Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-08-14 | Update HE issues | Travis Howell | |
svn-id: r14595 | |||
2004-08-14 | Shorter check | Travis Howell | |
svn-id: r14592 | |||
2004-08-14 | Check no longer required | Travis Howell | |
Move palette function define back to correct place svn-id: r14590 | |||
2004-08-14 | Add suggested fix for bug #1008466 - MI1VGA: Guybrush not scaled properly | Travis Howell | |
svn-id: r14589 | |||
2004-08-14 | FIXME comment regarding blitAlso charset rendering mode (which i believe is ↵ | Max Horn | |
broken right now) svn-id: r14588 | |||
2004-08-14 | Fix for bug #1008621 and #1008622 | Max Horn | |
svn-id: r14587 | |||
2004-08-13 | Apply Max suggestion :) | Nicolas Bacca | |
svn-id: r14585 | |||
2004-08-13 | Alignment fix for WinCE (fix bug #934343) | Nicolas Bacca | |
svn-id: r14575 | |||
2004-08-13 | Ooos | Travis Howell | |
svn-id: r14569 | |||
2004-08-12 | Merge SDEBUG_*, SF_* and STHREAD_* into Script class. | Eugene Sandulenko | |
svn-id: r14568 | |||
2004-08-12 | Fix bug in FixedStack.pop(). Returned wrong value. | Eugene Sandulenko | |
svn-id: r14567 | |||
2004-08-12 | Drop SSTACK_ in favor of common/stack.h implementation. | Eugene Sandulenko | |
svn-id: r14566 | |||
2004-08-12 | Fix compilation of remove_at() in array.h. It was never tested before. | Eugene Sandulenko | |
Make stacks' pop() return top value, not just move stack pointer. svn-id: r14565 | |||
2004-08-12 | Fix FOA regression I caused. | Travis Howell | |
svn-id: r14562 | |||
2004-08-12 | Launch scene start script. | Eugene Sandulenko | |
svn-id: r14561 | |||
2004-08-11 | Move ITE_* and IHNM_* to Scene class. | Eugene Sandulenko | |
svn-id: r14560 | |||
2004-08-11 | Start animations too. | Eugene Sandulenko | |
svn-id: r14559 | |||
2004-08-11 | Handle fades in scene load routine. | Eugene Sandulenko | |
Introduce immediate events. svn-id: r14558 | |||
2004-08-11 | Fix for bug #1007093 (GUI: removing game configuration from Launcher buggy); ↵ | Max Horn | |
moral: either document how things work, or at least provide well named constants for certain return values... using the cheap way out here, i.e. method (b) :-) svn-id: r14557 | |||
2004-08-11 | Fix scene description structure data types and rename it. | Eugene Sandulenko | |
svn-id: r14556 | |||
2004-08-11 | Move SYSINPUT_* and TRANSITION_* to SagaEngine class | Eugene Sandulenko | |
svn-id: r14555 | |||
2004-08-11 | A few corrections | Travis Howell | |
svn-id: r14554 | |||
2004-08-11 | Add part of suggested cleanup to remove extra variable. | Travis Howell | |
actorDrawVirScr might still be required in future HE games, see actorOps case 219. svn-id: r14553 | |||
2004-08-11 | Move CF_ commands to class and call them from wrappers. This will let us | Eugene Sandulenko | |
remove global _vm later. svn-id: r14552 | |||
2004-08-11 | Correct ESC key behaviour. | Eugene Sandulenko | |
svn-id: r14551 | |||
2004-08-10 | Close some SAGA items. (Note: reinherit never ran fairy scene) | Eugene Sandulenko | |
svn-id: r14550 | |||
2004-08-10 | Added a FIXME, maybe Kirben (or whoever add this stuff) can comment on this :-) | Max Horn | |
svn-id: r14549 | |||
2004-08-10 | Correct scene transitions. Now intro seems to be complete. | Eugene Sandulenko | |
svn-id: r14548 | |||
2004-08-10 | Perform proper clipping (this fixes some graphic regressions in The Dig) | Max Horn | |
svn-id: r14547 | |||
2004-08-10 | Update man page date, too | Max Horn | |
svn-id: r14546 | |||
2004-08-10 | oops | Eugene Sandulenko | |
svn-id: r14545 | |||
2004-08-10 | Improved intro. Now it correctly shows game title. | Eugene Sandulenko | |
svn-id: r14544 | |||
2004-08-10 | sync man page | Jonathan Gray | |
svn-id: r14543 | |||
2004-08-10 | This TODO is DONE | Max Horn | |
svn-id: r14542 | |||
2004-08-10 | Fix by erik for bug #1006098 (FBDEMO: Subtitle regression in intro) | Max Horn | |
svn-id: r14541 | |||
2004-08-10 | Moved PALANIM_* to a class. | Eugene Sandulenko | |
svn-id: r14540 | |||
2004-08-10 | Move EVENT_* to a class. | Eugene Sandulenko | |
svn-id: r14539 | |||
2004-08-10 | Move CON_* to a class. | Eugene Sandulenko | |
svn-id: r14538 | |||
2004-08-10 | Document that "windows" is a valid platform setting. | Torbjörn Andersson | |
svn-id: r14537 | |||
2004-08-10 | Relaxed the assertion for the 3x scaler a bit. Since it uses pointers to | Torbjörn Andersson | |
uint16, it should be enough that dstPtr is even; it doesn't have to be a multiple of four. The old assertion failed for me when I used the 3x scaler without aspect ratio correction. svn-id: r14536 | |||
2004-08-10 | Correct verb order | Travis Howell | |
svn-id: r14535 | |||
2004-08-10 | Few updates / rewordings | James Brown | |
svn-id: r14534 | |||
2004-08-10 | Update SCUMM issues | Travis Howell | |
svn-id: r14533 | |||
2004-08-10 | Limit to old saved game only. | Travis Howell | |
svn-id: r14532 | |||
2004-08-10 | Remove old unused and unneeded function. | Travis Howell | |
Update comments svn-id: r14531 | |||
2004-08-10 | Should be 8 pixels for V1 games. | Travis Howell | |
Fixes actors been cut off too early when running off left side of screen in last scene of demo mode of Maniac Mansion. svn-id: r14530 | |||
2004-08-10 | Fix a few remaining graphic gliches in V1 games | Travis Howell | |
svn-id: r14529 | |||
2004-08-09 | Fix for bug #902387 (MANIAC64: Graphical glitch when Space Police arrives) | Max Horn | |
svn-id: r14528 | |||
2004-08-09 | Better method, shouldn't be used in PC FT demo. | Travis Howell | |
svn-id: r14527 | |||
2004-08-09 | A few more correction for INSANE in PC FT demo | Travis Howell | |
svn-id: r14526 |