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2006-01-27I really wonder how this #include "debugger.cpp" could stay for 1.5 years.Eugene Sandulenko
svn-id: r20221
2006-01-27Add parts of patch #1416145 - README: various fixesTravis Howell
svn-id: r20214
2006-01-27Fix memory leak on exit.Travis Howell
svn-id: r20212
2006-01-27Edited the Kyrandia section of the README, as the save and load partOystein Eftevaag
of the GUI is now implemented. svn-id: r20211
2006-01-27Implemented the GUI menu for saving games (minus the cursor in the text ↵Oystein Eftevaag
entry window...). The Load Game menu will now pop up before the last part of the intro is played, if it has already played once before (as in the original). Note that the palette is still wrong, and the settings menu is still not implemented. svn-id: r20210
2006-01-27Fix another memory leak in HE games.Travis Howell
svn-id: r20209
2006-01-27ATravis Howell
Fix memory leaks in HE games on exit. svn-id: r20208
2006-01-27No longer required.Travis Howell
svn-id: r20207
2006-01-27Resource modified status always cleared when nuked.Travis Howell
svn-id: r20203
2006-01-27Make resource management of modified wizImages closer to original games.Travis Howell
Fixes many errors in Backyard Sports titles. svn-id: r20201
2006-01-27Fix memory leak, if called directly.Travis Howell
svn-id: r20199
2006-01-26Changing Kyra copyright notice from EA to Westwood, after IRC discussionOystein Eftevaag
svn-id: r20198
2006-01-26Adding Kyrandia to the About dialog copyright section.Oystein Eftevaag
svn-id: r20197
2006-01-26Clarify that the default gain change was for the FluidSynth music driver,Torbjörn Andersson
not when hooking up FluidSynth through ALSA. svn-id: r20191
2006-01-26Mention bug fixes in the NEWSMax Horn
svn-id: r20190
2006-01-26Removed version from docsMax Horn
svn-id: r20188
2006-01-26Removed version from docsMax Horn
svn-id: r20187
2006-01-26Sync. md5s.Travis Howell
svn-id: r20183
2006-01-26Remove leftover.Travis Howell
svn-id: r20182
2006-01-25UpdateTravis Howell
svn-id: r20167
2006-01-25Fixes bug #1413951 (crashes when highlighting buttons on menu screensOystein Eftevaag
where the first button wasn't there), and the missing text on exit buttons. svn-id: r20166
2006-01-25New tools/update-version.pl script (usage: CMD 1 2 3 CVS -> results in ↵Max Horn
version 1.2.3CVS) svn-id: r20165
2006-01-25Do not hardcode the program name (bad style)Max Horn
svn-id: r20164
2006-01-25Extend the workaround for bug #1407789 in an attempt to deal with theTorbjörn Andersson
different versions of Full Throttle. This is partly guesswork, and may be incorrect. svn-id: r20161
2006-01-24Fix HE games.Travis Howell
svn-id: r20160
2006-01-24added option to allow switch disable scalersPaweł Kołodziejski
svn-id: r20159
2006-01-24don't execute binary for libmpeg2 test when cross compilingPaweł Kołodziejski
svn-id: r20158
2006-01-24Removing unneccessary checks again (say yay to preconditions that ensure ↵Max Horn
_version > X :-) svn-id: r20157
2006-01-24Loom (Cd) specific.Travis Howell
svn-id: r20156
2006-01-24FM-TOWNS version of Zak only.Travis Howell
svn-id: r20155
2006-01-23oopsMax Horn
svn-id: r20154
2006-01-23Removing GID_ZAK256 and GID_LOOM256Max Horn
svn-id: r20153
2006-01-23Prepare 68k versionChris Apers
svn-id: r20152
2006-01-23Update copyright noticeChris Apers
svn-id: r20151
2006-01-23- Zodiac backend is now based on OS5Ex classChris Apers
- Moved some methods and members to OS5 class svn-id: r20150
2006-01-23Fixed compilationChris Apers
svn-id: r20149
2006-01-23Updated and moved to be_save.cppChris Apers
svn-id: r20148
2006-01-23Advanced OS5 backendChris Apers
- mutexes support - real thread support - real timer support svn-id: r20147
2006-01-23New OS5 backend :Chris Apers
- 16bit support - Added SetWindowCaption function - New 'no thread' sound code - Wide mode support - OSD support svn-id: r20145
2006-01-23At this point, we may not yet know the precise version of a game; so for ↵Max Horn
those cases were it can vary (1-3 for Zak, 1-2 for MM, 3-4 for Loom etc.) we need to extend some of the version ranges slightly svn-id: r20144
2006-01-23Added workaround (the nicer one) for a CoMI script bug that would causeTorbjörn Andersson
ScummVM to hang on the PSP. See bug #1398195. (For now, I'm only doing this on the trunk since CoMI on the PSP is considered unsupported/unbearable with ScummVM 0.8.x.) svn-id: r20143
2006-01-22Added highlighting to the menu buttons on mouseover.Oystein Eftevaag
svn-id: r20142
2006-01-22Overlooked the Indy3 FM-TOWNS case in my previous commit <sigh>Max Horn
svn-id: r20141
2006-01-22Simplified SCUMM version checks in writeVar/readVarMax Horn
svn-id: r20140
2006-01-22Modified some workaround commentsMax Horn
svn-id: r20139
2006-01-22Sort GIDs alphabeticallyMax Horn
svn-id: r20138
2006-01-22fixed warningsPaweł Kołodziejski
svn-id: r20137
2006-01-22Used by PC version of FT demo too.Travis Howell
svn-id: r20136
2006-01-22Kyrandia:Oystein Eftevaag
* Partial GUI implementation -Loading games and quitting works. -Colors are wrong in most room; saving and configuration doesn't work. * Moved stuff around in kyra.h, so struct definitions are adjacent. * Slight modification of Joostp's mousefix, should be more efficient and still work svn-id: r20135
2006-01-22c64 still missing.Travis Howell
svn-id: r20133