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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2003-08-30
added sfx support, increased speech support, and music code(streaming works f...
Paweł Kołodziejski
2003-08-30
Very basic sfx support for Amiga version of maniac/zak
Travis Howell
2003-08-30
properly close down when playing demo
Jonathan Gray
2003-08-30
Fixed sprite clipping issues, I hope.
Torbjörn Andersson
2003-08-30
Alter last commit, since looping would never be stopped on Mac version.
Travis Howell
2003-08-30
*** empty log message ***
Travis Howell
2003-08-30
indy3ega [mac] use same sound effects format as indy3ega [amiga]
Travis Howell
2003-08-30
Update comment
Travis Howell
2003-08-30
Feature Request [778833] '-F' not documented
Jamieson Christian
2003-08-30
Fixed bad AND operator. May invalidate savegames from the last 24 hours
Jamieson Christian
2003-08-30
Adjust music timer for game with no music support.
Travis Howell
2003-08-29
Opcode change to load/save screen in original loom
Travis Howell
2003-08-29
Adjust music timer
Travis Howell
2003-08-29
Memory leak
Chris Apers
2003-08-29
fix dottdemo by checking that room exists before trying to set a custom curso...
Jonathan Gray
2003-08-29
My last commit was wrong, this is correct solution.
Travis Howell
2003-08-29
Fix verbs been shown in cutscenes in v1-v2 games if loading/saving during cut...
Travis Howell
2003-08-29
Disabled debug output. (I really need to get the debug message level to
Torbjörn Andersson
2003-08-29
Change zak room color remapping, so it work correctly after load/save in room...
Travis Howell
2003-08-29
Added some code to stop producing interpolation frames if the scene has
Torbjörn Andersson
2003-08-29
Cleanup.
Torbjörn Andersson
2003-08-29
Only needed for versions 1 - 4
Travis Howell
2003-08-29
Replaced VER_V* notation for savegames with
Jamieson Christian
2003-08-29
Added _roomPalette to savegame.
Jamieson Christian
2003-08-29
Fix for bug [770687] MI1: palette effect missing
Jamieson Christian
2003-08-29
don't try to read objectRoomTable for HEv7 games right now
Jonathan Gray
2003-08-29
make the 2nd gen windows based humongous games that have things like a differ...
Jonathan Gray
2003-08-28
fix killLastWord
Oliver Kiehl
2003-08-28
double cursor animation speed (see bug #757191)
Max Horn
2003-08-28
add readINI stub (a HEv7 op)
Jonathan Gray
2003-08-28
clean up humongous v7 index file block handling
Jonathan Gray
2003-08-28
I forgot to commit this file earlier. (It's only a FIXME comment anyway.)
Torbjörn Andersson
2003-08-28
Remove junk
Travis Howell
2003-08-28
Update warnings in mingw makefile.
Travis Howell
2003-08-28
revert previous broken commit which didn't logically make sense as it was che...
Jonathan Gray
2003-08-28
Fix regression that caused subtitles to always be shown in loomcd
Travis Howell
2003-08-28
Leave small_header color cycle resource disabled for now, since it needs addi...
Travis Howell
2003-08-28
Removed the Surface class in favor of small struct specially made for the
Torbjörn Andersson
2003-08-28
Cleanup
Torbjörn Andersson
2003-08-28
Fixed format string error.
Torbjörn Andersson
2003-08-28
Load older Color Cycling resource.
Travis Howell
2003-08-27
V1 games are now supported
Travis Howell
2003-08-27
Force redraw so copy protection screen in monkeyega/vga is shown correctly.
Travis Howell
2003-08-27
Add code to check for game-specific scaler and fullscreen settings, like we
Torbjörn Andersson
2003-08-27
Added code for smoothing upscaled sprites (for the highest detail setting).
Torbjörn Andersson
2003-08-27
Unstubbed DimPalette() (used when pausing the game) and re-indented the
Torbjörn Andersson
2003-08-27
Ooops
Travis Howell
2003-08-27
Update news
Travis Howell
2003-08-27
use file class for speech so people with clusters in different directories ge...
Jonathan Gray
2003-08-27
Add change ot fix pallete issue in 256 color small_header games
Travis Howell
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