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2016-09-05OPENGL: Add missing USE_OSD defined checks around OSD codeThierry Crozat
2016-09-05MACVENTURE: Implement opcode $cb (Get Current Day)Torbjörn Andersson
In Deja Vu, Pete's All Nite Gun Palace is closed if you play the game on a Sunday. I'm guessing that's the only place where this opcode is used
2016-09-05MACVENTURE: Clear the exits window before drawing the buttonsTorbjörn Andersson
This was a regression from adding background patterns.
2016-09-05MACVENTURE: Make opcode $ca return current time, not played timeTorbjörn Andersson
This is used by some games to determine the appropriate greeting, e.g. "Good evening" if you play the game in the evening.
2016-09-05FULLPIPE: Further work on scene09Eugene Sandulenko
2016-09-05FULLPIPE: Started rewriting scene09 with Common::Array instead of CPlexEugene Sandulenko
2016-09-05GRAPHICS: Handle Windows and Mac line breaks when word-wrapping textTorbjörn Andersson
This seems like the right place to do it. Hopefully it's also the right way. It fixes line breaks in the MacVenture engine, where the text apparently uses Mac line breaks.
2016-09-05GUI: Fix indentation to silence GCC 6 warningTorbjörn Andersson
2016-09-05TITANIC: Convert some dynamic_casts back to static_cast as appropriatePaul Gilbert
2016-09-05I18N: Regenerate translations.datLothar Serra Mari
2016-09-05I18N: Update German gui translationLothar Serra Mari
2016-09-05I18N: Update translations templateLothar Serra Mari
2016-09-05GUI: Enable translation for download speed string in cloud featureLothar Serra Mari
2016-09-05I18N: Regenerate translations.datLothar Serra Mari
2016-09-05I18N: Update German Cloud translationLothar Serra Mari
2016-09-05DEVTOOLS: Fix another warningEugene Sandulenko
2016-09-05DEVTOOLS: Fix warningsEugene Sandulenko
2016-09-05DIRECTOR: Make PC types uniformEugene Sandulenko
2016-09-05TESTS: Fix warningEugene Sandulenko
2016-09-05GUI: Fix warningsEugene Sandulenko
2016-09-05WAGE: Fix warningEugene Sandulenko
2016-09-05DIRECTOR: Fix warningsEugene Sandulenko
2016-09-05BUILD: Add libcurl and libsdl to Travis prerequisitiesEugene Sandulenko
2016-09-05TITANIC: Fix compilationFilippos Karapetis
2016-09-05I18N: Improve French translation for cloud featureThierry Crozat
2016-09-05FULLPIPE: Fix crash on startup when pressing ESCEugene Sandulenko
2016-09-04I18N: Initial French translation for cloud storageThierry Crozat
2016-09-04I18N: Update translations templateThierry Crozat
2016-09-04CLOUD: Improve some labelsThierry Crozat
2016-09-05FULLPIPE: Rename is GabeObjectEugene Sandulenko
2016-09-05FULLPIPE: Renames in PreloadItemEugene Sandulenko
2016-09-04FULLPIPE: Signed read for delay in PreloadItemsEugene Sandulenko
2016-09-04FULLPIPE: Rename in ExCommand structureEugene Sandulenko
2016-09-04FULLPIPE: Added debug output to scene04Eugene Sandulenko
2016-09-04FULLPIPE: Fix drawAlphaRectangle()Eugene Sandulenko
2016-09-04FULLPIPE: Properly initialize ObjstateCommand. This fixes game logic transitionsEugene Sandulenko
2016-09-04FULLPIPE: Added more debug output to scene05Eugene Sandulenko
2016-09-04FULLPIPE: Added debug inventory to scene05Eugene Sandulenko
2016-09-04DOC: Add lab to supported games in READMELothar Serra Mari
2016-09-04DOC: Add myst and gnap as supported in READMELothar Serra Mari
2016-09-04GUI: Replace _s() with _() in storagewizarddialog.cppLothar Serra Mari
This allows the translation of a few more strings in the Cloud settings tab. Thanks to sev- for the fix.
2016-09-04I18N: Regenerate translations.datLothar Serra Mari
2016-09-04I18N: Update German GUI translationLothar Serra Mari
2016-09-04I18N: Update .po files from source codeLothar Serra Mari
2016-09-04I18N: Update POTFILESLothar Serra Mari
Cloud related: * gui/downloaddialog.cpp * gui/remotebrowser.cpp * gui/storagewizarddialog.cpp * backends/cloud/storage.cpp Various: * gui/eitgamedialog.cpp
2016-09-04FULLPIPE: Fix floaters directionEugene Sandulenko
2016-09-04FULLPIPE: Fix ladder climbing crashRetro-Junk
2016-09-04SDL: Move mouse in SDL2 only when window has focus.Eugene Sandulenko
2016-09-04TESTBED: Listen to events during mouse move testEugene Sandulenko
2016-09-04FULLPIPE: Optimize sceneFade()Eugene Sandulenko