Remove 320 KiB of memory allocations in APU emulation that were completely un...Nebuleon Fumika
2013-02-06Raise the sound frequency from 22050 Hz to 32000 Hz, which is like the SNES. ...Nebuleon Fumika
2013-02-06Reinstate frame skipping options 0 and 1, but keep the new meaning (>= 2 equi...Nebuleon Fumika
2013-02-06Allow all audio buffers to get full again before declaring underflow.Nebuleon Fumika
2013-02-06Fix settings not getting loaded with a ROM provided by plugin arguments.BassAceGold
2013-02-06Document the auto CPU behavior a bit.Nebuleon Fumika
2013-02-06Implement automatic CPU frequency switching, which improves battery life if p...Nebuleon Fumika
2013-02-05Force both manual and automatic frameskipping to be at or above 2. Resets the...Nebuleon Fumika
2013-02-05Change the upper screen updates to be double-buffered. Require that one audio...Nebuleon Fumika
2013-02-04Fully integrate BassAceGold's libraries, finally. The README still states tha...Nebuleon Fumika
2013-02-03Synchronise the controller status more spread out inside a rendered frame:Nebuleon Fumika
2013-02-03Faking out the sound synchronisation with a buffer of silence wasn't necessary.Nebuleon Fumika
2013-02-03Write back the data cache before using DMA to draw emulated frames.Nebuleon Fumika
2013-02-03Force waiting for a screen to be transferred (update mode 1) because otherwis...Nebuleon Fumika
2013-02-03Fix a name clash between Snes9x's dma.h and the DS2 dma.h by renaming the DS2...Nebuleon Fumika
2013-02-03Make it easier to change the "high" and "low" CPU frequencies, as well as to ...Nebuleon Fumika
2013-02-02Fix an oddity in the sound when returning from a global mute. Fixes music loa...Nebuleon Fumika
2013-02-02Correct overzealous detection of buffer overruns. It was making the sound cra...Nebuleon Fumika
2013-02-01Add an option that controls which element should be more fluid, per game: vid...Nebuleon Fumika
2013-02-01While killing time between frames, process audio instead of doing nothing. Al...Nebuleon Fumika
2013-02-01Make the audio timing more precise.Nebuleon Fumika
2013-02-01Hook fast-forward into Settings.TurboSkipFrames.Nebuleon Fumika
2013-02-01When starting CATSFC, assume the backlights are both on, so don't delay 100 m...Nebuleon Fumika
2013-01-26Turn off the lower screen's backlight when returning from suspend during emul...Nebuleon Fumika
2013-01-23Merge branch 'master' into 8bitsoundNebuleon Fumika
2013-01-22Add three hotkeys: temporary fast-forward, sound toggle and return to menu. T...Nebuleon Fumika
2013-01-20Initial 8-bit sound commit. For the lulz!Nebuleon Fumika
2013-01-19Remove unneeded volatility, enabling more optimisations. Sound volatility is ...Nebuleon Fumika
2013-01-19Prepare code to ask for a hotkey. Prepare a temporary fast-forward switch.Nebuleon Fumika
2013-01-18Return to CPU level 0 after emitting sound if we're delaying for early frames.Nebuleon Fumika
2013-01-18Revert "Reinstate timer-interrupt audio."Nebuleon Fumika
2013-01-18Fix multiple compiler warnings: forward declaration, implicit declaration, un...Nebuleon Fumika
2013-01-18Remove some unused functions. Raise the CPU frequency for sound mixing if aut...Nebuleon Fumika
2013-01-17Reinstate timer-interrupt audio.Nebuleon Fumika
2013-01-13Revert timer-interrupt audio, but not optimisations done since then. Get the ...Nebuleon Fumika
2013-01-12Stop using the deprecated function S9xMixSamplesO and use S9xMixSamples instead.Nebuleon Fumika
2013-01-12Remove 2 extraneous delays. The 100-millisecond delays before ds2_setBackligh...Nebuleon Fumika
2013-01-12Fix a buffer overflow in audio handling code that corrupted memory used to ca...Nebuleon Fumika
2013-01-11Stop constantly testing for 16-bit and stereo in sound handlers. Define FOREV...Nebuleon Fumika
2013-01-11Fix the interrupts glitching sound. Put the sound back at 22050 Hz.Nebuleon Fumika
2013-01-11Reinstate some delays needed by the code to avoid crashing, and actually expl...Nebuleon Fumika
2013-01-09Attempt to fix the crashing with sound interrupts, part 2: Stop the timer bef...Nebuleon Fumika