aboutsummaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2014-05-01MADS: Add scene 406Strangerke
2014-05-01MADS: Fix actions being triggered at the end of animation sequencesPaul Gilbert
2014-05-01MADS: Default game to impossible difficulty by defaultPaul Gilbert
2014-05-01MADS: Implement scene 405Strangerke
2014-04-30MADS: Further fix for using items on objectsPaul Gilbert
2014-04-30MADS: Fixes for using items on other itemsPaul Gilbert
2014-04-30MADS: Implement scene 402Strangerke
2014-04-30MADS: Check for sane object IDs when checking for inventory objectsFilippos Karapetis
2014-04-30MADS: Fix a bug in scene 102Filippos Karapetis
2014-04-30MADS: Fix a crash when trying to pick up objects that can't be pickedFilippos Karapetis
2014-04-29MADS: Fix for on-screen text no longer being removedPaul Gilbert
2014-04-29MADS: Fix for highlighting and using dynamic hotspotsPaul Gilbert
2014-04-29MADS: Add an isCursorVisible() methodFilippos Karapetis
2014-04-29MADS: Implement scene 401Strangerke
2014-04-28MADS: Further workarounds for player data being accessed during cutscenesPaul Gilbert
2014-04-28MADS: Removed redundant method definitions from scene classesPaul Gilbert
2014-04-28MADS: Hook up scene 321 to scene factoryPaul Gilbert
2014-04-28MADS: Fix class hierarchy for scene group 3Paul Gilbert
2014-04-28MADS: Fix original engine bug with highlighted hotspots between scenesPaul Gilbert
2014-04-29MADS: Add stubs for all of the missing Rex Nebular scenesFilippos Karapetis
2014-04-29MADS: Add scene4xx common functionsStrangerke
2014-04-28MADS: Refactor a bit scene 389, implement scene 399Strangerke
2014-04-28MADS: Implement scene 391Strangerke
2014-04-28MADS: Implement scene 390Strangerke
2014-04-28MADS: Implement scene 389Strangerke
2014-04-28MADS: Implement scene 388Strangerke
2014-04-28MADS: Implement scene 387Strangerke
2014-04-28MADS: Fix a couple of warningsStrangerke
2014-04-28MADS: Implement case 361Strangerke
2014-04-28MADS: Bugfixes for Nebular scene 102Filippos Karapetis
2014-04-28MADS: Implement scene 366Filippos Karapetis
2014-04-27MADS: Implement the audio playerFilippos Karapetis
2014-04-27MADS: Remove the unused GType_Riddle game ID (it's an M4 game)Filippos Karapetis
2014-04-27MADS: Disable the hotspot description code for V2 gamesFilippos Karapetis
2014-04-27MADS: Add a HACK to reuse the Nebular dialog class for now for V2 gamesFilippos Karapetis
2014-04-27MADS: Hook up the new skeleton scene logic for Phantom and DragonsphereFilippos Karapetis
2014-04-27MADS: Handle the missing sections in Phantom and DragonsphereFilippos Karapetis
2014-04-27MADS: Add initial support for V2 backgrounds and hotspotsFilippos Karapetis
2014-04-27MADS: Add skeleton classes for Phantom and DragonsphereFilippos Karapetis
2014-04-27MADS: Set Rex to start from scene 101, like the originalFilippos Karapetis
2014-04-27MADS: Add detection entries for Dragonsphere and PhantomFilippos Karapetis
2014-04-27MADS: Show the current scene when using "scene" without paramsFilippos Karapetis
2014-04-27MADS: Implement scene 360Strangerke
2014-04-27MADS: Implement scene 359Strangerke
2014-04-27MADS: Implement scene 358Strangerke
2014-04-27MADS: Implement scene 357Strangerke
2014-04-26MADS: Beginnings of full screen dialogsPaul Gilbert
2014-04-27MADS: Implement scene 354Strangerke
2014-04-27MADS: Implement scene 353Strangerke
2014-04-26MADS: Add Scene 352Strangerke