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2004-08-14Update HE issuesTravis Howell
svn-id: r14595
2004-08-14Shorter checkTravis Howell
svn-id: r14592
2004-08-14Check no longer requiredTravis Howell
Move palette function define back to correct place svn-id: r14590
2004-08-14Add suggested fix for bug #1008466 - MI1VGA: Guybrush not scaled properlyTravis Howell
svn-id: r14589
2004-08-14FIXME comment regarding blitAlso charset rendering mode (which i believe is ↵Max Horn
broken right now) svn-id: r14588
2004-08-14Fix for bug #1008621 and #1008622Max Horn
svn-id: r14587
2004-08-13Apply Max suggestion :)Nicolas Bacca
svn-id: r14585
2004-08-13Alignment fix for WinCE (fix bug #934343)Nicolas Bacca
svn-id: r14575
2004-08-13OoosTravis Howell
svn-id: r14569
2004-08-12Merge SDEBUG_*, SF_* and STHREAD_* into Script class.Eugene Sandulenko
svn-id: r14568
2004-08-12Fix bug in FixedStack.pop(). Returned wrong value.Eugene Sandulenko
svn-id: r14567
2004-08-12Drop SSTACK_ in favor of common/stack.h implementation.Eugene Sandulenko
svn-id: r14566
2004-08-12Fix compilation of remove_at() in array.h. It was never tested before.Eugene Sandulenko
Make stacks' pop() return top value, not just move stack pointer. svn-id: r14565
2004-08-12Fix FOA regression I caused.Travis Howell
svn-id: r14562
2004-08-12Launch scene start script.Eugene Sandulenko
svn-id: r14561
2004-08-11Move ITE_* and IHNM_* to Scene class.Eugene Sandulenko
svn-id: r14560
2004-08-11Start animations too.Eugene Sandulenko
svn-id: r14559
2004-08-11Handle fades in scene load routine.Eugene Sandulenko
Introduce immediate events. svn-id: r14558
2004-08-11Fix for bug #1007093 (GUI: removing game configuration from Launcher buggy); ↵Max Horn
moral: either document how things work, or at least provide well named constants for certain return values... using the cheap way out here, i.e. method (b) :-) svn-id: r14557
2004-08-11Fix scene description structure data types and rename it.Eugene Sandulenko
svn-id: r14556
2004-08-11Move SYSINPUT_* and TRANSITION_* to SagaEngine classEugene Sandulenko
svn-id: r14555
2004-08-11A few correctionsTravis Howell
svn-id: r14554
2004-08-11Add part of suggested cleanup to remove extra variable.Travis Howell
actorDrawVirScr might still be required in future HE games, see actorOps case 219. svn-id: r14553
2004-08-11Move CF_ commands to class and call them from wrappers. This will let usEugene Sandulenko
remove global _vm later. svn-id: r14552
2004-08-11Correct ESC key behaviour.Eugene Sandulenko
svn-id: r14551
2004-08-10Close some SAGA items. (Note: reinherit never ran fairy scene)Eugene Sandulenko
svn-id: r14550
2004-08-10Added a FIXME, maybe Kirben (or whoever add this stuff) can comment on this :-)Max Horn
svn-id: r14549
2004-08-10Correct scene transitions. Now intro seems to be complete.Eugene Sandulenko
svn-id: r14548
2004-08-10Perform proper clipping (this fixes some graphic regressions in The Dig)Max Horn
svn-id: r14547
2004-08-10Update man page date, tooMax Horn
svn-id: r14546
2004-08-10oopsEugene Sandulenko
svn-id: r14545
2004-08-10Improved intro. Now it correctly shows game title.Eugene Sandulenko
svn-id: r14544
2004-08-10sync man pageJonathan Gray
svn-id: r14543
2004-08-10This TODO is DONEMax Horn
svn-id: r14542
2004-08-10Fix by erik for bug #1006098 (FBDEMO: Subtitle regression in intro)Max Horn
svn-id: r14541
2004-08-10Moved PALANIM_* to a class.Eugene Sandulenko
svn-id: r14540
2004-08-10Move EVENT_* to a class.Eugene Sandulenko
svn-id: r14539
2004-08-10Move CON_* to a class.Eugene Sandulenko
svn-id: r14538
2004-08-10Document that "windows" is a valid platform setting.Torbjörn Andersson
svn-id: r14537
2004-08-10Relaxed the assertion for the 3x scaler a bit. Since it uses pointers toTorbjörn Andersson
uint16, it should be enough that dstPtr is even; it doesn't have to be a multiple of four. The old assertion failed for me when I used the 3x scaler without aspect ratio correction. svn-id: r14536
2004-08-10Correct verb orderTravis Howell
svn-id: r14535
2004-08-10Few updates / rewordingsJames Brown
svn-id: r14534
2004-08-10Update SCUMM issuesTravis Howell
svn-id: r14533
2004-08-10Limit to old saved game only.Travis Howell
svn-id: r14532
2004-08-10Remove old unused and unneeded function.Travis Howell
Update comments svn-id: r14531
2004-08-10Should be 8 pixels for V1 games.Travis Howell
Fixes actors been cut off too early when running off left side of screen in last scene of demo mode of Maniac Mansion. svn-id: r14530
2004-08-10Fix a few remaining graphic gliches in V1 gamesTravis Howell
svn-id: r14529
2004-08-09Fix for bug #902387 (MANIAC64: Graphical glitch when Space Police arrives)Max Horn
svn-id: r14528
2004-08-09Better method, shouldn't be used in PC FT demo.Travis Howell
svn-id: r14527
2004-08-09A few more correction for INSANE in PC FT demoTravis Howell
svn-id: r14526